How to add the new skills?

kelvin09

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quickest way is to copy them in to ur magic table in ur sql and then do it that way then and them into ur std table as new spells if u get what i mean :)
 
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SynteX

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quickest way is to copy them in to ur magic table in ur sql and then do it that way then and them into ur std table as new spells if u get what i mean :)
I didn't understand "quickest way is to copy them in to ur magic table in ur sql and then do it that way" lol

can you explain it pls?

xxxxxxx
 
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kelvin09

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when u create a new spell it always starts in the magic table in ur sql then once u have done that u then create it in ur std table where ur items are ....
 
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Bon

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lol......... wotever kelvin is trying to say is completely wrong

you CANNOT create new spells by messing about with the database

they have to be coded, end of story

you can make COPYS of spells.... but that involves replacing magics in the magic.wil ... for example you replace thunder bolt with another spell thats similar to thunderbolt, then u can rename it blah ablh

its not a new spell as such, but it looks abit different so its kinda new ish
 
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mStation

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lol......... wotever kelvin is trying to say is completely wrong

you CANNOT create new spells by messing about with the database

they have to be coded, end of story

you can make COPYS of spells.... but that involves replacing magics in the magic.wil ... for example you replace thunder bolt with another spell thats similar to thunderbolt, then u can rename it blah ablh

its not a new spell as such, but it looks abit different so its kinda new ish

bon is totally correct.. like always.. there is no way to add a spell in 2.3 without replacing one coded..
 
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kelvin09

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sorry for any wrong info i was taking the assumption that he had already coded them and all he was needing to do was put them in the sql as that was what he was asking lol
 
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