Crystal Hurricane Revival Mir2 | MediumRate Server

  • Remember! Never use the same account usernames and password across different servers!
Mu online season 21 - grand opening

Legend Of Mir2: Hurricane Revival​

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LiveDate: Friday August 1st at 19:00 GMT

Join Our Discord Channel: https://discord.com/invite/cZHuWcVKk3

🚀 Hurricane Revival Launcher is Now Ready!​

🛠 Setup Instructions (If You Encounter Issues):​

3️⃣Install SlimDX Runtime .NET 4.0 x64.msi​

⚠️ Getting a Virus Alert?

Don’t worry, it’s a false positive caused by the client being protected/obfuscated for security reasons (anticheat & protection). It’s safe.

To Fix it:

  • 1- Open Windows Security​
  • 2- Go to Virus & Threat Protection​
  • 3- Click Manage Settings​
  • 4- Scroll to Exclusions > Click Add or Remove Exclusions​
  • 5- Choose Folder and select your Mir folder​
  • 6- Confirm and you’re all set!​
❓ Need Help? If anything goes wrong or you’re stuck, feel free to message me!!

Clases: War, Wiz, Tao And Sin​

Server Rate: Custom Medium Rate​

The Return of a Legend – First Look at Hurricane Revival Mir2 We’ve just dropped an exclusive sneak peek at what’s coming to Hurricane Revival Mir2, a glimpse into the world we’ve been building behind the scenes: Newly Designed Maps Bosses with Smarter AI and Unique Mechanics Fresh PvE Encounters and Visual Upgrades This isn’t a full trailer, just a taste of what’s ahead. More is coming... and soon, so is the war.​

Check it out now:


Mass PvP Showcase On Hurricane V1 The storm is building...

Experience intense battles, slick systems, and a taste of what’s coming to Hurricane Revival.

And remember to Prepare yourselves. The legend returns soon.

Watch it now:

—Server Info —​

After the success of Hurricane Mir2(My Previous Server) and the overwhelming love and support it received, I’ve decided to bring it back, bigger and better. This isn’t just a relaunch. The server has been completely reworked and rebalanced from the ground up based on newly introduced systems and features. Tons of QoL improvements have been implemented, alongside a massive amount of new content, fresh vibes, and an overall polished gameplay experience.

You'll start your journey with access to over 100+ hunting caves, including a variety of group-focused dungeons, PvP areas, daily and weekly bosses, and a redesigned Bossland where top-tier bosses spawn 4 times a day, delivering intense PvP encounters and rewarding challenges.

Expect HD environments, enhanced monsters, dynamic boss fights, new mounts, and an entirely new Bosses AI that require real teamwork to defeat.

For players who prefer not to donate, i’ve introduced two rewarding support systems: the ActivitySystem and the Discord Activity System, allowing players to earn up to £80 worth of free GG per month, simply by being active and playing.

The level cap has been completely removed, as I believe it's a terrible concept that's been recycled across servers for years. Instead, I've implemented an EXP fatigue system to prevent players from skyrocketing to the top of the rankings while others fall far behind. This change allows everyone to enjoy hunting and PvP whenever they like — no more mindset of “let’s hit the cap first, then start playing for real.” You can now jump into the action at any time, without being held back by a level requirement.


Whether you're a hardcore grinder, a competitive PvPer, or a casual adventurer, Hurricane Revival offers something for everyone. Your next chapter begins here.

🚧 Pre-Launch Mode​

The server now begins in a special Pre-Launch Mode.
Players can log in early to sort out their GameShop items, manage Quests, and get ready for launch, but you can’t leave SafeZones or use NPCs until we officially go live.
It’s your chance to prepare before the real adventure begins!

🖥️ New GUI​

The entire interface has been redesigned for a smoother, cleaner, and more modern experience, from the launcher all the way into gameplay.
Menus, windows, and visuals are now easier to use, better organized, and way more polished.
It’s not just a new look, it’s a whole new vibe.


🗺️ Massive World Expansion – Tons New Maps & Caves​

The server is launching with over 100+ hunting caves and a wide variety of new maps, bringing a fresh atmosphere, secret areas, and endless content to explore.

Includes large-scale group caves packed with bosses and loot, Dedicated PvP boss areas for those who want to PK.

Each map is uniquely designed with hidden paths and surprises waiting to be uncovered

Whether you're a solo adventurer, part of a guild, or a PvP junkie, there's always something new to discover.
No more getting bored of the lack of conetnts😉


💬 Discord Activity System​

This system is designed to help players who can’t donate or simply prefer not to spend.
By just enabling Discord Rich Presence while playing, you can earn up to 1,000 GG every week, that’s about £40 worth of rewards each month.
Rewards are sent every Friday based on how long you’ve actively played with Discord Presence enabled.
As long as you're in the Discord server, playing the game, and your status is showing, your time will be counted.

It’s super simple and really valuable.
To check if everything is set up correctly, use the ingame command:
@DiscordTime
This will guide you and confirm if tracking is working.

**Important: Tracking works on one PC at a time per Discord account, no multi-client abuse, no farming.

✅ How to Make Sure It’s Working:​

1- Join our Discord server

2- Make sure Discord is running

3- Go to Settings → Activity Privacy

4- Enable “Display current activity as a status message” or "Share your detected activites with others"

🔄 Activity System​

An automatic reward system designed to give GG Package to players who stay active and play fairly.
I'm aiming to build a lively, active server and this system is just one small step toward making sure there are always activity on the server.

Here’s how it works:​


Step 1: Play at Least 4 Hours a Day, Your activity is tracked based on actual gameplay, not just being logged in and keep it up throughout the week to qualify for the prize.

Step 2: No Cheating, No AFK Abuse
The system has been built to detect real playtime only.
AFK time or any tricks to fake activity won’t count.
It’s all about rewarding legit and active players.


Step 3: Earn Weekly Rewards Automatically
If you hit the required time, the system automatically sends you a prize package every friday.
a package contains stuff worth 1000 GG so it's another free £40 monthly ;p

**Important** These packages expire after 2 days if unused, so no stockpiling! Use it or lose it to keep things fresh and fair every week.

Step 4: Track Your Progress
Use the @PlayTime command ingame to check your daily activity time.
Time resets every midnight so you’ll always know if you’re on track for the weekly prize.

💰 GoldAltar System (Competitive System)​

Think you’re the richest in town? Prove it.
The Gold Altar lets players sacrifice gold to climb a ranking ladder and the top 10 contributors are rewarded with unique buffs and prestigious titles based on their rank.
Minimum donation is 100,000 gold to prevent players from spamming 1gold donations.
You must be at least level 50 to use this system.
Press Ctrl + K to open the Rankings Dialog.

🏆 Top Ranks Titles:​


👑1- King / Queen

🤴2- Prince / Princess

🏰3- Duke / Duchess


🛡️4/10 - Squire / Lady

Each title comes with its own buff and the higher your rank, the stronger the reward.

🔄 Ranking Resets Automatically:​


Every 1st and 15th of the month, Everyone is notified ingame when the system resets, Gives all players a fresh chance to compete and rise to the top

♻️ Item Fusion System​

Tired of items losing their value after a few days or weeks?
The Item Fusion System is here to change that.

Every item now has long-term value, even duplicates. You can fuse the same item into itself to gradually upgrade it and enhance your gear over time.

🔧 How it Works:​

Use duplicate items + gold to upgrade your equipment

Each upgrade adds unique bonus stats to the item

The higher the fusion level, the more items and gold are needed

Each item type grants different fusion bonuses, making every upgrade path feel unique

📜 Fusion stats are previewed directly on the item label so you always know what benefits you’ll gain before upgrading.


