Holes and doors

Mu online season 21 - grand opening

Doddsy

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how do i make a hole tht goes to another cave and open @ certian times ?
can you set a lvl on a door ?
 

IceSlice

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I know in IF ACT statement there is a command to see what cords your on..

So i presume u can put lvl restrictions on it..


#IF
CHECKCORD ?? 98 98
CHECKLEVELEX > 39
#ACT
mapmove ??
#ELSEACT
BREAK
 
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Killmaster

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MapQuest_def is used, dont know what IceSlice is on about as I've need seen that checkcord command used before but you set it all up using MapQuest_def, you need to put something in you map flag (the thing in the MapInfo in your DB)
 
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Mir2World

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i know what euro done for there ghoul cave, they set a mon to come out of the ground at say 123:123 so if any1 goes near it will auto look like a hole when the mobs appears, and all it is, is a mapmovement on that spot.
 
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ρяєα¢нєя

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I can show you how to put a level restriction on a map. You can set it up so a NPC scipt is called when moving from one map to another. The way i'd do it would be as follows:

Envir->MapQuest_def->LvlCheck.txt:
Code:
[@main]
#IF
CHECK [100] 1
#ACT
BREAK
#IF
CHECKLEVELEX > 30
#ACT
SET [100] 1
GOTO @main
#ELSESAY
You need to be Level 30+ to enter this cave. \ \
<Exit/@exit>

Then find the map you wish to put the limit on in TBL_MAPINFO, and insert the following into FLD_FLAGS:
Code:
CHECKQUEST(LvlCheck) NEEDSET_ON(100)

That will then run the script any time anyone tries to gain entry to the map and will only let them in if they are higher than level 30.

As for the appearing hole in the floor like Ghoul Cave has, try messing around with the FLD_FLAGS command NEEDHOLE. I've not used it for anything yet so not sure how it works but thats what they use on Ghoul Cave.

p
 
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jasper

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u can use the command needhole in the movemapevent table (i think, dont have a db in front of me), in the column where norecall ect is, then in mongen have a holespawning zombie mob on the same location u have used in the movemapevent with no range so that it always spawns on the same spot, when the zombie spawns as you walk by that area, you can then move into ghoul cave, as was.
 
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ρяєα¢нєя

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u can use the command needhole in the movemapevent table (i think, dont have a db in front of me), in the column where norecall ect is, then in mongen have a holespawning zombie mob on the same location u have used in the movemapevent with no range so that it always spawns on the same spot, when the zombie spawns as you walk by that area, you can then move into ghoul cave, as was.

Yea think thats what i gathered from it too, but it's in the FLD_FLAGS column of TBL_MAPINFO not TBL_MOVEMAPEVENT.

p
 
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TravisW

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NeedHole
1. TBL_Movemapevent- add co-ords.
MAPNAME FLD_DX,DY- is for the map they'll be going to
MAPNAME FLD_SX,SY- is where hole appears.

2. TBL_Mapinfo:
FLD_Flags- Put NEEDHOLE on map they'll be going to.

3. TBL_Mongen:
Add zombie/whatever at same coords and map as FLD_SX,SY 0 range
 
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