Crystal Hurricane Revival Mir2 | MediumRate Server

  • Remember! Never use the same account usernames and password across different servers!

Legend Of Mir2: Hurricane Revival​

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LiveDate: Friday August 1st at 19:00 GMT

Join Our Discord Channel: https://discord.com/invite/cZHuWcVKk3

šŸš€ Hurricane Revival Launcher is Now Ready!​

šŸ›  Setup Instructions (If You Encounter Issues):​

3ļøāƒ£Install SlimDX Runtime .NET 4.0 x64.msi​

āš ļø Getting a Virus Alert?

Don’t worry, it’s a false positive caused by the client being protected/obfuscated for security reasons (anticheat & protection). It’s safe.

To Fix it:

  • 1- Open Windows Security​
  • 2- Go to Virus & Threat Protection​
  • 3- Click Manage Settings​
  • 4- Scroll to Exclusions > Click Add or Remove Exclusions​
  • 5- Choose Folder and select your Mir folder​
  • 6- Confirm and you’re all set!​
ā“ Need Help? If anything goes wrong or you’re stuck, feel free to message me!!

Clases: War, Wiz, Tao And Sin​

Server Rate: Custom Medium Rate​

The Return of a Legend – First Look at Hurricane Revival Mir2 We’ve just dropped an exclusive sneak peek at what’s coming to Hurricane Revival Mir2, a glimpse into the world we’ve been building behind the scenes: Newly Designed Maps Bosses with Smarter AI and Unique Mechanics Fresh PvE Encounters and Visual Upgrades This isn’t a full trailer, just a taste of what’s ahead. More is coming... and soon, so is the war.​

Check it out now:


Mass PvP Showcase On Hurricane V1 The storm is building...

Experience intense battles, slick systems, and a taste of what’s coming to Hurricane Revival.

And remember to Prepare yourselves. The legend returns soon.

Watch it now:

—Server Info —​

After the success of Hurricane Mir2(My Previous Server) and the overwhelming love and support it received, I’ve decided to bring it back, bigger and better. This isn’t just a relaunch. The server has been completely reworked and rebalanced from the ground up based on newly introduced systems and features. Tons of QoL improvements have been implemented, alongside a massive amount of new content, fresh vibes, and an overall polished gameplay experience.

You'll start your journey with access to over 100+ hunting caves, including a variety of group-focused dungeons, PvP areas, daily and weekly bosses, and a redesigned Bossland where top-tier bosses spawn 4 times a day, delivering intense PvP encounters and rewarding challenges.

Expect HD environments, enhanced monsters, dynamic boss fights, new mounts, and an entirely new Bosses AI that require real teamwork to defeat.

For players who prefer not to donate, i’ve introduced two rewarding support systems: the ActivitySystem and the Discord Activity System, allowing players to earn up to Ā£80 worth of free GG per month, simply by being active and playing.

The level cap has been completely removed, as I believe it's a terrible concept that's been recycled across servers for years. Instead, I've implemented an EXP fatigue system to prevent players from skyrocketing to the top of the rankings while others fall far behind. This change allows everyone to enjoy hunting and PvP whenever they like — no more mindset of ā€œlet’s hit the cap first, then start playing for real.ā€ You can now jump into the action at any time, without being held back by a level requirement.


Whether you're a hardcore grinder, a competitive PvPer, or a casual adventurer, Hurricane Revival offers something for everyone. Your next chapter begins here.

🚧 Pre-Launch Mode​

The server now begins in a special Pre-Launch Mode.
Players can log in early to sort out their GameShop items, manage Quests, and get ready for launch, but you can’t leave SafeZones or use NPCs until we officially go live.
It’s your chance to prepare before the real adventure begins!

šŸ–„ļø New GUI​

The entire interface has been redesigned for a smoother, cleaner, and more modern experience, from the launcher all the way into gameplay.
Menus, windows, and visuals are now easier to use, better organized, and way more polished.
It’s not just a new look, it’s a whole new vibe.


šŸ—ŗļø Massive World Expansion – Tons New Maps & Caves​

The server is launching with over 100+ hunting caves and a wide variety of new maps, bringing a fresh atmosphere, secret areas, and endless content to explore.

Includes large-scale group caves packed with bosses and loot, Dedicated PvP boss areas for those who want to PK.

Each map is uniquely designed with hidden paths and surprises waiting to be uncovered

Whether you're a solo adventurer, part of a guild, or a PvP junkie, there's always something new to discover.
No more getting bored of the lack of conetntsšŸ˜‰


šŸ’¬ Discord Activity System​

This system is designed to help players who can’t donate or simply prefer not to spend.
By just enabling Discord Rich Presence while playing, you can earn up to 1,000 GG every week, that’s about Ā£40 worth of rewards each month.
Rewards are sent every Friday based on how long you’ve actively played with Discord Presence enabled.
As long as you're in the Discord server, playing the game, and your status is showing, your time will be counted.

It’s super simple and really valuable.
To check if everything is set up correctly, use the ingame command:
@DiscordTime
This will guide you and confirm if tracking is working.

**Important: Tracking works on one PC at a time per Discord account, no multi-client abuse, no farming.

āœ… How to Make Sure It’s Working:​

1- Join our Discord server

2- Make sure Discord is running

3- Go to Settings → Activity Privacy

4- Enable ā€œDisplay current activity as a status messageā€ or "Share your detected activites with others"

šŸ”„ Activity System​

An automatic reward system designed to give GG Package to players who stay active and play fairly.
I'm aiming to build a lively, active server and this system is just one small step toward making sure there are always activity on the server.

Here’s how it works:​


Step 1: Play at Least 4 Hours a Day, Your activity is tracked based on actual gameplay, not just being logged in and keep it up throughout the week to qualify for the prize.

Step 2: No Cheating, No AFK Abuse
The system has been built to detect real playtime only.
AFK time or any tricks to fake activity won’t count.
It’s all about rewarding legit and active players.


Step 3: Earn Weekly Rewards Automatically
If you hit the required time, the system automatically sends you a prize package every friday.
a package contains stuff worth 1000 GG so it's another free £40 monthly ;p

**Important** These packages expire after 2 days if unused, so no stockpiling! Use it or lose it to keep things fresh and fair every week.

Step 4: Track Your Progress
Use the @PlayTime command ingame to check your daily activity time.
Time resets every midnight so you’ll always know if you’re on track for the weekly prize.

šŸ’° GoldAltar System (Competitive System)​

Think you’re the richest in town? Prove it.
The Gold Altar lets players sacrifice gold to climb a ranking ladder and the top 10 contributors are rewarded with unique buffs and prestigious titles based on their rank.
Minimum donation is 100,000 gold to prevent players from spamming 1gold donations.
You must be at least level 50 to use this system.
Press Ctrl + K to open the Rankings Dialog.

šŸ† Top Ranks Titles:​


šŸ‘‘1- King / Queen

🤓2- Prince / Princess

šŸ°3- Duke / Duchess


šŸ›”ļø4/10 - Squire / Lady

Each title comes with its own buff and the higher your rank, the stronger the reward.