🧪 Disenchant System​

The Disenchant System lets you break down unwanted or low value items for a small cost to receive Crafting Materials.

Disenchant rocks and shards to get upgrade materials for better versions

Disenchant normal gear or kits to collect useful crafting mats

This ensures that every item has value, even if you don’t need it, nothing goes to waste.

✨ New Skills & Reworks​

Many skills have been reworked to better fit the current state of the server in terms of damage, scaling, and visuals.

Nearly 99% of existing skills now feature HD images

Skills are visually upgraded when reaching Level 6

Numerous new skills have been added for each class

More skills will continue to be introduced as the server evolves

Fresh visuals, better balance, and more variety for every class.

📚 Advanced Skill Level-Up System​

Skill books no longer lose their value after a few days or weeks of dropping as you’ll still need them to upgrade your skill levels.
Skills can now be leveled up to Level 6 (instead of just 3).
To upgrade to the next level, you’ll need to use the same skill books.
Each upgrade requires more books than the last.
Stronger skills, deeper progression, and long-term value for every book you find

Skill List Now Live!

The full list of all class skills is now ready and available! We've made sure every class feels unique, powerful, and fun to play with tons of quality of life tweaks and new skill improvements across the board. Every skill has been reviewed, balanced, and tested, no more clunky rotations or forgotten abilities.
View attachment 37197

🩸 Steal Experience System (PvP System)​

I’ve added the Steal Experience System to make PK battles more exciting and rewarding.
This Systems Allowing players to transfer levels and experience to other characters or friends.

- You can steal up to 6 times per day (resets at midnight).
- When stealing, you take 25% of the target’s required EXP for their current level, If they need 100 million EXP to level up, you’ll gain 25 million. If your level only needs 10 million EXP to level up, that 25 million could give you multiple levels not just a flat amount.

- You cannot steal from players 3 levels below you.

- You can disable the system anytime via a toggle in the GUI.

- Disabling it makes you safe from EXP loss, but also disables the benefits.

- Enabling the system gives you a +3% stat buff.

- A special visual effect appears above your character when it's active, so everyone knows you enabled it.

⚡ Auto Boost Event​

A global buff is now activated automatically every Friday and Sunday, boosting your EXP, Item Drop, and Gold rates slightly.

No need to do anything, it runs every week like clockwork as a standard event to keep things exciting and rewarding on weekends.

Play smart, plan ahead, and make the most of the boost!

💤 Experience Fatigue System (Balancing Feature)​

To keep the competition fair, the top 3 players on the level rankings will receive -50% EXP, +5% Drop rate and 5% Gold rate, once they reach Level 50 once people wear half decent kits with good skills.

This system is designed to slow down people who grind 24/7 or pay others to level for them, giving everyone else a better chance to catch up.

It keeps the level competitive, prevents the top from running away with the lead, and makes rankings more balanced for everyone.

🗿 Statues System​

Statues are designed for high-ranking players. The top ranked player of each class will have their own statue, along with a reward such as a Trophy and a Top Rank Buff, and special visual effects as long as they stay at rank #1 of their class.

If another player takes the #1 spot, the statue and prizes will automatically move to them.
This means the statues will always represent the current top-ranked players.

You can also view more info about each top player by checking their statue.

♻️ Regeneration System​

The Regeneration System is designed to grant players bonus stats and class-specific skill buffs as they continue leveling. There are a variety of stats available, allowing players to customize their build based on their playstyle. This gives you a meaningful goal while leveling, something rewarding to aim for while leveling.

- The system becomes available at Level 60 and above.

- RG Levels are separate from normal levels and are much easier.

- Each class has 5 unique skill buffs available within the system.

- After a certain number of upgrades, more points will be required to continue progressing (e.g., DC costs 2 points, then 3 after 20 upgrades)

- All stats and skill buffs have caps to maintain balance, they won’t overpower your character but offer helpful boosts.

- Stat changes can only be made in Safe Zones.

- The system includes a Catch-Up mechanic, This ensures fair progression for players who join later or are catching up

- You can also add or remove multiple points at once using Ctrl + Left Click on any stat

-All RG levels and points are shared account wide, so you don’t need to relevel them on alt characters. Perfect for players who love rerolling or switching classes.

🔮 Aura System​

Auras have been added to the server, each with unique effects and different stats.
They last anywhere from 6 to 12 hours.

You can get them of killings subs and bosses
There are many different aura types in-game, each offering various stats, effects, and durations.

🔒 Item Locking Feature​

A new feature has been added to help protect your valuable items from being dropped or sold by mistake.

Simply press the Middle Mouse Button on an item to lock or unlock it.
Locked items are safe from accidental drops and sales.

🔓 Unlock Item System​

The Unlock System is used on certain special items that have their stats locked by default.
You’ll need a special Key to unlock the stats of these unique items.

Using a Key will unlock the item’s full stats

Keys only work on locked items and cannot be used on regular gear

📈 Item Level System​

Some items can now level up, gaining random stat bonuses with each level.

The maximum level is 10

You can reset the item level and its gained stats if you’re aiming for better results

Certain special kits can also change the item’s effects or even its appearance depending on its level

This system adds long-term value and progression to your gear — making every upgrade feel impactful.

💎 Quality Orb Item​

QualityOrbs give you the chance to upgrade an item's quality, from None all the way to Godly.

Each upgrade adds an extra stat while preserving all existing stats

Quality upgrades do not affect standard gems or orbs

Used to enhance Awakening Stats, especially when pushing gear to Godly

Bonuses by Gear Type:​

Weapons, Necklaces, Bracelets, Rings, and Stones gain +1 DC/MC/SC

Armours, Helmets, Boots, and Belts gain +1 AC/MAC

Additional Bonus Chance:​

QualityOrbs now also have a chance to add:

Up to +2% Critical Damage

Up to +1% Critical Rate

Between 0–100 Health


💎 Socket Items System​

The Socket System lets you customize your gear by inserting shards into items that drop with sockets or rerolled items with sockets.
Allowing you to tailor your stats to match your build and playstyle.

Items can randomly drop with 0 to 3 sockets

Each item type supports specific shard types, adding depth and balance to customization

Insert shards to gain bonuses like Crit Rate, Drop Rate, HP, StrongDamage and more

🧩 Shard Placement Examples:​

Weapons, Armor, and Stones → Any shard type

Bracelets → Drop Rate or EXP

Boots & Belts → Health

Necklaces & Helms → Crit Rate, Crit Damage, Crit Evades

🎲 ReRoll Items System​

The ReRoll System allows players to re-roll gear stats or increase socket count using gold only.

Each item has its own reroll cost, making this a meaningful gold sink

Perfect for customizing gear to match your build and playstyle

Gives players the ability to improve stats or unlock more sockets

🔒 Built-In Safeguards:​

Items with 3 max sockets are protected — rerolling stops automatically

A pop-up notification will alert you that the item is at its limit

You’ll be prompted to confirm before rerolling, preventing accidental changes

✨ Glow Effects Overhaul​

The Glow System has received a complete overhaul with major improvements to ensure smoother visuals and better alignment for all glow effects.

Hundreds of new glow styles have been added

Each glow has been meticulously positioned to perfectly fit its item

Nearly 95% of Weapons and Armours now have their own unique glow, all working seamlessly

📊 New Stat Types​

A wide range of new stat types has been added to provide deeper gameplay variety and more meaningful build customization for both PvE and PvP.

🎯 Critical Defense Stats​

Crit Rate Evade: Reduces the chance of receiving critical hits.

If an enemy has 20% Crit Rate and you have 20% Crit Rate Evade, they won’t land critical hits on you.

Crit Damage Evade: Reduces the effectiveness of incoming critical hits.

