- Apr 3, 2004
- 987
- 12
- 174
I simply cant find for a good while a server that i can enjoy for over 3days since Ben stopped making servers (im a non-donor but his servers were just my taste) simply because ppl that make those servers are clueless about what is fun in mir and what is not. So i will make a big post with things i personnally like and things i hate (suppose many ppl will agree on most/some of them) in the hope that it will influence some1 that is about to make a proper server for once.
WHAT TO DO:
-Make all classes OP and strong
Im fed up with those "serious-looking" servers where the pvp is about who will get bored first or run out of pots. Make Warriors 2-3hit the ranged classes and make the ranged classes 5-7hit the war. Will you do that with current/non-rare spells? Will you do it with new/rare spells? Thats not important imo. Fast bursty fights are fun.
-Have as many items as possible
Common, rare-ish, rare, super-rare, mega-rare, super-duper rare, whatever-rare. Why are recently ppl stuck to either having just euro items with couple customs ones(if its low rate) or common sets every 10levels along with the rare sets every 25? Are you THAT lazy or you lack that much imagination to make enough items? Who limits you? Is it about trying to make a server "look serious" or "look mess-arround"? Is it that hard to make many items so that ppl have something to aim for no matter their level no matter the rate of the server without losing the balance?
-Caves
There should be leveling caves, hunting caves(bit harder) and group caves for each set of lvls and all of them should have SUBBOSSES in every floor. Some of the most fun i had in servers was rting arround big floors to find the subbosses.
Also the caves should be balanced arround item tiers. The same way in every mmo once you finish tier 1 caves you move to tier 2 caves ONCE you have the proper equipment etc etc. That way you feel PROGRESS. Of course this probably means higher rate on item stats compared to euro because simply going from dc2 brace and dc5 ring to dc3 brace and dc6 ring isnt something that should allow you to hunt comfortably in a new cave. You become stronger you hunt in harder caves.
-Rates
No1 cares about the rates. It doesnt matter if its low rate or high rate as long as there things to do no matter what lvl it "says" you are. There are no easy servers and no hard servers. There are people that have put more effort and time on say ben's super high rate servers than on euro.
Also you can have a server with lvl cap at lvl10 with tons of things to do lvl1-10 or you can have a ton of "empty" lvls on a server with lvl cap lvl300. Its just usually easier to have a med-high-ish rate for balancing issues (hp) and to make ppl feel some sort of progress.
-Leveling
There should be a lvl cap. When you open your server theres supposed to be content up to lvl X. Thats where the lvl cap is. Then you upgrade the server.
What happens when ppl hit the lvl cap? Its up to you to have enough content to keep ppl busy even at lvl cap.
How you achieve that lvl cap? There are many different types of ppl in mir. Ppl that like bossing, ppl that like questing, ppl that like grinding. All these 3 types should be able to achieve it even at different speed (i would guess the grinders would hit it first).
Also to balance the leveling (no matter if its with exp pills from bosses or usual exp from mobs or exp from quests) once you decide for example to split the content in lvl tiers like lvl1-10 lvl11-20 etc make lvl11+ either require a huge more ammount exp more(and mobs/quests/exppills in lvl11+ give way more exp as well obv) or make it so that lvl1-10 content gives no exp for lvl11 so that ppl will have to get well geared first before proceeding to the next tier of caves (PROGRESS!!!)
-DROP FILES!!!!!
This is the base of your server. This is what makes a server fun or not. Mir is not about fancy maps or mobs its about hunting. IF you have many tiers for items for every X lvls instead of just 1 or 2 its quite easy to make hunting rewarding. If for example you have 5tiers of items for say lvl40-45 (or lvl70-80 since like i said the rate of server doesnt decide if its fun or not) its quite easy to have tier 1-3 drop from mobs and tier 2-5 from bosses (with proper rates obviously). That way even if you make the best tier items super rare like 1/10000 *cough* chronicle *cough* and basicly unobtainable hunting will still be rewarded.
In general though these should be quite random so that there are chances for super drops no matter what you kills. This randomness was what made mir fun.
-Instances
The word basicly speaks for itself. Obviously 90% of the content should world content but wouldnt hurt to have the odd instance so that groups/solo players that dont want to run a cave only to find the boss is killed/camped to have a chance to hunt something which obviously will have less rewards than a normal cave.
-Crafting
This is basicly free content easy to add. Never understood why it was never used properly. It will also help making hunting more rewarding since there could be a few ingredients dropping left a right (not too many since this is not Lineage 2) at different rarities from different mobs to create items, buff pots, exp pots, upgrade guilds, upgrade items. You can even add proffecions. The possibilities are endless. But imo this part aint that important but could be a good extra.
-Punish Deaths
1/3 times you die you should drop something. Simple as that. Makes pvp better, makes solo or small grp hunting tough things harder and in general server better.
-Leveling spells
NO. SIMPLY NO. It takes no skill to afk hitting trainer. Skills should be 0/1 to level end of story.
You want to add lvl0, lvl1, lvl2, lvl3 books in dropfiles in different rarities? Fine!
You want to make em level through quests? Cool.
Just dont make me afk lvl em. Its not fun.
Well thats the ingredients to make a proper fun server because last time i checked current servers are "so serious" it feels like working when "playing" em instead of actually enjoying em. I really think that all the above things should be taken as granted on every single server and then each server creator add his own thing/taste/whatever but unfortunately thats not the case.
