How to summon more than 1 pet with a tao

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Monkey_Boy

LOMCN n00bie
Jul 29, 2005
7
0
13
Newcastle, United Kingdom
Hey guys, before i ask my question, really sorry if this has been posted elsewhere, i searched for a while last night for it but couldnt find anything so my last option was to post and ask.

Basically what i want to no is, if there is a way for me to set it so i can summon more than 1 pet using a tao.

I'm currently running a set of Euro Mir 2.3 files offline and ive gone into !setup.txt and altered stuff in there which im guessing is what i need.

e.g

SkeletonCount=1
SkeletonHumLevel0=0
SkeletonCount0=0
SkeletonLevel0=0 - im guessing this is for bonefamiliar

and also

DragonCount=1
DragonHumLevel0=0
DragonCount0=0
DragonLevel0=0 - im guessing this is for shinsu's

Ive tried changing the skeleton count and dragon count to higher numbers but havent had any luck, each time i cast a summon spell it just tele's my already summoned pet back to my coords.

If any 1 could explain about this, it would be much appreciated
Thanks.
 

NewHope

Golden Oldie
Golden Oldie
Nov 18, 2005
1,311
28
184
Yeah, you need to edit that like so....
Your first summon would still be SummonSkele but then your next ones can be changed here

SkeletonCount=1 <<< This is how many SummonSkele you can summon (1st pet).
SkeletonHumLevel0=75 <<< This is the level the new summon will start.
SkeletonCount0=1 <<< This is how many you can summon.
SkeletonLevel0=3 <<< This is the level on the pet at summon.
SkeletonHumLevel1=100 <<< Then so on for all the next ones.
SkeletonCount1=1
SkeletonLevel1=3
SkeletonHumLevel2=150
SkeletonCount2=1
SkeletonLevel2=3
SkeletonHumLevel3=200
SkeletonCount3=1
SkeletonLevel3=3
SkeletonHumLevel4=250
SkeletonCount4=1
SkeletonLevel4=3
SkeletonHumLevel5=300
SkeletonCount5=1
SkeletonLevel5=3
SkeletonHumLevel6=350
SkeletonCount6=1
SkeletonLevel6=3
SkeletonHumLevel7=400
SkeletonCount7=0
SkeletonLevel7=0
SkeletonHumLevel8=450
SkeletonCount8=0
SkeletonLevel8=0
SkeletonHumLevel9=500
SkeletonCount9=0
SkeletonLevel9=0

Then you carry on like so....

Still in the setup txt; this is where you name your Summons, if you create a new mob in DB for either of these spells just replace the name of the original with yours. (This only works for the 1st summon for each of these spells.)

Skeleton=SummonSkeleton
Dragon=Shinsu
Dragon1=Shinsu1
Angel=HolyDeva

This is where you name all your new summons, after you've inserted the level at which they start above.

Skeleton0= <<< Insert new mob name here for the 2nd summon.
Skeleton1= <<< Insert new mob name here for the 3rd summon.
Skeleton2= Then so on.
Skeleton3=
Skeleton4=
Skeleton5=
Skeleton6=
Skeleton7=
Skeleton8=
Skeleton9=

Alternatively, when the servers running if you go to the m2server and drop down the 3rd/4th menu across you can edit the setup.txt in that m2server. If you find the part about magics, click the tab for SummonSkeleton you can edit this much easier in there. Im not sure the correct route to get to this page atm, but its there. :D
 
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