If an enemy has 20% Crit Damage and you have 10% Crit Damage Evade, they’ll only deal 10% bonus crit damage.

⚔️ Combat Stats​

All Attack Damage: Increases all damage dealt by x% (PvE + PvP)

All Attack Reduction: Reduces all incoming damage by x% (PvE + PvP)

Strong Attack: Increases Your stats by x %

🐉 PvE Stats​

PvE Damage Increase: Boosts damage dealt to monsters

PvE Damage Reduction: Reduces damage received from monsters

⚔️ PvP Stats​

PvP Damage Increase: Increases damage dealt to other players

PvP Damage Reduction: Reduces damage taken from other players

🧾 Tracking Stats​

Player Kill Count: Number of players you’ve defeated

Monster Kill Count: Total number of monsters slain

Player Death Count(PVE): Total times your character has died from monsters

Player Death Count(PVP): Total times your character has died from players



⏳ Catch-Up System​

The Catch-Up System is designed to help new or returning players level up faster and stay competitive.

You gain +2% bonus EXP per level behind the top players

Bonus is capped at 100%, and may be increased in the future if needed

This system ensures that no one falls too far behind and making it easier to catch up.

🏆 Challenge Room​

The Challenge Room is designed to support casual players in their hunting progress.

- There are currently 20 stages (15 rooms active for now)

- You enter with a 30-minute time limit

- If you don’t finish all stages in time, you can re-enter and continue

- Requires Level 50 to access

- If you disconnect, crash, or time out, you’ll resume from where you left off (e.g. Stage 10), instead of starting over.
This prevents exploits while still being fair for legit players.

- Dying in the Challenge Room does not drop your equipped items, it’s a safe place.


🪨 Rock System​

The Rock System has been added to give players something new and impactful to aim for and each upgrade makes a real difference that you’ll actually feel.

There are many types of rocks, each with unique stats, and they can be equipped into 9 slots.
To keep things balanced, each individual rock type can only be used in up to 3 slots, preventing overpowered stacking.

Random Bonus Stats:
Rocks also have a chance to gain random bonus stats based on their size.
The bigger the rock, the better the chance of gaining powerful extras like:

Critical Rate and Damage, HP, Agility, Accuracy, Luck, and more.


💰 New Drop Item System​

The drop system has been fully reworked to make boss hunting more fun, fair, and rewarding for everyone involved.

🪙 Dynamic Gold Drops​

Boss gold drops now scale based on the number of players killing the boss.

If 1 player kills a boss, and this boss usually drops 100k so If 5 players kill the same boss, it drops 500k, so everyone is rewarded equally
Group and Guild hunts are now worth it.

🧤Drop Item Level Requirements​

Items will now only drop if you're equal to or above the item's level requirement.

If you're Level 60, only items Level 60 or below will drop for you

As your level increases, you'll unlock higher-level loot drops

This prevents low-level players from camping endgame bosses and encourages fair progression while still rewarding active players at all stages.

🧠 Group Bosses Overhaul​


All Group Bosses have been reworked with smart AI to prevent solo farming and abuse of high-value group caves.

Group bosses can no longer be soloed — they now deal significantly more damage to solo players

The more players participating in the fight, the less damage each one takes

This change encourages true group play and prevents players from farming high-tier loot and gold alone in content meant for groups

Group caves are packed with strong bosses and great rewards — and now they require teamwork to take them down.

🧠 New Bosses & Advanced AIs​

A wide range of new and unique bosses have been added to the server, each with their own custom AI and behavior.

Some bosses require strong coordination and teamwork to defeat

Others feature mechanics you've never seen before, adding challenge and variety

New monsters have also been introduced to match the updated world and encounters

These additions bring fresh gameplay and more reasons to explore every corner of the game.

🦸 Heroes System​

Heroes System has been introduced, featuring a custom setup with unique features and changes. Four heroes have been added: Warrior, Wizard, Taoist, and Assassin. To create a hero, players must be level 40 or higher and 10 million gold. Heroes require unlocking their level every 10 levels by using gold. They share 50% of your experience and have a simplified experience table, making them quick to level up.

Heroes have their own ranking system. They are designed to assist players in PvE and bossing, providing an enjoyable experience for casual players and guilds. However heroes do not participate in any pk. It is recommended to remove your hero during PK to avoid losing them. Heroes can drop items from their equipment and inventory.

Heroes dont use all player skills. Their abilities are limited to specific skills to prevent them from becoming too overpowered. The specific skills available to each hero class will be listed below.
Keep in mind that this is an optional system, so you’re not obligated to use it if you don’t want to.

-Hero Info-​

Press Ctrl + Middle Mouse Button to move the Hero to the targeted location.
Press Ctrl + G to Switch between Hero Mode.
Press Ctrl + I to Open Hero inventory.
Press Ctrl + C to Open Hero equipment
Press Ctrl + S to Open Hero skills.
Press Ctrl + Z to toggle Hero Belt.
Press Ctrl + NumPad1 - NumPad8 to use hero skills.
Press NumPad8 and NumPad9 to use potions from Hero Belt.
Press Scroll Button to Summon and DeSummon Hero (Cool Down 1:30Minutes)
Right Mouse Button to quick move items from your bag to hero bag.
If unlocking a level fails, the hero will be downgraded to the previous stage. Each level stage has a different success chance for advancing to the next stage.
Heroes can be transferred between accounts a maximum of 7 times. After the 7 transfers, the hero will be permanently bound to the last account and can no longer be transferred.
There is an auto-potion feature for heroes that allows them to heal themselves when their HP and MP reach a specified amount. Players can set the desired thresholds for both HP and MP.
There is a Hero Stash to store your heroes, with up to 8 available slots. Initially you start with 1 slot, and players can extend them as needed.
Player PVE DMG Increase and Reduction Stats does apply to Heroes too.

-Heroes Skills List-​

-Warrior Class-​

Fencing,
Slaying,
Thrusting,
HalfMoon,
TwinDrakeBlade,
FlamingSword,
CrossHalfMoon,

-Wizard Class-​

ThunderBolt,
FireWall,
Lightning,
FrostCrunch,
MagicShield,
IceStorm,
FlameDisruptor,
FlameField,

-Taoist Class-​

Healing,
Poisoning,
SoulFireBall,
Purification,
HolyShield,
MassHealing,
SwordsOfLight,

-Assassin Class-​

FatalSword,
DoubleSlash,
Haste,
CrescentSlash,
LightBody,
HeavenlySword,
PoisonSword

🛡️ Veteran Buff​

Introduced the VeteranBuff for players who like to play multiple characters simultaneously
The VeteranBuff is capped at 100%, The experience gain provided by the VeteranBuff will
decrease by 5% for each level up as the level gap between the lower-level character
and the highest-level character on the same account decreases.
The buff will be removed once both characters reach the same level.
Also VeteranBuff cannot be used while the RG system is enabled to prevent exploitation
for leveling RG levels, It will be instantly deleted if you enable the RG system.


📜 Quest System​

The quest system has been greatly expanded to offer more depth, daily rewards, and account-wide progression.

🧟‍♂️ Monster Quests​

Every monster in the game now has its own quest

Includes Daily Quests for each mob, giving you regular goals and rewards

🧩 Storyline Quests (Account-Wide)​

Storyline Quests are now account-wide — complete them once and all characters benefit

Completing each storyline quest permanently increases your DC / MC / SC (Min and Max) by +1

Example: Finish 40 storyline quests = +40 Min/Max DC/MC/SC on all characters on the same account

No need to redo them if you reroll or play another class

🎁 Storyline Rewards:​

In addition to stat boosts, storyline quests also include exclusive rewards and surprises — but you’ll have to explore to find them!
Progress once, benefit forever.
View attachment 37168

🚫 FilterWords System​

A system designed to block abusive, offensive, or toxic language in chat.