I hope someone with good mir knowledge and a proper set of files like ben's files or chronicle files or new C# files reads this and create something that i will finnally enjoy after a really long time since i guess im not the only one on lomcn feeling there hasnt been a fun server for years...
/Mitsos
WHAT TO DO:
-Make all classes OP and strong
Im fed up with those "serious-looking" servers where the pvp is about who will get bored first or run out of pots. Make Warriors 2-3hit the ranged classes and make the ranged classes 5-7hit the war. Will you do that with current/non-rare spells? Will you do it with new/rare spells? Thats not important imo. Fast bursty fights are fun.
-Have as many items as possible
Common, rare-ish, rare, super-rare, mega-rare, super-duper rare, whatever-rare. Why are recently ppl stuck to either having just euro items with couple customs ones(if its low rate) or common sets every 10levels along with the rare sets every 25? Are you THAT lazy or you lack that much imagination to make enough items? Who limits you? Is it about trying to make a server "look serious" or "look mess-arround"? Is it that hard to make many items so that ppl have something to aim for no matter their level no matter the rate of the server without losing the balance?
-Caves
There should be leveling caves, hunting caves(bit harder) and group caves for each set of lvls and all of them should have SUBBOSSES in every floor. Some of the most fun i had in servers was rting arround big floors to find the subbosses.
Also the caves should be balanced arround item tiers. The same way in every mmo once you finish tier 1 caves you move to tier 2 caves ONCE you have the proper equipment etc etc. That way you feel PROGRESS. Of course this probably means higher rate on item stats compared to euro because simply going from dc2 brace and dc5 ring to dc3 brace and dc6 ring isnt something that should allow you to hunt comfortably in a new cave. You become stronger you hunt in harder caves.
-Rates
No1 cares about the rates. It doesnt matter if its low rate or high rate as long as there things to do no matter what lvl it "says" you are. There are no easy servers and no hard servers. There are people that have put more effort and time on say ben's super high rate servers than on euro.
Also you can have a server with lvl cap at lvl10 with tons of things to do lvl1-10 or you can have a ton of "empty" lvls on a server with lvl cap lvl300. Its just usually easier to have a med-high-ish rate for balancing issues (hp) and to make ppl feel some sort of progress.
-Leveling
There should be a lvl cap. When you open your server theres supposed to be content up to lvl X. Thats where the lvl cap is. Then you upgrade the server.
What happens when ppl hit the lvl cap? Its up to you to have enough content to keep ppl busy even at lvl cap.
How you achieve that lvl cap? There are many different types of ppl in mir. Ppl that like bossing, ppl that like questing, ppl that like grinding. All these 3 types should be able to achieve it even at different speed (i would guess the grinders would hit it first).
Also to balance the leveling (no matter if its with exp pills from bosses or usual exp from mobs or exp from quests) once you decide for example to split the content in lvl tiers like lvl1-10 lvl11-20 etc make lvl11+ either require a huge more ammount exp more(and mobs/quests/exppills in lvl11+ give way more exp as well obv) or make it so that lvl1-10 content gives no exp for lvl11 so that ppl will have to get well geared first before proceeding to the next tier of caves (PROGRESS!!!)
-DROP FILES!!!!!
This is the base of your server. This is what makes a server fun or not. Mir is not about fancy maps or mobs its about hunting. IF you have many tiers for items for every X lvls instead of just 1 or 2 its quite easy to make hunting rewarding. If for example you have 5tiers of items for say lvl40-45 (or lvl70-80 since like i said the rate of server doesnt decide if its fun or not) its quite easy to have tier 1-3 drop from mobs and tier 2-5 from bosses (with proper rates obviously). That way even if you make the best tier items super rare like 1/10000 *cough* chronicle *cough* and basicly unobtainable hunting will still be rewarded.
In general though these should be quite random so that there are chances for super drops no matter what you kills. This randomness was what made mir fun.
-Instances
The word basicly speaks for itself. Obviously 90% of the content should world content but wouldnt hurt to have the odd instance so that groups/solo players that dont want to run a cave only to find the boss is killed/camped to have a chance to hunt something which obviously will have less rewards than a normal cave.
-Crafting
This is basicly free content easy to add. Never understood why it was never used properly. It will also help making hunting more rewarding since there could be a few ingredients dropping left a right (not too many since this is not Lineage 2) at different rarities from different mobs to create items, buff pots, exp pots, upgrade guilds, upgrade items. You can even add proffecions. The possibilities are endless. But imo this part aint that important but could be a good extra.
-Punish Deaths
1/3 times you die you should drop something. Simple as that. Makes pvp better, makes solo or small grp hunting tough things harder and in general server better.
-Leveling spells
NO. SIMPLY NO. It takes no skill to afk hitting trainer. Skills should be 0/1 to level end of story.
You want to add lvl0, lvl1, lvl2, lvl3 books in dropfiles in different rarities? Fine!
You want to make em level through quests? Cool.
Just dont make me afk lvl em. Its not fun.
Well thats the ingredients to make a proper fun server because last time i checked current servers are "so serious" it feels like working when "playing" em instead of actually enjoying em. I really think that all the above things should be taken as granted on every single server and then each server creator add his own thing/taste/whatever but unfortunately thats not the case.
I hope someone with good mir knowledge and a proper set of files like ben's files or chronicle files or new C# files reads this and create something that i will finnally enjoy after a really long time since i guess im not the only one on lomcn feeling there hasnt been a fun server for years...
/Mitsos
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