šŸ”„ Ranking Resets Automatically:​


Every 1st and 15th of the month, Everyone is notified ingame when the system resets, Gives all players a fresh chance to compete and rise to the top

ā™»ļø Item Fusion System​

Tired of items losing their value after a few days or weeks?
The Item Fusion System is here to change that.

Every item now has long-term value, even duplicates. You can fuse the same item into itself to gradually upgrade it and enhance your gear over time.

šŸ”§ How it Works:​

Use duplicate items + gold to upgrade your equipment

Each upgrade adds unique bonus stats to the item

The higher the fusion level, the more items and gold are needed

Each item type grants different fusion bonuses, making every upgrade path feel unique

šŸ“œ Fusion stats are previewed directly on the item label so you always know what benefits you’ll gain before upgrading.


🧪 Disenchant System​

The Disenchant System lets you break down unwanted or low value items for a small cost to receive Crafting Materials.

Disenchant rocks and shards to get upgrade materials for better versions

Disenchant normal gear or kits to collect useful crafting mats

This ensures that every item has value, even if you don’t need it, nothing goes to waste.

✨ New Skills & Reworks​

Many skills have been reworked to better fit the current state of the server in terms of damage, scaling, and visuals.

Nearly 99% of existing skills now feature HD images

Skills are visually upgraded when reaching Level 6

Numerous new skills have been added for each class

More skills will continue to be introduced as the server evolves

Fresh visuals, better balance, and more variety for every class.

šŸ“š Advanced Skill Level-Up System​

Skill books no longer lose their value after a few days or weeks of dropping as you’ll still need them to upgrade your skill levels.
Skills can now be leveled up to Level 6 (instead of just 3).
To upgrade to the next level, you’ll need to use the same skill books.
Each upgrade requires more books than the last.
Stronger skills, deeper progression, and long-term value for every book you find

Skill List Now Live!

The full list of all class skills is now ready and available! We've made sure every class feels unique, powerful, and fun to play with tons of quality of life tweaks and new skill improvements across the board. Every skill has been reviewed, balanced, and tested, no more clunky rotations or forgotten abilities.
View attachment 37197

🩸 Steal Experience System (PvP System)​

I’ve added the Steal Experience System to make PK battles more exciting and rewarding.
This Systems Allowing players to transfer levels and experience to other characters or friends.

- You can steal up to 6 times per day (resets at midnight).
- When stealing, you take 25% of the target’s required EXP for their current level, If they need 100 million EXP to level up, you’ll gain 25 million. If your level only needs 10 million EXP to level up, that 25 million could give you multiple levels not just a flat amount.

- You cannot steal from players 3 levels below you.

- You can disable the system anytime via a toggle in the GUI.

- Disabling it makes you safe from EXP loss, but also disables the benefits.

- Enabling the system gives you a +3% stat buff.

- A special visual effect appears above your character when it's active, so everyone knows you enabled it.

⚔ Auto Boost Event​

A global buff is now activated automatically every Friday and Sunday, boosting your EXP, Item Drop, and Gold rates slightly.

No need to do anything, it runs every week like clockwork as a standard event to keep things exciting and rewarding on weekends.

Play smart, plan ahead, and make the most of the boost!

šŸ’¤ Experience Fatigue System (Balancing Feature)​

To keep the competition fair, the top 3 players on the level rankings will receive -50% EXP, +5% Drop rate and 5% Gold rate, once they reach Level 50 once people wear half decent kits with good skills.

This system is designed to slow down people who grind 24/7 or pay others to level for them, giving everyone else a better chance to catch up.

It keeps the level competitive, prevents the top from running away with the lead, and makes rankings more balanced for everyone.

šŸ—æ Statues System​

Statues are designed for high-ranking players. The top ranked player of each class will have their own statue, along with a reward such as a Trophy and a Top Rank Buff, and special visual effects as long as they stay at rank #1 of their class.

If another player takes the #1 spot, the statue and prizes will automatically move to them.
This means the statues will always represent the current top-ranked players.

You can also view more info about each top player by checking their statue.

ā™»ļø Regeneration System​

The Regeneration System is designed to grant players bonus stats and class-specific skill buffs as they continue leveling. There are a variety of stats available, allowing players to customize their build based on their playstyle. This gives you a meaningful goal while leveling, something rewarding to aim for while leveling.

- The system becomes available at Level 60 and above.

- RG Levels are separate from normal levels and are much easier.

- Each class has 5 unique skill buffs available within the system.

- After a certain number of upgrades, more points will be required to continue progressing (e.g., DC costs 2 points, then 3 after 20 upgrades)

- All stats and skill buffs have caps to maintain balance, they won’t overpower your character but offer helpful boosts.

- Stat changes can only be made in Safe Zones.

- The system includes a Catch-Up mechanic, This ensures fair progression for players who join later or are catching up

- You can also add or remove multiple points at once using Ctrl + Left Click on any stat

-All RG levels and points are shared account wide, so you don’t need to relevel them on alt characters. Perfect for players who love rerolling or switching classes.

šŸ”® Aura System​

Auras have been added to the server, each with unique effects and different stats.
They last anywhere from 6 to 12 hours.

You can get them of killings subs and bosses
There are many different aura types in-game, each offering various stats, effects, and durations.

šŸ”’ Item Locking Feature​

A new feature has been added to help protect your valuable items from being dropped or sold by mistake.

Simply press the Middle Mouse Button on an item to lock or unlock it.
Locked items are safe from accidental drops and sales.

šŸ”“ Unlock Item System​

The Unlock System is used on certain special items that have their stats locked by default.
You’ll need a special Key to unlock the stats of these unique items.

Using a Key will unlock the item’s full stats

Keys only work on locked items and cannot be used on regular gear

šŸ“ˆ Item Level System​

Some items can now level up, gaining random stat bonuses with each level.

The maximum level is 10

You can reset the item level and its gained stats if you’re aiming for better results

Certain special kits can also change the item’s effects or even its appearance depending on its level

This system adds long-term value and progression to your gear — making every upgrade feel impactful.

šŸ’Ž Quality Orb Item​

QualityOrbs give you the chance to upgrade an item's quality, from None all the way to Godly.

Each upgrade adds an extra stat while preserving all existing stats

Quality upgrades do not affect standard gems or orbs

Used to enhance Awakening Stats, especially when pushing gear to Godly

Bonuses by Gear Type:​

Weapons, Necklaces, Bracelets, Rings, and Stones gain +1 DC/MC/SC

Armours, Helmets, Boots, and Belts gain +1 AC/MAC

Additional Bonus Chance:​

QualityOrbs now also have a chance to add:

Up to +2% Critical Damage

Up to +1% Critical Rate

Between 0–100 Health


šŸ’Ž Socket Items System​

The Socket System lets you customize your gear by inserting shards into items that drop with sockets or rerolled items with sockets.
Allowing you to tailor your stats to match your build and playstyle.

Items can randomly drop with 0 to 3 sockets

Each item type supports specific shard types, adding depth and balance to customization

Insert shards to gain bonuses like Crit Rate, Drop Rate, HP, StrongDamage and more

🧩 Shard Placement Examples:​

Weapons, Armor, and Stones → Any shard type

Bracelets → Drop Rate or EXP

Boots & Belts → Health

Necklaces & Helms → Crit Rate, Crit Damage, Crit Evades

šŸŽ² ReRoll Items System​

The ReRoll System allows players to re-roll gear stats or increase socket count using gold only.