All forms of bullying, harassment, and inappropriate words are automatically filtered to keep the game environment clean and respectful for everyone.

Toxicity doesn’t belong here, simple as that ;p

🔗 Item Linking System​

You can now link items directly into chat so others can view their stats, bonuses etc..

Perfect for showcasing rare items or selling unique gear

Lets other players see exactly what the item has without needing to trade

Simply press Alt + Right-Click on the item to link it in chat

Show off your loot or make sales easier — all with one click!

View attachment 37169

🐾 Tame Monsters System​

Press Alt and Hover By mouse on monsters to check if they're Tame able or not and what level to Tame
Can Tame up to 3 monsters or 1 sub
Can't Tame subs while tamed any monsters And can't tame monsters while tamed sub
After 10 failed attmepts it'll success and tame the monsters, to prevent tons of failed attempts and getting bored.
Attempts decrease by 1 each level so it's 4 attempts at level 6

Skill Level/Max Tamed Monsters​

Level 0–2 1 Pet
Level 3–4 2 Pets
Level 5–6 3 Pets

Level/Success Chance​

Level 0 10%
Level 1 15%
Level 2 20%
Level 3 25%
Level 4 30%
Level 5 35%
Level 6 45%


⚔️ Last Man Standing​

A daily PvP event with a solid reward for the last survivor.

📅 Starts every day at 6:00 PM

📝 Sign up from the NPC that appears in Heroes Town at 6:00 PM

⏱️ All registered players will be automatically recalled at 6:10 PM for the battle

🏆 Winner Reward:​

The last player standing receives a Trophy that grants decent stats and lasts for 24 hours.


🏰 -Sabuk Wall War-​

Sabuk Wall is designed for large guilds to battle for control and earn a unique reward.

🕗 Takes place twice a week at 8:00 PM

⏱️ Duration: 30 Minutes

🏆 The winning guild receives a special buff after the war ends

🗡️ BossLand​

BossLand runs daily at 7:00 AM, 2:00 PM, 7:00 PM, and 2:00 AM, created for players who enjoy PvP and want to compete for rare bosses and loot.

⏰ Each session lasts 1 hour, after which players are automatically recalled to the Town

💀 Only high-tier bosses spawn here with unique and valuable drops

⚔️ Full PvP is enabled — enter at your own risk

🐉 Legendary Bosses​

There are five powerful Legendary Bosses that spawn randomly in caves, using dynamic respawn timers to prevent top players from camping them.
The LegendaryBoss not spawning on any KR's as most of is a small Room.

📢 When a boss spawns, a global shout alerts the entire server to prepare for battle

💥 These bosses deal high damage and have huge health pools, requiring a group effort to take down

🎁 They drop some of the best items in the game

If a boss is not defeated before its next respawn, the server will shout again, including the map name and coordinates, letting players know the boss is still alive and waiting.

These bosses are built for high-end players and large guilds, delivering an exciting challenge and top-tier rewards.

👑 Weekly OverLord Event​

The mighty OverLord spawns every Friday at 6:00 PM, bringing a massive challenge and exclusive high-tier rewards.

🧠 Features an advanced AI that prevents luring far from his area or abusing walls

💢 Deals huge damage, has massive HP, and requires a large, well-coordinated group to defeat

🩸 He will not heal as long as he's being poisoned or attacked

🛡️ Avoid using breakable gear — the battle will be tough

📢 A global announcement alerts all players when he spawns

⏱️ If not killed within 6 hours, the OverLord will despawn

This event is built for serious guilds and experienced players ready for an epic weekly showdown. Only the strongest will stand a chance — and be rewarded for it.


I’ll be posting the QoL changes in a separate comment, since they won’t all fit in a single thread. ;(​

Thanks for watching, there’s plenty more to come! I’ll keep introducing new features as time allows. Stay tuned!

 
IP Address
127.0.0.1
Language
English,Polish,Spanish,Chinese,Arabic.
Server Type/Files
Crystal
EXP Rates
Medium
Direct Download Links
https://mir2server.com/Launcher/Hurricane%20Revival.rar
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-Patch Notes 1.2-​

Reworked Challenge Room System
  • Fixed a bug where players had to click twice to summon a boss, it now works correctly on the first click.
  • Fixed an issue where two bosses could spawn at once.
  • Made it account-wide to prevent abuse.
  • Increased stages from 20 → 30 (when level cap come in).
  • Challenge room has been reset for all.
-Other Changes-
  • Increased DropRate For MaterialBox to all level 60+ bosses. Each box contains 10 random crafting materials.
  • Using F10 no longer causing client lag while opening the CharacterDialog.
  • Removed GlobalShout from low tier items.
  • EnergyShield will be cast on friendly targets, similar to Healing. This allows players to shield their friends midlure without any hassle
  • SabukWall no longer ends at a fixed 30 minutes. Now ends dynamically between 30–35 minutes, preventing players from predicting the exact end time and making the war more fun and fair for all sides.
  • Fixed Daily Quests on CrimsonCave.
  • Taoist Heroes no longer overwrite existing HolyShield buffs.
  • Removed low tier and junk items from high-level caves.
  • Buffed GlassCannon armours.
  • Heroes now can wear Trohpies.
  • Spawn bug for EmberCave F2, BattleGround and DarkAbyss has been fixed.
  • FuryWaves now can Push people at level 6.
  • IceCrush has been reworked for improved balance and smoother gameplay.
  • Fixed Client lag on CrimsonCave.
  • Improved manual skill usage for heroes. Please share feedback if you notice any skills that still aren’t working properly with manual (include the skill name when reporting).
 
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-Patch Notes 1.3-
  • Removed Dynamic End time on SabukWall and reverted to the normal style.
  • SabukWall now runs twice a week, on Sunday and Thursday instead of three times.
  • Legendary bosses now spawn 3 times a week instead of daily (on Monday, Tuesday and Wednesday)
  • Increased drop rates for level 65 and 70 skills.
  • Doubled the amount of CraftingMaterials gained from disenchanting items.
  • Increased MaterialBox drops from all Subs and Bosses by 50%. They also now drop 1/1 in OST and other high tier zones.
  • Level cap increased to 80. Reaching 80 won’t be quick or easy but EXP tables will be adjusted later to make leveling smoother.
  • Added Level 70 Hero ReleaseScroll to both the Hero’s shop and the GameShop.
  • Added 10 more stages to the ChallengeRoom to better support casual players.
  • Further improvements have been made to the ChallengeRoom and I’ll monitoring it closely.
  • Added new Level 70 and 80 HP/MP potions to the game.
  • Added new Level 80 Special Armour alongside the existing normal and special sets already ingame.
  • Nerfed gold drops for groups to help reduce the gap between group players and casuals.
  • Further improved drop rates for Heaven, Mir, and other special items with ongoing monitoring and adjustments as needed.
  • Players at the top rank can no longer ruin it for others by leveling multiple alts to take all the top rank prizes.
  • Updated MirArmours Shape on Character Dialog to a better and smoother one.
  • Buffed Heaven Weapons Stats
  • Moved JunkNPC outside SafeZone to prevent players from blocking it and disrupting others.
  • Fixed CriticalDamage calculation bug.
  • EnergyShield now working correctly for players only.
  • Curse debuff now properly removes itself when it expires.
  • Added ClassChange Scroll – A mystical scroll that allows players to permanently change their character’s class
 

