- Feb 12, 2012
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First of all you need to open Wav->mirsound.lst from you client, and find the desired mob you want to edit using HH8 or somthing. For this example i will be using the YellowSnake mob, which is the 8th mob in Mon4.wil.
To find the correct sound for the YellowSnake in mirsound.lst you need to do the following:
- Take the 4 of Mon4.wil and add one to it = 5
- Then take the place of the mob in the file (8) and put it along side the 5 = 58. (Basically find the Appr of the mob)
- And add a 0 on the end of it = 580
This means the sounds that are related to this mob can be found between 580 and 589 (will usually only go up to 585 though) in Wav->mirsound.lst :
Every mob group is layed out the same .(i.e Hit sound always in the same place):
So if you wanted to add a sound for a new mob, say the 3rd mob in Mon50.wil it would look like this in your Wav->mirsound.lst:
5131 = On Screen Sound
5132 = Attack Sound
5134 = Hit Sound
5135 = Death Sound
And that would have to go in the right place (ordered by numbers on the left) in mirsound.lst
thanks to preacher for this tutorial.
To find the correct sound for the YellowSnake in mirsound.lst you need to do the following:
- Take the 4 of Mon4.wil and add one to it = 5
- Then take the place of the mob in the file (8) and put it along side the 5 = 58. (Basically find the Appr of the mob)
- And add a 0 on the end of it = 580
This means the sounds that are related to this mob can be found between 580 and 589 (will usually only go up to 585 though) in Wav->mirsound.lst :
Code:
580:581580:
581: wav\580-1.wav
582: wav\580-2.wav
583:
584: wav\580-4.wav
585: wav\580-5.wav
Every mob group is layed out the same .(i.e Hit sound always in the same place):
Code:
580:
581: wav\580-1.wav - On screen sound (Sound mob makes when it appears on screen)
582: wav\580-2.wav - Attack sound (Sound mob make when it attacks)
583:
584: wav\580-4.wav - Hit Sound (Sound mob makes when it's hit)
585: wav\580-5.wav - Death sound (Sound mob makes when it dies)
So if you wanted to add a sound for a new mob, say the 3rd mob in Mon50.wil it would look like this in your Wav->mirsound.lst:
Code:
5130:
5131: wav\FeederAnt-1.wav
5132: wav\FeederAnt-2.wav
5133:
5134: wav\FeederAnt-4.wav
5135: wav\FeederAnt-5.wav
5131 = On Screen Sound
5132 = Attack Sound
5134 = Hit Sound
5135 = Death Sound
And that would have to go in the right place (ordered by numbers on the left) in mirsound.lst
thanks to preacher for this tutorial.
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