Each item has its own reroll cost, making this a meaningful gold sink

Perfect for customizing gear to match your build and playstyle

Gives players the ability to improve stats or unlock more sockets

šŸ”’ Built-In Safeguards:​

Items with 3 max sockets are protected — rerolling stops automatically

A pop-up notification will alert you that the item is at its limit

You’ll be prompted to confirm before rerolling, preventing accidental changes

✨ Glow Effects Overhaul​

The Glow System has received a complete overhaul with major improvements to ensure smoother visuals and better alignment for all glow effects.

Hundreds of new glow styles have been added

Each glow has been meticulously positioned to perfectly fit its item

Nearly 95% of Weapons and Armours now have their own unique glow, all working seamlessly

šŸ“Š New Stat Types​

A wide range of new stat types has been added to provide deeper gameplay variety and more meaningful build customization for both PvE and PvP.

šŸŽÆ Critical Defense Stats​

Crit Rate Evade: Reduces the chance of receiving critical hits.

If an enemy has 20% Crit Rate and you have 20% Crit Rate Evade, they won’t land critical hits on you.

Crit Damage Evade: Reduces the effectiveness of incoming critical hits.

If an enemy has 20% Crit Damage and you have 10% Crit Damage Evade, they’ll only deal 10% bonus crit damage.

āš”ļø Combat Stats​

All Attack Damage: Increases all damage dealt by x% (PvE + PvP)

All Attack Reduction: Reduces all incoming damage by x% (PvE + PvP)

Strong Attack: Increases Your stats by x %

šŸ‰ PvE Stats​

PvE Damage Increase: Boosts damage dealt to monsters

PvE Damage Reduction: Reduces damage received from monsters

āš”ļø PvP Stats​

PvP Damage Increase: Increases damage dealt to other players

PvP Damage Reduction: Reduces damage taken from other players

🧾 Tracking Stats​

Player Kill Count: Number of players you’ve defeated

Monster Kill Count: Total number of monsters slain

Player Death Count(PVE): Total times your character has died from monsters

Player Death Count(PVP): Total times your character has died from players



ā³ Catch-Up System​

The Catch-Up System is designed to help new or returning players level up faster and stay competitive.

You gain +2% bonus EXP per level behind the top players

Bonus is capped at 100%, and may be increased in the future if needed

This system ensures that no one falls too far behind and making it easier to catch up.

šŸ† Challenge Room​

The Challenge Room is designed to support casual players in their hunting progress.

- There are currently 20 stages (15 rooms active for now)

- You enter with a 30-minute time limit

- If you don’t finish all stages in time, you can re-enter and continue

- Requires Level 50 to access

- If you disconnect, crash, or time out, you’ll resume from where you left off (e.g. Stage 10), instead of starting over.
This prevents exploits while still being fair for legit players.

- Dying in the Challenge Room does not drop your equipped items, it’s a safe place.


🪨 Rock System​

The Rock System has been added to give players something new and impactful to aim for and each upgrade makes a real difference that you’ll actually feel.

There are many types of rocks, each with unique stats, and they can be equipped into 9 slots.
To keep things balanced, each individual rock type can only be used in up to 3 slots, preventing overpowered stacking.

Random Bonus Stats:
Rocks also have a chance to gain random bonus stats based on their size.
The bigger the rock, the better the chance of gaining powerful extras like:

Critical Rate and Damage, HP, Agility, Accuracy, Luck, and more.


šŸ’° New Drop Item System​

The drop system has been fully reworked to make boss hunting more fun, fair, and rewarding for everyone involved.

šŸŖ™ Dynamic Gold Drops​

Boss gold drops now scale based on the number of players killing the boss.

If 1 player kills a boss, and this boss usually drops 100k so If 5 players kill the same boss, it drops 500k, so everyone is rewarded equally
Group and Guild hunts are now worth it.

🧤Drop Item Level Requirements​

Items will now only drop if you're equal to or above the item's level requirement.

If you're Level 60, only items Level 60 or below will drop for you

As your level increases, you'll unlock higher-level loot drops

This prevents low-level players from camping endgame bosses and encourages fair progression while still rewarding active players at all stages.

🧠 Group Bosses Overhaul​


All Group Bosses have been reworked with smart AI to prevent solo farming and abuse of high-value group caves.

Group bosses can no longer be soloed — they now deal significantly more damage to solo players

The more players participating in the fight, the less damage each one takes

This change encourages true group play and prevents players from farming high-tier loot and gold alone in content meant for groups

Group caves are packed with strong bosses and great rewards — and now they require teamwork to take them down.

🧠 New Bosses & Advanced AIs​

A wide range of new and unique bosses have been added to the server, each with their own custom AI and behavior.

Some bosses require strong coordination and teamwork to defeat

Others feature mechanics you've never seen before, adding challenge and variety

New monsters have also been introduced to match the updated world and encounters

These additions bring fresh gameplay and more reasons to explore every corner of the game.

🦸 Heroes System​

Heroes System has been introduced, featuring a custom setup with unique features and changes. Four heroes have been added: Warrior, Wizard, Taoist, and Assassin. To create a hero, players must be level 40 or higher and 10 million gold. Heroes require unlocking their level every 10 levels by using gold. They share 50% of your experience and have a simplified experience table, making them quick to level up.

Heroes have their own ranking system. They are designed to assist players in PvE and bossing, providing an enjoyable experience for casual players and guilds. However heroes do not participate in any pk. It is recommended to remove your hero during PK to avoid losing them. Heroes can drop items from their equipment and inventory.

Heroes dont use all player skills. Their abilities are limited to specific skills to prevent them from becoming too overpowered. The specific skills available to each hero class will be listed below.
Keep in mind that this is an optional system, so you’re not obligated to use it if you don’t want to.

-Hero Info-​

Press Ctrl + Middle Mouse Button to move the Hero to the targeted location.
Press Ctrl + G to Switch between Hero Mode.
Press Ctrl + I to Open Hero inventory.
Press Ctrl + C to Open Hero equipment
Press Ctrl + S to Open Hero skills.
Press Ctrl + Z to toggle Hero Belt.
Press Ctrl + NumPad1 - NumPad8 to use hero skills.
Press NumPad8 and NumPad9 to use potions from Hero Belt.
Press Scroll Button to Summon and DeSummon Hero (Cool Down 1:30Minutes)
Right Mouse Button to quick move items from your bag to hero bag.
If unlocking a level fails, the hero will be downgraded to the previous stage. Each level stage has a different success chance for advancing to the next stage.
Heroes can be transferred between accounts a maximum of 7 times. After the 7 transfers, the hero will be permanently bound to the last account and can no longer be transferred.
There is an auto-potion feature for heroes that allows them to heal themselves when their HP and MP reach a specified amount. Players can set the desired thresholds for both HP and MP.
There is a Hero Stash to store your heroes, with up to 8 available slots. Initially you start with 1 slot, and players can extend them as needed.
Player PVE DMG Increase and Reduction Stats does apply to Heroes too.