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-Patch Notes 1.4-
  • Added a new Cave "The Seven Realms" a smaller version of BG featuring 7 bosses.
  • Removed low-level skill drops from top-tier caves.
  • Corrected Mir Boots/Belt/Helmet AC and MAC Stats.
  • Corrected HeavenBoots Sin Stats.
  • Increased DropRates for ShardMaterials on Subs/Boss (Live Change)
  • Fixed Visual bug for drops on Floor.
  • You can now perform Fusion with locked items. For example if you have an unlocked ExpRing, you can use locked ExpRings to fuse it.
  • Added a "Remove Wedding Ring" option to the NPC. Players can now remove the wedding from their ring for 10m instead of only replacing it with another one. Both options are available.
  • Disabled MassPoison on PvP.
  • Nerfed BurningSword in PvP as it’s intended to be a PvE skill and not designed to deal massive damage in PvP(Live Change)
  • Increased Taoist pet scaling for both attack and defense by 25% (Live Change)
  • Corrected MoonLight/DarkBody duration to cap at 30 seconds on level 6.
  • Disabled Hero skills Healing, Mass Healing, and Purification while in Safe Zones.
  • AC/MAC Shards Now provide base AC/MAC in addition to their existing stats
  • Alt button no longer lag the client
  • RG Presets for FullScreen
 
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-Patch Notes 1.5-​


🔥 Weekly OverLord Event​

The mighty OverLord spawns every Sunday at 8:30 PM, bringing a massive challenge and exclusive high-tier rewards.
  • 🧠 Features an advanced AI that prevents luring far from his area or abusing walls
  • 💢 Deals huge damage, has massive HP, and requires a large, well-coordinated group to defeat
  • 🛡️ Avoid using breakable gear — the battle will be tough
  • 📢 A global announcement alerts all players when he spawns
  • ⏱️ If not killed within 6 hours, the OverLord will despawn
This event is built for serious guilds and experienced players ready for an epic weekly showdown. Only the strongest will stand a chance and be rewarded for it.


🏰 Sanctum of Silence​

This is a brand-new cave built for group hunts, offering tougher challenges and more rewarding gameplay.
  • A new level 80+ group area has been added!
  • The cave features 9 challenging floors.
  • Each floor contains powerful bosses with new custom AI.
  • These bosses won’t be easy to defeat, you’ll need a real group effort to dive deep and hunt them down.


⚔️ Melee Hit Registration System​

Reworked the entire melee hit registration system, improved it by nearly 100%. A 10% melee damage reduction has been applied to all classes since they’ll now be able to land almost every hit. I’ll keep monitoring this and if it becomes overpowered, I’ll disable it in real time without needing a server reboot ;p

📜 Other Changes & Improvements​

  • Added a new Group Leveling Cave designed specifically for group players to encourage team-based leveling. This cave features one well-designed floor with a good respawn rate and includes a repeatable quest to do while leveling.
  • Reduced opacity for certain skills to make them easier for players eyes. Open to more feedback and suggestions on other skills that may need adjustments.
  • Added a Stealth Detection mode: This feature makes it easier to spot stealth assassins nearby. If a stealth player is close to you, the system will automatically detect them and send you a warning message, giving you a chance to react before they jumping you.
  • Added a new map exclusively for Legendary bosses, where they will now spawn on instead of spawn randomly on any map.
  • Changed Legendary Spawn Time to 8:00PM UK Time (ServerTime)
  • Increased the guild member cap from 15 to 20 based on poll results.
  • Added a Ctrl+X shortcut to toggle the Damage Indicator on/off.
  • Lowered HalfMoon skill level requirement to 15 to help newcomers level up more easily.
  • Fixed MiniMap for CrimsonCave F3
  • Corrected HeavenHelmet AC/MAC
  • Corrected Base stats for heaven Wiz Neck
  • Corrected MAC stats for DoomCave monsters.
  • The Activity System weekly prize is now sent to the last logged in character on the account instead of the highest level character.
  • Adjusted hero durability loss to match player durability loss.
  • Corrected Max Luck for Heroes to 10.
  • Disabled RandomTeleport on BossLand
  • Changed Bosses on Bossland to lower ones for better fights and hunt.
  • Increased drop rates for all early-game items/skills to make progression easier for new players.
  • Increased Drop rates for level 75 items (they drop of subs/bosses only)
  • Reduced the required kill count x3 for all quests (1–55) to make progression easier for new players.
  • Made further server-side improvements to prevent players from reviving at the same spot after relogging. Players will now be revived in town instead.
  • Made some adjustments to the buffs (Rage, MagicBooster, HolyShield and LightBody) to prevent them from randomly disappearing.
  • Reduced the required amount of monster kills for repeatable quests in the level 75 and 80 caves
  • Changed Stealth Detection chat color to Hint
  • Fixed Hemorrhage
  • Enabled Selling Aura's on TM
  • Fixed some minor issue on the server Side
 
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-Patch Notes 1.6-​

  • Client now supports 2560×1440 resolution.
  • After 20% CritRateEvade, every additional 2% counts as 1%.
  • After 30% CritDamageEvade, every additional 2% counts as 1%.
  • Critical numbers are no longer displayed if the main hit is 0.
  • Added new effects for top ranked players to make them stand out.
  • Added New smoother health bars for players and monsters.
  • Changed Steal EXP effects to a better version.
  • Reworked “Repair All” feature to support repairing for the Player, Heroes, or Both at once.
  • Fixed the blue name display bug on SabukWall.
  • Fixed TDB and BackStab bug .
  • Fixed bug with the Reflect and now properly reflects 25% of incoming damage.
  • ActivityPackage gift can now be transferred between all characters on the same account.
  • Buffed Freezing and PoisonAttack in PvE.
  • Added 2hour cooldown for joining guilds, preventing players from instantly joining another guild after leaving their current one.
  • Wizard Clones now teleport to their master if they are 10 steps away.
  • Subs and Bosses now have a 5% chance to instantly kill the Wizard Clone without drain Master MP
  • Added Damage Armours to the Exchange NPC.
  • Removed GlobalShouts from Offence, MirBox, Glass Cannon, and Tank Armours.
  • People can now Instant run again after casting skills.
  • Fixed The dead spots on Group Leveling cave.
  • Removed All PvP Stats from RG System and Applied Reset RG Points and stats to all Characters to narrow the gap.
  • Gold Altar DC/MC/SC stats will be reduced to 3%, 2%, and 1% (down from 5%, 4%, and 3%) to narrow the gap. This change will take effect after the next reset.
  • SabukWall buffs will be reduced to 10–20 to narrow the gap. This change will take effect for the new SabukWall holders who capture it today.
  • Increased DreadLord Recall Time to 30 seconds and slightly reduced GreatFoxSpirit dmg.
  • Reworked hero visibility, heroes no longer get stuck on players screens and now work properly.
1757368225341.png
 
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-Patch Notes 1.7-​

-Lucky Donation Offers System-​

I’ve introduced a brand new Lucky Donation Offers system!

🎯 Random Player Selection: highest-level characters from each account are randomly chosen.

💌 Personalized Offers: Selected players receive ingame mail with special donation bonuses.

🎁 Two Offer Types:

💎 Fixed Bonus Offer Example

Mega Bonus – Donate £10 → Receive 1,300 GameGold (+300 BONUS!)
Super Bonus – Donate £50 → Receive 7,100 GameGold (+1,100 BONUS!)

