How new players can be benefited from patch 2.0

Mu online season 21 - grand opening

rainstone

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Feb 10, 2014
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Dear Fellows,

We have been played these service for some time already. Some of you may already reach to level 47.
But when the new patch 2.0 is coming. I am quite worried about new players. how they will catch up with the main players.
a lot of new players came and asked me about how this service is. It makes me to think about how to let them enjoy the game.

Any ideas?
I would suggest increase the experience reward of some missions to help new players
 

Babyhack

Devilsoul Owner
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Feb 4, 2004
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I already have an idea for this.

On some maps (leveling maps) ie Oma cave, Mines, Insect cave, PSC if a player is less then level 35 then the exp they gain is 1.50

This way if a high level wants to level them they they can be taken to better exp caves and if they are solo they get exp 1.50 in leveling caves.

BH
 
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Babyhack

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Feb 4, 2004
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it takes around 3-4days of playing to hit lvl 40 as it is lol

Not for most players that only have a couple of hours to play here and there.

Most of the servers user base work full time, some can only play on week days, others can only play on weekends.

When new players join and see high level players they do not think, oh look a high level player, they say a gap and a grind to try and catch up.

By giving them a boost while leveling the grind feels like less of a pain.

BH
 

ziiid

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Feb 18, 2013
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Not for most players that only have a couple of hours to play here and there.

Most of the servers user base work full time, some can only play on week days, others can only play on weekends.

When new players join and see high level players they do not think, oh look a high level player, they say a gap and a grind to try and catch up.

By giving them a boost while leveling the grind feels like less of a pain.

BH

+1 thanks for recognizing that most of us are not 18 anymore, living with our parents with 10 hours a day for gaming :)
 

rainstone

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Feb 10, 2014
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I would suggest that you could provide these helpful information on screen.
I already have an idea for this.

On some maps (leveling maps) ie Oma cave, Mines, Insect cave, PSC if a player is less then level 35 then the exp they gain is 1.50

This way if a high level wants to level them they they can be taken to better exp caves and if they are solo they get exp 1.50 in leveling caves.

BH
 

lancelot1

Golden Oldie
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Sep 26, 2007
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+1 thanks for recognizing that most of us are not 18 anymore, living with our parents with 10 hours a day for gaming :)
Also +1, though I do miss the good old days of farming bosses on rotation solo/duo for 14 hours straight.

Sent from my GT-N7100 using Tapatalk
 

Hastelloy

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May 11, 2006
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maybe for people like you... "GET A LIFE" lol

yeh for the record I work 8 hours a day 5 days a week. My original post meant 3-4days worth of playing so 70ish hours gametime whether you do that in a single week or in 2 months that's upto you, stil doesn't take long to hit 40. Only made another char because on here it will take me the same amount of time to lvl 2 alts to 40 than it will to get 44-45, don't think it should be easy but my only gripe is getting 160m exp on PB mobs. hopefully 2.0 caves will have higher exp mobs!
 

jez

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Jun 9, 2013
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I already have an idea for this.

On some maps (leveling maps) ie Oma cave, Mines, Insect cave, PSC if a player is less then level 35 then the exp they gain is 1.50

This way if a high level wants to level them they they can be taken to better exp caves and if they are solo they get exp 1.50 in leveling caves.

BH

we didnt have it easy why should new players? we were expected to buy exp scrolls but you gonna hand exp on a plate, what a fkin joke.
id like to see new players, but not made easy.
why dont you put an npc ingame to lick there balls in the sz to make em feel at home.
 

The NightAngel

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we didnt have it easy why should new players? we were expected to buy exp scrolls but you gonna hand exp on a plate, what a fkin joke.
id like to see new players, but not made easy.
why dont you put an npc ingame to lick there balls in the sz to make em feel at home.

Idiot..
 

lancelot1

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Sep 26, 2007
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we didnt have it easy why should new players? we were expected to buy exp scrolls but you gonna hand exp on a plate, what a fkin joke.
id like to see new players, but not made easy.
why dont you put an npc ingame to lick there balls in the sz to make em feel at home.
Do you also go up to sales clerks and swear at them because the TV you bought from the shop 6 months ago is 20% cheaper now? 'Cause that's a great way to get your face punched into yesteryear.
 

jez

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Do you also go up to sales clerks and swear at them because the TV you bought from the shop 6 months ago is 20% cheaper now? 'Cause that's a great way to get your face punched into yesteryear.

great analogy dik ed
 

Paloma

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OH come on
Where are new players going to appear from?
Either they have mates in game who harrass them into playing mir again or they found out about this mir on the net. Very few will be total noobs. They will have mates in game to help. There is no need to treat everyone as if they are stupid, cant read, cant type and cant ask question
 

lancelot1

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Sep 26, 2007
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OH come on
Where are new players going to appear from?
Either they have mates in game who harrass them into playing mir again or they found out about this mir on the net. Very few will be total noobs. They will have mates in game to help. There is no need to treat everyone as if they are stupid, cant read, cant type and cant ask question
Asking questions didn't help me level my Tao from 26 to 31 any faster. The kindness of a guildie who took me to BDD for the last 50% or so of 30-31 helped.
 

ventus

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I do not like the idea of having 1.5x exp till 35, it will piss off alot of people who has spent long weekend hours earning those levels. There must be a better way to help new players.

On mir 3 when you were in the Newbie Guild you gained 30% more exp until you reached i think it was level 25. That would be acceptable.
 

lancelot1

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I do not like the idea of having 1.5x exp till 35, it will piss off alot of people who has spent long weekend hours earning those levels. There must be a better way to help new players.

On mir 3 when you were in the Newbie Guild you gained 30% more exp until you reached i think it was level 25. That would be acceptable.
Happens with every MMO before an expansion. The hordes of irate children flock to the forums and shout at the top of their lungs that IT'S SO NOT FAIR THAT YOU CAN GET TO LEVEL 68 SO MUCH FASTER NOW GUYS, IT TOOK ME REALLY LONG.

Then everybody else ignores them, they pipe up about it and everyone moves on.

I've been playing 2 weeks or so, had about 7 days during which I didn't play almost at all, farmed and mined quite a bit and am only barely 31 on my Tao, as I mostly solo and Tao solo leveling until 33-35 is slow as hell. I very recently went through the hell of leveling 1-3x and I, for one, wouldn't be pissed off at all if this change went through and brought in new players who actually stuck with it. More Wizzies, more Taos!

Change is inevitable. Learn to adapt.

Edit: and if it pisses off 5 "old" players and they decide to throw a temper tantrum and rage quit while spamming expletives, but brings in 20 new players that is a more than worthwhile trade imo.
 
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Doug

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Feb 2, 2014
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Not for most players that only have a couple of hours to play here and there.

Most of the servers user base work full time, some can only play on week days, others can only play on weekends.

When new players join and see high level players they do not think, oh look a high level player, they say a gap and a grind to try and catch up.

By giving them a boost while leveling the grind feels like less of a pain.


BH

Ontop of this 1.5 boost I think you should add an additional 20-30% boost on players inside the heroes guild
 

LordLucas

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I think the 1.5 to 35 is fine at this point of the server I mean you could do it easly during the easter event?