-Heroes Skills List-​

-Warrior Class-​

Fencing,
Slaying,
Thrusting,
HalfMoon,
TwinDrakeBlade,
FlamingSword,
CrossHalfMoon,

-Wizard Class-​

ThunderBolt,
FireWall,
Lightning,
FrostCrunch,
MagicShield,
IceStorm,
FlameDisruptor,
FlameField,

-Taoist Class-​

Healing,
Poisoning,
SoulFireBall,
Purification,
HolyShield,
MassHealing,
SwordsOfLight,

-Assassin Class-​

FatalSword,
DoubleSlash,
Haste,
CrescentSlash,
LightBody,
HeavenlySword,
PoisonSword

šŸ›”ļø Veteran Buff​

Introduced the VeteranBuff for players who like to play multiple characters simultaneously
The VeteranBuff is capped at 100%, The experience gain provided by the VeteranBuff will
decrease by 5% for each level up as the level gap between the lower-level character
and the highest-level character on the same account decreases.
The buff will be removed once both characters reach the same level.
Also VeteranBuff cannot be used while the RG system is enabled to prevent exploitation
for leveling RG levels, It will be instantly deleted if you enable the RG system.


šŸ“œ Quest System​

The quest system has been greatly expanded to offer more depth, daily rewards, and account-wide progression.

šŸ§Ÿā€ā™‚ļø Monster Quests​

Every monster in the game now has its own quest

Includes Daily Quests for each mob, giving you regular goals and rewards

🧩 Storyline Quests (Account-Wide)​

Storyline Quests are now account-wide — complete them once and all characters benefit

Completing each storyline quest permanently increases your DC / MC / SC (Min and Max) by +1

Example: Finish 40 storyline quests = +40 Min/Max DC/MC/SC on all characters on the same account

No need to redo them if you reroll or play another class

šŸŽ Storyline Rewards:​

In addition to stat boosts, storyline quests also include exclusive rewards and surprises — but you’ll have to explore to find them!
Progress once, benefit forever.
View attachment 37168

🚫 FilterWords System​

A system designed to block abusive, offensive, or toxic language in chat.

All forms of bullying, harassment, and inappropriate words are automatically filtered to keep the game environment clean and respectful for everyone.

Toxicity doesn’t belong here, simple as that ;p

šŸ”— Item Linking System​

You can now link items directly into chat so others can view their stats, bonuses etc..

Perfect for showcasing rare items or selling unique gear

Lets other players see exactly what the item has without needing to trade

Simply press Alt + Right-Click on the item to link it in chat

Show off your loot or make sales easier — all with one click!

View attachment 37169

🐾 Tame Monsters System​

Press Alt and Hover By mouse on monsters to check if they're Tame able or not and what level to Tame
Can Tame up to 3 monsters or 1 sub
Can't Tame subs while tamed any monsters And can't tame monsters while tamed sub
After 10 failed attmepts it'll success and tame the monsters, to prevent tons of failed attempts and getting bored.
Attempts decrease by 1 each level so it's 4 attempts at level 6

Skill Level/Max Tamed Monsters​

Level 0–2 1 Pet
Level 3–4 2 Pets
Level 5–6 3 Pets

Level/Success Chance​

Level 0 10%
Level 1 15%
Level 2 20%
Level 3 25%
Level 4 30%
Level 5 35%
Level 6 45%


āš”ļø Last Man Standing​

A daily PvP event with a solid reward for the last survivor.

šŸ“… Starts every day at 6:00 PM

šŸ“ Sign up from the NPC that appears in Heroes Town at 6:00 PM

ā±ļø All registered players will be automatically recalled at 6:10 PM for the battle

šŸ† Winner Reward:​

The last player standing receives a Trophy that grants decent stats and lasts for 24 hours.


šŸ° -Sabuk Wall War-​

Sabuk Wall is designed for large guilds to battle for control and earn a unique reward.

šŸ•— Takes place twice a week at 8:00 PM

ā±ļø Duration: 30 Minutes

šŸ† The winning guild receives a special buff after the war ends

šŸ—”ļø BossLand​

BossLand runs daily at 7:00 AM, 2:00 PM, 7:00 PM, and 2:00 AM, created for players who enjoy PvP and want to compete for rare bosses and loot.

ā° Each session lasts 1 hour, after which players are automatically recalled to the Town

šŸ’€ Only high-tier bosses spawn here with unique and valuable drops

āš”ļø Full PvP is enabled — enter at your own risk

šŸ‰ Legendary Bosses​

There are five powerful Legendary Bosses that spawn randomly in caves, using dynamic respawn timers to prevent top players from camping them.
The LegendaryBoss not spawning on any KR's as most of is a small Room.

šŸ“¢ When a boss spawns, a global shout alerts the entire server to prepare for battle

šŸ’„ These bosses deal high damage and have huge health pools, requiring a group effort to take down

šŸŽ They drop some of the best items in the game

If a boss is not defeated before its next respawn, the server will shout again, including the map name and coordinates, letting players know the boss is still alive and waiting.

These bosses are built for high-end players and large guilds, delivering an exciting challenge and top-tier rewards.

šŸ‘‘ Weekly OverLord Event​

The mighty OverLord spawns every Friday at 6:00 PM, bringing a massive challenge and exclusive high-tier rewards.

🧠 Features an advanced AI that prevents luring far from his area or abusing walls

šŸ’¢ Deals huge damage, has massive HP, and requires a large, well-coordinated group to defeat

🩸 He will not heal as long as he's being poisoned or attacked

šŸ›”ļø Avoid using breakable gear — the battle will be tough

šŸ“¢ A global announcement alerts all players when he spawns

ā±ļø If not killed within 6 hours, the OverLord will despawn

This event is built for serious guilds and experienced players ready for an epic weekly showdown. Only the strongest will stand a chance — and be rewarded for it.


I’ll be posting the QoL changes in a separate comment, since they won’t all fit in a single thread. ;(​

Thanks for watching, there’s plenty more to come! I’ll keep introducing new features as time allows. Stay tuned!

 
IP Address
127.0.0.1
Language
English,Polish,Spanish,Chinese,Arabic.
Server Type/Files
Crystal
EXP Rates
Medium
Direct Download Links
https://mir2server.com/Launcher/Hurricane%20Revival.rar
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-Patch notes 2.4-​

  • Additional protections have been implemented to safeguard against the recent attacks.

  • Increased Health on InfernalWarlord a little and Reduced Monsters Damage.

  • Increased Exp Rewards on the Slayer quests.

  • Increased Exp Rewards on The group leveling cave quests.

  • Reduced The required kill amount for Feralcave repeatable quest.