💎Percentage Bonus Offer Example

Super Discount – Get +30% EXTRA GameGold on ALL donation amounts
Example:
• £10 → 1,300 GameGold (+300 BONUS)
• £100 → 16,900 GameGold (+3,900 BONUS)
Lucky Offers.png

-Other Changes-​

  • Reworked all Bossland bosses. They can no longer be pulled out of their designated areas now to ensure fair and fun fights. Bosses will now stay in their spawn locations and fully heal if dragged outside their arena.
  • Reworked the item label display to make it smoother, more visually appealing and easier on the eyes.
  • PoisonCloud effects for allies now display correctly and are easier on the eyes.
  • Reverted the change that gave bosses and sub bosses a 5% chance to instantly kill Wizard Clones.
  • Assassin Heroes will no longer spam PoisonSword, they now only use it if the target isn’t already poisoned by Green Poison.
  • CounterAttack now works correctly on all bosses, including Group Area and Battle Area bosses, where it previously didn’t function properly.
  • Added new images and shapes for the Level 80 Weapons and Armours in the special Level 80 set.
  • Increased all item drop rates by 25% to help close the gap a little.
  • Players can no longer Curse their weapons on Heroes any more as it will ruin the big fights for AoE classes and disrupts the overall fun of pk.
  • Capped Curse Duration to 3 seconds.
  • BDD/Chaos now soloable caves for all classes.
  • Reduced the damage and health of Group Bosses to make hunts in this area more accessible. Players with a decent kit can now solo there, easing pressure on the regular hunting caves so more players can find bosses and catch up, while high-end players can explore solo hunts more freely.
  • Disabled the Teleport ability for certain bosses to make hunting easier for all classes.
  • Players can now view other players Rocks and see their equipment via a new button on the Inspect Dialog. Click this button to view that player’s Rocks.
  • Increased HolyOrb/Poison Orb stats to 5 instead of 3. Lv 80 Kit.png
  • 1757520206108.png 1757520212987.png 1757520217404.png
 
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-Patch Notes 1.8-​

Lucky Offers System Explain
Lucky Offers are randomly assigned to players. If you are selected, you will receive an in-game mail with details about your special offer. If you wish to claim it, contact me directly to process it before donating. Do not donate first and then request an offer if you were not notified by mail.

-Other Changes-
  • Fixed Guild cooldown bug for certain characters and rested the bugged cooldown for them.
  • SnowWolfKing no longer Teleport To people any more.
  • Further improvements have been made to the ranking system so that top statue rewards are now limited to one character per account. This prevents players with top ranks from claiming all four statues and keeps things fair for others.
  • Reduced RampageLord Damage along with other some bosses on the level 80 areas as they was too op.
  • Fixed an issue where corrupted Quest packets could occur for certain characters.
  • Increased drop rates for Level 80 GroupArea/BattleArea Bosses.
  • Increased the number of randomly selected players for the Lucky Offers.
  • Re added the Stun to TwinDrakeBlade. It now has a chance to stun both monsters and players with a higher stun chance in PvE.
  • People can be able to sell Mounts on TM now.
  • Slightly Increased Skills Drop rates on the low tier caves (Live Change)
  • Reworked the Curse skill Duration is now capped at 10s in PvE and 5s in PvP (increased from 3s which was too short and overly nerfed).
  • Further improvements to all Aura Effects and TopRank visuals to ensure they complete their full animation cycles without resetting. They should now display and function correctly.
  • Fixed confusion when unequipping items from Mount slots dialog.
  • Heroes now use their owner’s drop rate stats. This means players no longer need to worry about heroes finishing bosses, as drops are now shared with the player’s stats rather than being separate for heroes.
  • Further Improvements to the Item Label View.
 
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-Patch Notes 1.9-​

  • People no longer can use FlashDash in safezones.
  • Further tweaks to the Lucky Donation system.
  • Further improvements to the quest system to prevent future issues.
  • Gold Altar DC/MC/SC stats reduced to 3%, 2%, and 1% (down from 5%, 4%, and 3%) to narrow the gap.
  • Further tweaks to the trade system to automatically mail traded items if has insufficient bag space, disconnects suddenly or encounters any other issue.
  • Updated Statue NPCs to display player PvE/PvP death counts and additional information.
  • Added 1 Life Steal to DamageArmours.
  • Gale Items can be disenchanted now.
  • People can now hand Level 75 and 80 Quests at 70.
  • Adjusted FuryWaves bleeding damage for heroes, as it was previously too overpowered.
  • Further improved the Item Label view to prevent it from going off screen. It now properly detects screen edges and adjusts its position for correct display.
  • Reduced the damage dealt by the Tutankhamun and Skybeast bosses.
  • Corrected Base AC/MAC for all items as they're was incorrect
 
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🏆Discord Activity Winners (2025-09-19)​

