use !checklevel, so if level isnt equal 200 it goes to another piece of code and check for lvl 150 and so on...
use @goto as act if the level isnt right (in #ACT)
the #ELSEACT = the code code to execute in this example
like this
[@DawajMoba]
{
#ACT
SetItemEvent 3 34 @taopet1
[@taopet1]
#IF
CheckItem EloTalisman 1
!checklevel 100
#ACT
goto @taopet2
#ELSEACT
take EloTalisman 1
MONRECALL StrongMob
#ElseSay
Tu masz swojego protektora\\
<[ Dzieki ]/@exit>\
[@taopet2]
#IF
CheckItem EloTalisman 1
!checklevel 50
#ACT
goto @taopet3
#ELSEACT
take EloTalisman 1
MONRECALL WeakMob
#ElseSay
Tu masz swojego protektora\\
<[ Dzieki ]/@exit>\
}
There are many ways of doing it, i thinkt hat one is most appropriate for that piece of code.