  • Increased Monster Exp on the group leveling cave (Live Change)

  • Increased Halloween Buff potion duration from 5minutes to 1h (Live Change)

  • I’ve Updated the boss health bar GU with poison dots, so it clearly shows which poison is on the boss in a clean and eye friendly way.
1759813872518.png
 
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-Patch Notes 2.5-

  • Increased Halloween Monsters lv to 100 so higher people can gain more exp now (Live Change)
  • Reduced Required Exp Tables for level 80-85 by 50% to helping people catching up (Live Change)
  • Reduced Required Exp Tables for level 71-80 a little (Live Change)
  • Players can now fuse their gear with items from other classes. For example if you have a External Warrior Ring, you can fuse it with External Wizard, Taoist, or Assassin Rings (Live Change)
  • All new items from levels 85–100 are now multi class instead of class specific (Warrior, Wizard, Taoist, Assassin). This change makes gearing easier and gives players more reason to hunt for rewards (Live Change)
  • Reduced Halloween Monster Damage.
  • Increased Drop Rates for Heaven And External boxes by 25% (Live Change)
 
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-Patch Notes 2.6-

-EXP tables Changes-
Reduced Exp tables to make leveling easier and help players catch up.
  • For levels 86–90 by 50%
  • For Levels 91–95 by 25%
  • For Levels 96–100 by 10%
-Other Changes-
  • Buffed Taoist Leveling Speed.

  • Buffed BurningSword to help warriors leveling even easier and better now.

  • Buffed FanOfKnives and CrescentSlash to help Assassins leveling easier and better

  • Increased Spawn Rates for the top end hunting caves.

  • Sorted Minor issue with a few quests.

  • Further improvements to the auto payment system

  • Buffed the RageDemon boss damage, as it was too easy compared to how it’s intended to be.

  • Further improved drop files to make loot more rewarding and worthwhile.
 
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-Patch Notes 2.7-
  • Reduced The Required kill amount for RunicCave Quest.
  • Reduced EXP requirements for hero leveling to make progression smoother.
  • Reduced SavageCave damage a little abit
  • Reduced the required crafting materials for Shields and Medals by 50% (up to level 80) to make crafting easier and more accessible for players.
  • Slightly increased FrostCrunch PvP damage.
  • Increased drop rates for special level 90 items. Level 100 special items remain extremely rare for now but will be boosted soon.
  • Slightly increased marble drop rates.
  • Slightly increased Gems drop rates.
  • Reduced the InfernalWarlord raid boss’s health by 50 million and will continue to monitor its balance.
 
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šŸŽÆ HURRICANE REVIVAL WEEKEND BLAST! šŸŽÆ

šŸ’Ž Special 50% GG Bonus Event! šŸ’Ž
It’s time to boost your gains, this Friday only, enjoy +50% extra GG on every donation!
ā³ Starts this Friday and ends once the new day arrives (Saturday).

Old Rates:
šŸ’· Ā£10 = 1,000 GG
šŸ’· Ā£20 = 2,200 GG
šŸ’· Ā£30 = 3,500 GG
šŸ’· Ā£50 = 6,000 GG
šŸ’· Ā£100 = 13,000 GG

šŸ”„ Friday’s Boosted Rates (+50% Bonus) šŸ”„
šŸ’· Ā£10 = 1,500 GG
šŸ’· Ā£20 = 3,300 GG
šŸ’· Ā£30 = 5,250 GG
šŸ’· Ā£50 = 9,000 GG
šŸ’· Ā£100 = 19,500 GG

⚔ WHAT MAKES HURRICANE DIFFERENT?

Tired of dead servers with lazy updates, broken balance, or clueless GMs?
You’re not alone and that’s why Hurricane Revival continues to thrive.

šŸ’  Constant Updates: Always something new — systems, bosses, events, reworks & more.
šŸ¹ Archer Class Incoming: Fully developed from scratch and released!
šŸŽ‰ Frequent Events: PvE, PvP, Seasonal, Boss Hunts, and unique fun content.
šŸ”„ Daily PvP Fights: Every day brings real action — no dead maps here.
šŸ‘„ Active Playerbase: Enjoy 170–230+ UC at peak hours!
āš–ļø Balanced Gameplay: True fair play — both PvE & PvP designed with care.
šŸ’Ž Quality & Stability: Smooth gameplay, real progression, and an active, loyal playerbase.

šŸ’¬ WHY WE STAND OUT
Other servers copy-paste old files, rush to launch and turn into quick cash cows — milking players with fake promises.
Then they vanish after a month, only to return with a ā€œnewā€ server, repeating the same money grab cycle that ruins the Mir community and deceives the same players again and again.

We’re not one of them. šŸ’Ŗ
Hurricane Revival is built and maintained by a single dedicated developer — someone who truly cares about the game and its players. šŸŒŖļø
 
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-Patch Notes 2.8-​

šŸ¹ Archer Class Details šŸ¹

🌟 Fully implemented the Archer Class into the server!
āž¤ Read more in ⁠archer-class for all skill details and gameplay info.

šŸ¹ ArrowHeads are now available at the MerchantBull NPC for archer needs.

šŸ”„ Added the Archer Class to the ChangeClass Scroll, allowing players to easily switch if they wish to try it out.

šŸ† New Archer Rank Tab added to the Ranking Dialog — see where you stand among fellow Archers!

šŸ§™ā€ā™‚ļø Archers can equip all Wizard class items, opening up new build possibilities.

āš”ļø Added 5 new Archer skills to the RG System, providing unique buffs and enhancements tailored for the class.


šŸ‘‘ Legendary Bosses Tweaks šŸ‘‘

āš”ļø All Legendary Bosses have had their Health increased to keep up with players growing power — no more melting them in seconds!

šŸ’€ OverLord’s Health has been increased by 5M to provide a more balanced and challenging fight.

šŸ’° Drops from all Legendary Bosses and the OverLord have been significantly improved, now offering better and more rewarding loot that truly matches their difficulty.

šŸ”„ Weekly Raid Boss Reward Overhaul šŸ”„

The Weekly Server Wide Raid Boss rewards have been revamped to make participation more valuable and exciting for everyone!

šŸ’Ž Lv 90+ Players:
Have a high chance to receive a FlameBound Box and a Gold Chest.
āž¤ If luck isn’t on your side and you don’t get a FlameBound Box, you’ll still receive an ExternalBox as a backup reward.

āš”ļø Lv 80–89 Players:
Always receive an External Box and a Gold Chest.

šŸ¹ Lv 70–79 Players:
Always receive a Heaven Box and a Gold Bar Bundle.
šŸ“œ Progress System Update

The @Progress system has been updated and rebalanced to stay worthwhile — especially for those unlucky players who haven’t had RNG on their side! šŸ€

🧭 Reduced required Lv.70 Boss kills by 100 (now only 100 kills needed) to earn a HeavenBox.

āš”ļø Reduced required Lv.80 Boss kills by 100 (from 250 āžœ 150 kills) to earn an ExternalBox.

šŸ”„ Added a brand new Lv.90 Boss task — slay 200 bosses to earn a FlameBoundBox!

Keep hunting, keep progressing, and get rewarded for your effort — not just your luck. šŸ’Ŗ

šŸŒŖļø Challenge Room Overhaul šŸŒŖļø

🧟 Boss Updates:
The Challenge Room bosses have been completely refreshed! They’re now stronger, tougher, and far more rewarding, replacing the outdated ones that have been there since day one.

šŸŽ Reward Improvements:
Rewards have been upgraded — you’ll now receive a Heaven Box at 100 points and an External Box at 200 points, instead of the old Mir Box and Heaven Box.
āž¤ Making the event more valuable and worth your time!

