- Feb 18, 2013
- 519
- 1
- 79
Could you make all dark armors either class specific or a % amount increase? Same with stones and runes? This makes it so that these are of equal value to all classes, ie. taos and archers both see the same benefit from a hp rune(say a 5% increase in hp), instead of it being twice as beneficial for one class vs another? Just a thought to further help balance your classes and items.