  • Slapped - 1000 GameGold
  • SAX - 1000 GameGold
  • slapzz - 1000 GameGold
  • Alice - 1000 GameGold
  • Gustavo - 1000 GameGold
  • Silent - 1000 GameGold
  • Hatchet - 1000 GameGold
  • Nibbler - 1000 GameGold
  • PeppeZ - 1000 GameGold
  • blAcksword - 1000 GameGold
  • Shortie - 1000 GameGold
  • Kazzy - 1000 GameGold
  • Drip - 1000 GameGold
  • Shennie - 1000 GameGold
  • Noooooob - 1000 GameGold
  • DREIGH - 1000 GameGold
  • ApCold - 1000 GameGold
  • ****Flapps - 1000 GameGold
  • P69 - 1000 GameGold
  • Krixus - 1000 GameGold
  • Ayla - 1000 GameGold
  • GuardianAngel - 1000 GameGold
  • GhostRider - 1000 GameGold
  • MAXIMUS - 1000 GameGold
  • TAZ - 1000 GameGold
  • Jerz - 1000 GameGold
  • LordPyrial - 1000 GameGold
  • Lyria - 1000 GameGold
  • Carlo - 1000 GameGold
  • Shot - 1000 GameGold
  • Gideon - 1000 GameGold
  • BRICK - 1000 GameGold
  • Nevermore - 1000 GameGold
  • Jibberish - 1000 GameGold
  • llllllll - 1000 GameGold
  • Irith - 1000 GameGold
  • winter - 1000 GameGold
  • Griffstab - 1000 GameGold
  • SMK - 1000 GameGold
  • Draken - 1000 GameGold
  • AppleSux - 1000 GameGold
  • Stig - 1000 GameGold
  • Bow - 1000 GameGold
  • Sexylegz - 1000 GameGold
  • Trinity - 1000 GameGold
  • Itomari - 1000 GameGold
  • Drago - 1000 GameGold
  • Apollo - 1000 GameGold
  • Cai - 1000 GameGold
  • Alin - 1000 GameGold
  • Ultra - 1000 GameGold
  • Lenok - 1000 GameGold
  • BigAss - 1000 GameGold
  • Starbar - 1000 GameGold
  • Apple - 1000 GameGold
  • Shalandria - 1000 GameGold
  • Paintballer - 1000 GameGold
  • BossMan - 1000 GameGold
  • Destined - 1000 GameGold
  • GurgleMyNut - 1000 GameGold
  • Bekks - 1000 GameGold
  • OneTime - 1000 GameGold
  • Shanks - 1000 GameGold
  • Lurker - 1000 GameGold
  • Anubis - 1000 GameGold
  • Leo - 1000 GameGold
  • Gand0r - 1000 GameGold
  • Akila - 1000 GameGold
  • ExC - 1000 GameGold
  • Vegas - 1000 GameGold
  • Diee - 1000 GameGold
  • BeMbo - 1000 GameGold
  • KORAK - 1000 GameGold
  • Jax - 1000 GameGold
  • CriX - 1000 GameGold
  • 2pac - 1000 GameGold
  • Earth - 1000 GameGold
  • Bully - 1000 GameGold
  • KingQtr - 1000 GameGold
  • Rex - 1000 GameGold
  • Sparrow - 1000 GameGold
  • Qazi - 1000 GameGold
  • Devil - 1000 GameGold
  • Tease - 1000 GameGold
  • Totties - 1000 GameGold
  • Rizla - 1000 GameGold
  • Cobra - 1000 GameGold
  • Luna - 1000 GameGold
  • Ryzen - 1000 GameGold
  • Conquest - 1000 GameGold
  • Fitzrick - 1000 GameGold
  • Hades - 1000 GameGold
  • CumminsCider - 1000 GameGold
  • Dagger - 1000 GameGold
  • Sent - 1000 GameGold
  • Shutler - 1000 GameGold
  • Lycan - 1000 GameGold
  • Lucifer - 1000 GameGold
  • ArchMedes - 1000 GameGold
  • Ellie - 1000 GameGold
  • Milly - 1000 GameGold
  • Lokattor - 1000 GameGold
  • Vodaka - 1000 GameGold
  • Teamaker - 1000 GameGold
  • Slayla - 980 GameGold
  • Inphyy - 980 GameGold
  • Sticky - 980 GameGold
  • AngelaX - 960 GameGold
  • Portia2024 - 960 GameGold
  • Cain - 960 GameGold
  • Venom - 960 GameGold
  • Makima - 960 GameGold
  • Wong - 960 GameGold
  • Newbie - 940 GameGold
  • Raver - 940 GameGold
  • SinCunt - 920 GameGold
  • BigPala - 920 GameGold
  • ABIZA - 900 GameGold
  • Kapow - 900 GameGold
  • Lynx - 880 GameGold
  • Shanky - 880 GameGold
  • BaTTLeScarS - 860 GameGold
  • Jerry - 860 GameGold
  • SinR0 - 840 GameGold
  • Mix - 840 GameGold
  • Glorya - 820 GameGold
  • SMD - 820 GameGold
  • StopMeFast - 800 GameGold
  • Crocodilu - 780 GameGold
  • Lucky - 760 GameGold
  • kukri - 720 GameGold
  • Mycil - 700 GameGold
  • Opa - 700 GameGold
  • **** - 680 GameGold
  • Kaiser - 680 GameGold
  • Diago - 660 GameGold
  • Kaneki - 660 GameGold
  • Lemming - 640 GameGold
  • 2strong - 640 GameGold
  • Doku - 620 GameGold
  • DoubleTrouble - 620 GameGold
  • Twirl - 600 GameGold
  • Slasher - 600 GameGold
  • Lena - 600 GameGold
  • Akali - 600 GameGold
  • Gio - 600 GameGold
  • Cindy - 600 GameGold
  • 974 - 580 GameGold
  • Hench - 540 GameGold
  • Buff - 540 GameGold
  • Aeris - 540 GameGold
  • 21cm - 420 GameGold
  • Yama - 400 GameGold
  • xX1x - 400 GameGold
  • Elkin - 400 GameGold
  • Error - 400 GameGold
  • Tone - 400 GameGold
  • BilboStabbin - 400 GameGold
  • AgreSSoR - 400 GameGold
  • Didgeridoo - 400 GameGold
  • Althy - 400 GameGold
  • SIN - 400 GameGold
  • Chillin - 400 GameGold
  • TheOne - 360 GameGold
  • hhh - 360 GameGold
  • Mafia - 360 GameGold
  • 709 - 320 GameGold
  • Zuzy - 260 GameGold
  • ZeeN - 260 GameGold
  • GeeK - 260 GameGold
  • Rigel - 260 GameGold
  • IPPO1 - 220 GameGold
  • Rodger - 200 GameGold
  • LABUBU - 200 GameGold
  • WiwarGoch - 200 GameGold
  • Victor - 200 GameGold
  • WeeD - 200 GameGold
  • Lily - 160 GameGold
  • Vork - 160 GameGold
  • Shadowslayer - 100 GameGold
  • Athena - 40 GameGold
  • FreeHugs - 40 GameGold
  • Andyb - 40 GameGold
  • TDB - 20 GameGold
  • puNki - 20 GameGold
  • Drafter - 20 GameGold
  • StreSs - 20 GameGold
 
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Hurricane

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Hurricane
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-Patch Notes 2.0-​

💎 Automatic Donation System​

  • Instant GameGold Delivery – receive your GameGold immediately after donating.
  • Improved Donation Dialog and completely reworked with clearer details, a cleaner layout and a more user-friendly design.

🎯 Boss Progress Reward System​

A brand new system to reward boss hunters!

✨ Features
  • Level 70+ Tracking – Defeat 200 bosses (Lv. 70–79) to earn a HeavenBox
  • Level 80+ Tracking – Defeat 250 bosses (Lv. 80+) to earn an ExternalBox
  • Account-Wide Progress – All characters on your account contribute to the same counters
  • Automatic Rewards – Rewards are instantly mailed to you when milestones are reached
  • Use @Progress to check your boss kill stats and reward progress

⚙️ How It Works
  • Only actual bosses count (not regular mobs)
  • Each level bracket has its own counter
  • Progress is automatically tracked with every boss kill
  • Counters reset after claiming, allowing infinite reward cycles

Level restrictions apply:
  • Lv. 70–79 bosses only count if you are at least level 70
  • Lv. 80+ bosses only count if you are at least level 80

🎯Challenge Room Reward System​

Take on the Challenge Room and earn valuable rewards as you defeat bosses. Your progress is tracked account wide and carries over through daily resets!

📦 Rewards:
  • 100 Bosses → MirBox and RandomShardBox(L) (sent via mail)
  • 200 Bosses → HeavenBox and RandomRockBox(L) (sent via mail) + progress resets for the next cycle

✨ Features:
  • Account wide tracking (all characters share progress)
  • Progress persists through daily resets
  • Rewards delivered automatically via mail
  • Progress updates every 10 bosses
  • Unlimited reward cycles — keep grinding for more!

⚡BenedictionOil Bulk use feature​

Upgrading weapon luck just got a whole lot easier!

How it works:
  • Shift + Right-click any BenedictionOil stack
  • Set the amount to use (up to 500) and your target luck level (0–7)
  • The system will auto-stop once your target luck is reached

Example:
Want +5 luck? Just set your target to 5, amount to 50, and the system stops the moment your weapon hits +5!

-Other Changes-​

  • Added a new Damage item set to the drop files.
  • Added more unique items on the drop files.
  • Increased certain RG stat caps to make leveling RG feel more rewarding.
  • Slightly improved the stats of HeavenArmour and ExternalArmours.
  • Further tweaks to server protection and performance.
  • Added a ‘Clear Floor Items’ feature to all Challenge Rooms, allowing players to remove all trash drops with a single click.
  • FuryWaves no longer 1hit heroes and no longer push players whose level is higher than the caster’s.
  • AC and MAC Shards can now placed into Bracelets.
  • Awakening Values now display the total stats across all levels and the separate per level upgrades have been removed since they made the item label view too long, pushing it off the screen and causing visual issues.
  • Further tweaks have been made to the item label view, along with fixes for several other issues.
  • Corrected the Heaven Set so that it now requires a Heaven Stone to complete the set.
  • Player names are now drawn on top of everything, making them easier to see even during big AOE skills, heavy visual effects or when surrounded by many monsters and on item names.
  • Disabled Recall Set and TeleportRing on all KR's

 
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-Patch Notes 2.1-​


🎃 Halloween Event is Live! 🎃

I’ve added 3 brand new Halloween maps, each tailored for different level tiers (low, medium and high). Every map comes packed with respawns and offers:
  • Halloween Crafting Materials: Gather mats to craft Halloween items that last 6 hours and provide solid stat boosts perfect for both newcomers and seasoned players.
  • Boss Map: A special Halloween map filled with various bosses, great respawns and rewarding drops.
  • Balanced Progression: With separate maps for each tier, players can enjoy the event without being overpowered by higher levels.
  • Halloween Buff Potion: A unique potion to give you an extra edge during the event.
  • EXP & Quests: All Halloween maps feature decent EXP rates and quests to keep you engaged.
This event is designed to help newcomers catch up quickly while still giving long time players something fun and rewarding. Whether you’re just starting out or already well geared, there’s something here for everyone.