āš”ļø Progress Tracking Fix:
Challenge progress now updates only after defeating the boss, ensuring accurate tracking and smooth progression throughout your run.
āš™ļø Other Changes & Improvements āš™ļø

šŸ’° Reduced Gold cost to craft Random Rock Boxes by 50%, making it easier for players to upgrade to better ones.

🧱 Added new craftables:
āž¤ RandomRockBox (XL)
āž¤ RandomShardBox (XL)

šŸ”„ Crafting System Update: Reloading the crafting system now applies all new or edited items instantly, without needing to relog — and no more client-side bugs!

šŸ‘¢ Fixed an issue with FlameBound Boots where Durability and Socket values were incorrect.

šŸ’€ Plague Skill Adjusted: Slightly reduced MP drain per hit since it had no cooldown and was too strong.

šŸŒ€ YinYangBurst now has a small chance to inflict Slow on monsters and bosses.

🧾 QuestBoost Counts now apply instantly and have been slightly improved — will continue to monitor balance.

šŸŽØ Fixed visual effects for External Armour (Sin) in the Character Dialog (F10).

🐾 Players can now summon any pets inside SafeZones with no restrictions.

⚫ Slightly increased DarkBody’s health so it no longer gets instantly killed in PvP by 1 shot.
 
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-Patch Notes 2.9-
  • Applied fix for the crash issue.
  • Reworked Challenge Room bosses to spawn in a smooth progression — starting with weaker ones, then medium and finally stronger ones so players can experience a better difficulty curve instead of random spawns.
  • BurningSword now has a distinct color for allies, making it easier to distinguish between enemy and ally skills. It also no longer disappears when on the ground while dealing damage. Looking forward to hearing more of your feedback!
  • Added 1 Base luck to the FlameBound Weapons.
  • Added Holy Stats to the FlameBoundStaff as it was missed.
  • Added ExpBow as it was missed.
  • Disabling Effects in the Options menu no longer hides or affects player health bars.
  • Corrected Gained materials from disenchanting Heaven items (live change applied).
 
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-Patch Notes 3.0-
  • Added Effects for Flamebound Armour (Sin) as it was missed.

  • Further adjustments have been made to the Challenge Room boss curve to make the progression even smoother.

  • Fixed Minor issue with Steal Exp Buff.

  • Removed the global shout from all skills as they’re no longer considered rare.

  • Added Archer Class armours to the Exchange npc.

  • Fixed Frozen Archer bow and its stats.

  • Added Archer Top Statue with other statues.

  • Reduced ArrowStorm cooldown and slightly decreased its damage to keep it balanced with the shorter cooldown. Will keep an eye on it and apply changes when needed.

  • Increased DoubleShot PvE Damage to help archers bossing better.
 

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-Patch Notes 3.1-

These changes were made to improve overall class balance, making gameplay fairer and more enjoyable for everyone. Please don’t rush to complain or judge any nerfs or buffs before trying them yourself ingame, you might be surprised how well balanced things feel now. I’ll continue monitoring everything closely and will apply quick adjustments if needed.


-Wizard Changes-
  • Meteor Strike has received a noticeable PvE damage buff.

  • FlameField has received a noticeable PvE damage buff.

  • FD and AngryBird has received a noticeable PvE damage buff.

  • DragNet Buffed PvE.

  • Almighty Push has been nerfed to keep overall balance in line with the recent buffs and prevent Wizards from becoming too overpowered.
-Taoist Changes-
  • All Tao Pets have received a significant damage boost to help Taoists with both leveling and bossing.

  • SoulFireBall has been buffed in both PvE and PvP to bring it more in line with other core skills.

  • Reverted Plague.

  • PoisonCloud received a slight PvE damage increase.

  • YinYangBurst and Plague both received PvP damage buffs and improved scaling.
-Assassin Changes-
  • Fan of Knives has received a slight PvE damage boost.

  • Crescent Slash has received a slight PvE damage boost.

  • Celestial Strike has received a slight PvE damage boost.

  • Fury Waves has received a slight PvE damage boost.
-Archer Changes-
  • NapalmShot has received a solid PvE damage buff.

  • OneWithNature has received a solid PvE damage buff.

  • SpiritArrow has received a solid PvE damage buff.

  • DelayedExplosion has received both a strong PvE damage buff and a PvP damage buff.

  • VampireShot has received both a strong PvE damage buff and a PvP damage buff.

  • DoubleShot has received a slight PvE damage increase.

  • Static Shot has received a slight PvE damage increase.

-Warrior Changes-
  • BurningSword has received a slight PvE damage boost.
  • BladeStorm has received a slight PvE damage boost.
  • CrossHalfMoon has received a slight PvE damage boost
 

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šŸ†Discord Activity Winners (2025-10-24)​

  • Lokator - 1000 GameGold
  • ApCold - 1000 GameGold
  • Draken - 1000 GameGold
  • Apple - 1000 GameGold
  • BossMan - 1000 GameGold
  • Mix - 1000 GameGold
  • Rane - 1000 GameGold
  • UrekMazino - 1000 GameGold
  • Carlo - 1000 GameGold
  • daenerys - 1000 GameGold
  • Rips - 1000 GameGold
  • BigBadaBoom - 1000 GameGold
  • Slayla - 1000 GameGold
  • blAcksword - 1000 GameGold
  • NoPainNoGain - 1000 GameGold
  • Apollo - 1000 GameGold
  • huTao - 1000 GameGold
  • AppleSux - 1000 GameGold
  • Sticky - 1000 GameGold
  • Sent - 1000 GameGold
  • Lurker - 1000 GameGold
  • Lycan - 1000 GameGold
  • Luna - 1000 GameGold
  • Teamaker - 1000 GameGold
  • Dagger - 1000 GameGold
  • Wong - 1000 GameGold
  • Tottie - 1000 GameGold
  • Lucifer - 1000 GameGold
  • K000 - 1000 GameGold
  • Itomari - 1000 GameGold
  • LordPyrial - 1000 GameGold
  • Jerz - 1000 GameGold
  • Toto - 1000 GameGold
  • Griffstab - 940 GameGold
  • Rodger - 920 GameGold
  • BigAss - 900 GameGold
  • Silent - 880 GameGold
  • Gloric - 820 GameGold
  • Lemming - 800 GameGold
  • HurricaneGM - 800 GameGold
  • GurgleMyNut - 600 GameGold
  • Doku - 440 GameGold
  • Alin - 400 GameGold
  • Shutler - 160 GameGold
  • SMK - 80 GameGold
  • PeppeZ - 40 GameGold
  • KingQtr - 20 GameGold
 
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-Patch Notes 3.2-​

-Item Level System-
  • DivineInferno And (H)Heaven Items can now level up, gaining random stat bonuses with each level.

  • To enable the Level System on those items, you’ll need to craft a LevelSystemKey from the Crafting NPC. It has a 100% success rate for activating the item’s level system.

  • The maximum level is 10

  • You can reset the item level and its gained stats if you’re aiming for better results, the reset remove all added stats from the item.

  • Certain special kits can also change the item’s effects or even its appearance depending on its level

  • This system adds long term value and progression to your gear — making every upgrade feel impactful.
-Other Changes-
  • A lot of server side improvements and optimizations.

  • Added DivineInfernoArmour to the Exchange Armours NPC.

  • Increased Drop Rates for DivineInferno Set.

  • Increased Basic Range attack damage for archer as it was previously weak.

  • Sorted BraceletOfAgony Stats for archer (Live Change)

  • Removed HeavenBox, CrystalArmours And other some stuff from GlobalShout (Live Change)

  • The requirement to win the free GG from Discord system has been raised to level 90 (Live Change)

  • Added 1 Freezing stat to the ExternalNecklace (Live Change)

  • Corrected FrozenBow name and other bits.

  • Increased the maximum additional stats for all Orbs from 3 to 5.

  • All Marbles have been added to the Exchange NPC, allowing players to craft them for Ores with a small cost.

  • Slightly reduced the damage of EvilMir and EtherealHydra to make them easier and more enjoyable to hunt them.

  • Slightly Increased the damage of ShadowReaper boss.

  • Fixed a visual issue where banned accounts didn’t display the correct ban duration, it now shows accurately.

  • Increased the health of all Taoist pets as they were dying too quickly.

  • Slightly increased the Red Poison duration from the Plague skill as it was previously being removed almost instantly after just a second or two.
  • Slightly buffed FlameField’s PvP damage as it wasn’t scaling properly before (Live Change)

  • The TargetHighlight feature now works properly and is no longer affected by the Effects toggle. Whether effects are on or off, the target highlight will always remain visible, making it easier for players who prefer playing without effects.

  • Resurrect Hero cost is now based on the hero’s level instead of the player’s level. It now costs 500k if the hero is below level 70 and 2million if the hero is above level 70.

  • SummonVampire will no longer attack allied pets or heroes when cast on them, it now properly respects allies.

  • Added DC, MC, and SC Aura (XL) to crafting only on the "Crafting NPC". Requires 5 (L) Auras and some gold to craft, definitely worth the effort.

  • The Reroll System no longer removes the item's Fusion Level or Fusion stats.

  • UnlockKey no longer removes an item’s Fusion Level or Fusion stats.
1761592652231.png 1761592657772.png 1761592662050.png 1761592665896.png
 
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-Patch Notes 3.3-​

šŸ”„ POWER INFUSION SYSTEM — The Ultimate Character Enhancement! šŸ”„

The Power Infusion System is a groundbreaking feature that lets you permanently enhance your character’s stats using Gold and Infusion Scrolls dropped from bosses.
Power Infusion grants account wide bonuses, meaning every character on your account benefits from your progress!

⚔ How It Works​


14 Progressive Stages — Each stage demands more resources but offers stronger rewards.

Account Wide Bonuses — Shared across all your characters.

Permanent Upgrades — Once unlocked, your bonuses never reset.

Sequential Progression — Complete each stage in order (1 → 2 → 3 → …).

šŸŽ® How to Access​

You can open the Power Infusion System anytime by pressing ā€œUā€ on your keyboard!
From there you can:

View Current Progress — Track your stage level and total stat gains.

Hover for Details — See exact costs and rewards for each upgrade.

Upgrade Instantly — Click the next stage when you’re ready to infuse more power.

šŸ“Š Stat Categories​

Combat: DC, MC, SC, AC, MAC, Agility, Accuracy
Critical: Crit Rate, Crit Damage, Crit Rate Evade, Crit Damage Evade
Survival: Reflect, Life Steal, HP%, MP%
Rates: Exp Rate, Gold Rate, Drop Rate
Special: StrongAttack, PVE Damage, Luck

⚔ Unleash your full potential!​

Gather your Infusion Scrolls, invest your Gold, and rise through the Power Infusion Stages to become unstoppable! šŸ’ŖšŸš€
1761764664226.png
 
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-Patch Notes 3.4-
  • The Reset Stats feature no longer affects any additional stats added to items except for the stats gained through the Item Level System. This change prevents the removal of stats added by Gems, Orbs or Quality Upgrades, helping preserve players progress and effort.
  • QualityOrb can now upgrade leveled items correctly without any issues..
  • Disenchant Shards now yield Shard Materials instead of regular crafting materials, making it easier for players to gather the resources that have become more essential.
  • Disenchanting Rocks now yields Rock Materials instead of regular crafting materials, making it easier for players to collect the resources that are now more essential.
  • Increased the drop rate of Infusion Scrolls from all bosses as the amount dropped over the past 24 hours was lower than intended.
  • Increased Gold drop rates from all sub-bosses and main bosses to make farming easier.
  • GoldPotion stats have been increased by 10% and the other one by 5%.
  • Removed Global Shout from all bosses except RampageLord, EvilMir and Legendary Bosses, giving casual players a better chance to hunt and kill global bosses.
  • Corrected the Time label under the Ping display to match the new server time, preventing confusion caused by showing two different clocks.
  • Increased the health recovery of OldGinseng from 300 to 500 as it hasn’t been updated since day one and players health pools have grown significantly over time.
  • The SabukWall Buff has received a slight boost as it hadn’t been updated since day one and players overall stats have significantly increased.
  • Increased RockMaterials stack limit from 1,000 to 10,000.
  • Increased ShardMaterials stack limit from 1,000 to 10,000.
  • Increased CraftingMaterials stack limit from 5,000 to 20,000.
  • Increased AwakeningBox stack limit from 5,000 to 20,000.
  • Increased BenedictionOil stack limit from 5,000 to 20,000.
  • Increased BountyBox stack limit from 100 to 1,000.
  • Increased MaterialBox stack limit from 100 to 1,000.
  • Increased the stack limit for all Quality Orbs from 500 to 5,000 and for Downgrade Orbs from 200 to 500.
  • Increased the stack limit for all books from 30 to 1,000 to help save inventory, storage, and guild storage space.
  • All Archer single target skills have received a noticeable PvE buff and Napalm Shot has also been buffed for PvE.
 
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šŸ†Discord Activity Winners (2025-10-31)​

  • daenerys - 1000 GameGold
  • NoPainNoGain - 1000 GameGold
  • blAcksword - 1000 GameGold
  • Gloric - 1000 GameGold
  • UrekMazino - 1000 GameGold
  • BRICK - 1000 GameGold
  • GurgleMyNut - 1000 GameGold
  • Mix - 1000 GameGold
  • ApCold - 1000 GameGold
  • BossMan - 1000 GameGold
  • Stig - 1000 GameGold
  • AppleSux - 1000 GameGold
  • Draken - 1000 GameGold
  • Griffstab - 1000 GameGold
  • Lemming - 1000 GameGold
  • Rodger - 1000 GameGold
  • BigBadaBoom - 1000 GameGold
  • Alin - 1000 GameGold
  • huTao - 1000 GameGold
  • F0ld - 1000 GameGold
  • Sticky - 1000 GameGold
  • Jerz - 1000 GameGold
  • Sent - 1000 GameGold
  • Lurker - 1000 GameGold
  • Luna - 1000 GameGold
  • Itomari - 1000 GameGold
  • Teamaker - 1000 GameGold
  • Dagger - 1000 GameGold
  • Lucifer - 1000 GameGold
  • Tottie - 1000 GameGold
  • Emperor - 1000 GameGold
  • Gand0r - 1000 GameGold
  • KingQtr - 1000 GameGold
  • Silent - 980 GameGold
  • Carlo - 960 GameGold
  • Wong - 920 GameGold
  • BigAss - 880 GameGold
  • Apollo - 800 GameGold
  • Rane - 800 GameGold
  • Lycan - 800 GameGold
  • Toto - 800 GameGold
  • Apple - 780 GameGold
  • Rips - 760 GameGold
  • SMD - 740 GameGold
  • BaTTLeScarS - 740 GameGold
  • Slayla - 680 GameGold
  • K000 - 440 GameGold
  • LordPyrial - 260 GameGold
  • Lokator - 180 GameGold
  • Doku - 60 GameGold
  • Shutler - 40 GameGold
  • HurricaneGM - 40 GameGold
  • SMK - 20 GameGold
 