-Other Changes-​

  • EXP requirements for levels 70–80 have been reduced by 25%.
  • Increased drop rates for all kits ingame by 25%.
  • Lucky donation gifts are now fully automated, no need to PM me before donating, the system handles and sends rewards instantly if you have vaild lucky donation gift.
  • DoorProtection buff icon no longer Pause on SZ.
  • Slightly nerfed and fine tuned the new melee hit registration system.
  • Once Change RG Stats for any skill buff will instantly remove the buff to reflect the new changes.
  • Added GoldPads to the GameShop. These pads have no stats by default but when fused they grant gold rate bonuses up to 25% at Level 5 Fusion. Works on all monsters, subs and bosses.
  • HolyShield, Rage, ProtectionField, LightBody and MagicBooster no longer pause on SZ.
  • Fixed a visual bug where the login screen did not correctly display the remaining ban time for banned players.
  • DarkBody will no longer attack guild or group allies.
  • StormEscape will no longer trigger cooldown on a failed attempt, cooldown now only starts after a successful cast, allowing retries until success.
  • Fixed the invisible monster bug in Horror Cave, monsters now display and work properly.
  • Increased Opacity For PoisonCloud and FlameField a little.
  • Increased boss drop range so loot no longer stacks on top of each other.
 
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Hurricane

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-Patch Notes 2.2-​

🎃 Halloween Event Changes 🎃

  • Added a new Halloween Event Map for Lv 70+. It’s a safe zone, so no PK, just pure event fun!

  • Increased Halloween Monster gold drops, making farming more rewarding while you hunting there.

  • Added CraftingMat Boxes to Halloween monsters, giving more chances to gather useful materials.

  • Boosted crafting mat drop rates from Halloween bosses.

  • EXP reward for Halloween Quests doubled: 5m → 10m, making leveling easier.

  • Entering Halloween Maps now grants TownTeleport automatically. (Live Change)

  • Curse and PK Points have been disabled on the Halloween Event 70+ PK zone map (Live Change)

-Other Changes-​

  • Fixed the lag spike issue, everything now runs smoothly and without issues.

  • EXP requirements for Lv. 70–80 reduced by another 25% (now a total of 50% reduction over the last 2 patches).

  • Durability loss for heroes has been adjusted and its buffed by 100% to make their gear last longer.

  • Weekly Activity prizes are now sent directly to the highest level character on your account instead of being distributed randomly.

  • Players can now hand in Lv 85 and 90 quests starting from Lv 80, making leveling smoother and faster.

  • Player and Monster Health Bars are now always drawn on top (same layer as names) making them much easier to see during heavy effects or crowded fights.

  • Reduced the Leave Guild cooldown from 2 hours to 1 hour.

  • Increased TeleportRing cooldown to 10seconds.
 
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Hurricane

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-Patch Notes 2.3-​

🔥 InfernalWarlord Raid Boss 🔥

The legendary InfernalWarlord now spawns once a week, every Friday at 7 PM (server time)!

This is not your usual boss fight, it’s a full community showdown! Every player on the server comes together to face a massive raid boss in one epic battle. Players must embark on a long and dangerous journey across the lands, no instant teleports and no shortcuts. Only those determined enough to make the trek will face him in battle.

⚔️ No PK - No Rivalries and only TeamWork⚔️
Grouping doesn’t matter here. The Tag system is shared with everyone within 10 steps of the boss (Free For All)

🔥 Special Raid Map Feature: Players can walk through each other. This means even if the boss is surrounded by 8 melees, more melee players can still move in and attack, keeping the fight fair and open for all.

🏆 Open participation: anyone within 10 steps joins the fight, XP shared, boss HP visible to all, Tag shared to all, loot shared to all.

⚔️ Fair rewards: mailed automatically, based on your damage and level.

🎁 Reward tiers:
• Lower Than 70: MirBox + 2 GoldBars !
• 70–79: HeavenBox + GoldBarBundle
• Level 80+ Premium, damage-based loot!
The higher your damage, the greater your chance to score an ExternalBox. Deal less damage? you’ll rewarded with a HeavenBox instead.
On top of that a GoldChest (100% drop) regardless of their contribution!

⚡ Level Cap Increase ⚡

  • The level cap has been raised to 100, unlocking new content and higher hunting areas.​

  • Higher level hunts will now feel more rewarding especially with increased gold drops.​

  • Current Special Kits remain the best ingame for abit. 4 new shop items were added for Lv. 85-90-95-100.​

  • 3 New special set has been added 1 Set for Lv 90 and 2Set for Lv100.​

  • New special gear for higher levels will be introduced in the future as players catch up.​

🎃 Halloween Event Tweaks 🎃

  • Sorted some minor mistakes on the Halloween Quests.​

  • Increased monster spawn rates on all Halloween maps to make them more enjoyable and better suited for more players.​

  • Greatly reduced Halloween Event monster damage to make it easier and more enjoyable for everyone (Live Change)​

  • Increased Halloween items duration from 6hours to 24hours to make it easier for players who are catching up.​

  • Players can no longer PK heroes on any SafeZone map, including the Halloween SafeZone.​

-Other Changes -​

  • More backend tweaks and refinements on server side.​

  • Fixed the HeroStash disappearance issue when using a SealScroll while another hero was still in the stash. The stash will no longer disappear as long as there are heroes stored in it.​

  • MiningArea is now a SafeZone, players can no longer be PKed there, giving everyone a fair chance to farm crafting mats on their alts while hunting.​

  • Improved the Lucky Donation system, offers will now reach more players.​

  • The requirement to win the free GG from Discord system has been raised from level 60 to level 75. Reaching level 75 is still easily achievable within a few hours of the halloween event.​

  • Players no longer need to type @SwBuff twice to receive the SW buff, it now works correctly on the first use.​

  • When an item’s durability drops to 0, its durability label will turn red, making it easier for players to notice and repair.​

  • Fixed a visual bug on the ExpRate label in the Character Dialog stats and it now displays the correct Exp Rate.​
1759400888650.png
 
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Hurricane

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🔥 InfernalWarlord Raid – Today @ 7PM (UK Time) 🔥

The legendary InfernalWarlord spawns tonight, a true server wide raid!

⚔️ Details​


Spawns every Friday @ 7PM

No PK, no rivalries — teamwork only

Everyone within 10 steps gets XP, loot & tags

Walk through players → no blocking, all melee can join

🏆 Rewards​


<70 → MirBox + 2 GoldBars

70–79 → HeavenBox + GoldBarBundle

80+ → Damage-based loot (ExternalBox/HeavenBox) + GoldChest


✨ Server-Wide Bonuses Starting 7PM! ✨


+50% EXP

+20% Drop Rate

+20% Gold Rate
(All lasting for 2 days)


💎 Special Donation Boost 💎

For a limited time, get +50% extra GG with any donation!
⏳ Starts right now (time of this post) and expires in once the new day come in (Saturday).

Old Rates ⬇️


£10 = 1,000 GG

£20 = 2,200 GG

£30 = 3,500 GG

£50 = 6,000 GG

£100 = 13,000 GG

🔥 Today’s Boosted Rates (+50% GG) 🔥


£10 = 1,500 GG

£20 = 3,300 GG

£30 = 5,250 GG

£50 = 9,000 GG

£100 = 19,500 GG

⚡ Don’t miss out: Raid + Buffs + GG Bonus = Tonight 7PM! ⚡