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šŸŒŖļø Hurricane Revival — Still Growing, Still Fighting! āš”ļø

We’re still reaching around 250 unique players at peak times and the community keeps getting stronger every week!
Looking for a fair, active, and fun Mir2 experience? You just found it.
Here’s what makes Hurricane Revival stand out šŸ‘‡

✨ Catch Up Fast​

New to the server? No worries — catching up is easier than ever!
Players enjoy +150% EXP boost and +300% EXP for RG levels, helping you reach higher levels in no time.
There’s no real gap between old and new players — our systems and features are designed to help everyone progress quickly, compete fairly and enjoy the game at every stage. And our current Halloween event helps newcomers gear up and catch up in no time so you can compete with others within just a few days.

šŸŽÆ Daily & Weekly Events​

Fun, competitive and rewarding, something exciting is always happening!

āš–ļø No Big Gaps Between Players​

You won’t be left behind. Everyone can catch up and enjoy the same content without months of grinding.

šŸ—ŗļø Unlimited PvE Content​

Prefer solo play? Explore tons of hunting zones so you can farm and chill without interruptions.

šŸ¤ Group Content That Matters​

Team up for unique areas filled with smart AI monsters, diverse bosses and rewarding loot, teamwork truly pays off here.

šŸ“¦ @Progress System​

Even if luck isn’t on your side, your efforts are never wasted!
Kill a certain number of bosses and you’ll earn special reward boxes filled with valuable items. Every hunt counts, you’re always progressing and getting rewarded for your time and dedication.

šŸ† Challenge Room System​

Take on a variety of bosses daily for gold, materials and item drops.
Defeating a set number of Challenge Room bosses also grants extra loot prizes, helping you grow faster, smoother and with real satisfaction.

šŸŖ™ Free GG for Everyone​

Earn free GG weekly through our activity systems. No need to donate, every active player earns rewards!

šŸ’ø Fair Donations & Discounts​

If you choose to support the server, you’ll find it affordable and worth it, with regular 50% GG bonus events and exclusive promotion offers up to 30% more GG!

āš”ļø Active PvP Every Day​

Join ongoing wars and balanced fights that keep the adrenaline pumping, real PvP you won’t find anywhere else.

🧩 Constant Updates & Fast Fixes​

I push updates regularly and fix issues immediately to keep gameplay smooth, fun and stable for everyone.

šŸŒŖļø Whether you’re a PvE grinder, PvP fighter or casual player — Hurricane Revival has a place for you.​

Join the fight today and see why we’re still going strong! šŸ’Ŗ
 
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āš’ļø Upcoming Patch in Progress!​

Just a quick heads-up, I’m currently working on a new patch that’s shaping up to be a really solid update. It’s focused on improving the overall gameplay balance, adding some QOL changes and introducing a new features that should make things a lot more fun and rewarding to play. Stay Tuned.
 

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-Patch Notes 3.5-​


-Hourly Bonus System-​

Introducing the Hourly Bonus System, a brand new mechanic that rewards your PvE activity with extra gold every single hour! The more you hunt, quest and farm, the more you earn.

🧭 Accessing the System​


Press "H" to open the Hourly Bonus dialog.

The interface displays:

Your current bonus gold

Countdown timer until the next payout

Press ā€œCollectā€ when bonus gold is available.

Confirm your choice. Instantly receive your gold!


āš™ļø Features​


Auto Update System — no need to relog or refresh.

Account Wide Tracking — bonuses apply across all your characters.

No Expiry — unclaimed gold never disappears.

Rewards are distributed every hour server wide.

You can collect anytime — bonuses accumulate automatically.

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-Hunting Caves Experience Tweaks-​

  • Increased experience on all monsters in level 80+ caves, making regular hunting zones more rewarding and competitive compared to the Halloween Cave.
  • Increased quest experience for all level 80+ caves, ensuring they remain valuable and worth completing instead of being overshadowed by the Halloween Cave.
  • Leveling GroupCave cap is set to 100 after that it will no longer provide additional benefits once the level cap is lifted. This change encourages players to explore and hunt across various normal areas instead of sticking to a single cave for leveling.

-Other Changes-

  • Further improvements have been made to both the server and client sides to optimize overall performance.
  • Players can now view others Power Infusion Stage and the gained stats in the Inspect dialog. By hovering over the Power Stage label, a tooltip will appear showing the current stage and all acquired stats.
  • The Halloween Event will be removed once the Christmas Event begins, let’s call it a fair swap ;p
  • Increased the sell prices of all shop items level 80+ to make them more valuable.
  • All potions can now be sold to the Junk NPC for a small amount of gold instead of 0, allowing players to earn a bit of extra gold while leveling or hunting.
  • The Reset feature no longer removes Critical, HP, or Health Recovery stats.
  • BindingShot no longer works on sub-bosses or main bosses.
  • Further improvements have been made to the Hero AI, making it smarter and ensuring smoother overall performance
  • Fixed an issue where some bosses were dealing miss/0 damage to heroes. They now deal proper damage as intended.
  • Increased the stack limit for all Ores from 100 to 1000.
  • You can now run up to 10 clients at once (previously limited to 3)
  • Re added the price to the GlobalShout Scroll in the Game Shop it’s not cheap but definitely worth it and also helps reduce spam and nonsense messages in global chat.
  • Corrected the stats for WoodenBow.
  • Corrected the DoubleShot Book to display its proper Godly color.
  • Corrected the stats of MCAura(XL) as it were previously incorrect.
  • Removed GlobalShout from DamageArmours as they’re no longer considered rare.
  • Added cooldown icons for FlamingSword, IceCrush, and CelestialStrike skills, players can now easily see when each skill is ready to use again.
  • Added a hint label displaying the remaining cooldown time (in seconds) for FlamingSword, IceCrush, and CelestialStrike for better clarity and timing.
  • Players can no longer use FlamingSword, IceCrush, or CelestialStrike twice in quick succession. This was caused by a minor bug where the cooldown didn’t start correctly when the skill landed, allowing a second cast after a few seconds. The issue has been fixed and cooldowns now function properly and consistently.
  • Added Rock Materials to the Exchange NPC, allowing them to be crafted using ores and a small gold cost.
  • Added Shard Materials to the Exchange NPC, allowing them to be crafted using ores and a small gold cost.
  • Added a CraftingMaterials Exchange option to the Crafting NPC, allowing players to exchange Red and Green materials for Yellow and vice versa with a small gold cost.
  • Fixed the expiration duration bug affecting the Trophy and several other items.
 
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