Crystal Hurricane Revival Mir2 | MediumRate Server

  • Remember! Never use the same account usernames and password across different servers!
Mu online season 21 - grand opening

Legend Of Mir2: Hurricane Revival​

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LiveDate: Friday August 1st at 19:00 GMT

Join Our Discord Channel: https://discord.com/invite/cZHuWcVKk3

šŸš€ Hurricane Revival Launcher is Now Ready!​

šŸ›  Setup Instructions (If You Encounter Issues):​

3ļøāƒ£Install SlimDX Runtime .NET 4.0 x64.msi​

āš ļø Getting a Virus Alert?

Don’t worry, it’s a false positive caused by the client being protected/obfuscated for security reasons (anticheat & protection). It’s safe.

To Fix it:

  • 1- Open Windows Security​
  • 2- Go to Virus & Threat Protection​
  • 3- Click Manage Settings​
  • 4- Scroll to Exclusions > Click Add or Remove Exclusions​
  • 5- Choose Folder and select your Mir folder​
  • 6- Confirm and you’re all set!​
ā“ Need Help? If anything goes wrong or you’re stuck, feel free to message me!!

Clases: War, Wiz, Tao And Sin​

Server Rate: Custom Medium Rate​

The Return of a Legend – First Look at Hurricane Revival Mir2 We’ve just dropped an exclusive sneak peek at what’s coming to Hurricane Revival Mir2, a glimpse into the world we’ve been building behind the scenes: Newly Designed Maps Bosses with Smarter AI and Unique Mechanics Fresh PvE Encounters and Visual Upgrades This isn’t a full trailer, just a taste of what’s ahead. More is coming... and soon, so is the war.​

Check it out now:


Mass PvP Showcase On Hurricane V1 The storm is building...

Experience intense battles, slick systems, and a taste of what’s coming to Hurricane Revival.

And remember to Prepare yourselves. The legend returns soon.

Watch it now:

—Server Info —​

After the success of Hurricane Mir2(My Previous Server) and the overwhelming love and support it received, I’ve decided to bring it back, bigger and better. This isn’t just a relaunch. The server has been completely reworked and rebalanced from the ground up based on newly introduced systems and features. Tons of QoL improvements have been implemented, alongside a massive amount of new content, fresh vibes, and an overall polished gameplay experience.

You'll start your journey with access to over 100+ hunting caves, including a variety of group-focused dungeons, PvP areas, daily and weekly bosses, and a redesigned Bossland where top-tier bosses spawn 4 times a day, delivering intense PvP encounters and rewarding challenges.

Expect HD environments, enhanced monsters, dynamic boss fights, new mounts, and an entirely new Bosses AI that require real teamwork to defeat.

For players who prefer not to donate, i’ve introduced two rewarding support systems: the ActivitySystem and the Discord Activity System, allowing players to earn up to Ā£80 worth of free GG per month, simply by being active and playing.

The level cap has been completely removed, as I believe it's a terrible concept that's been recycled across servers for years. Instead, I've implemented an EXP fatigue system to prevent players from skyrocketing to the top of the rankings while others fall far behind. This change allows everyone to enjoy hunting and PvP whenever they like — no more mindset of ā€œlet’s hit the cap first, then start playing for real.ā€ You can now jump into the action at any time, without being held back by a level requirement.


Whether you're a hardcore grinder, a competitive PvPer, or a casual adventurer, Hurricane Revival offers something for everyone. Your next chapter begins here.

🚧 Pre-Launch Mode​

The server now begins in a special Pre-Launch Mode.
Players can log in early to sort out their GameShop items, manage Quests, and get ready for launch, but you can’t leave SafeZones or use NPCs until we officially go live.
It’s your chance to prepare before the real adventure begins!

šŸ–„ļø New GUI​

The entire interface has been redesigned for a smoother, cleaner, and more modern experience, from the launcher all the way into gameplay.
Menus, windows, and visuals are now easier to use, better organized, and way more polished.
It’s not just a new look, it’s a whole new vibe.


šŸ—ŗļø Massive World Expansion – Tons New Maps & Caves​

The server is launching with over 100+ hunting caves and a wide variety of new maps, bringing a fresh atmosphere, secret areas, and endless content to explore.

Includes large-scale group caves packed with bosses and loot, Dedicated PvP boss areas for those who want to PK.

Each map is uniquely designed with hidden paths and surprises waiting to be uncovered

Whether you're a solo adventurer, part of a guild, or a PvP junkie, there's always something new to discover.
No more getting bored of the lack of conetntsšŸ˜‰


šŸ’¬ Discord Activity System​

This system is designed to help players who can’t donate or simply prefer not to spend.
By just enabling Discord Rich Presence while playing, you can earn up to 1,000 GG every week, that’s about Ā£40 worth of rewards each month.
Rewards are sent every Friday based on how long you’ve actively played with Discord Presence enabled.
As long as you're in the Discord server, playing the game, and your status is showing, your time will be counted.

It’s super simple and really valuable.
To check if everything is set up correctly, use the ingame command:
@DiscordTime
This will guide you and confirm if tracking is working.

**Important: Tracking works on one PC at a time per Discord account, no multi-client abuse, no farming.

āœ… How to Make Sure It’s Working:​

1- Join our Discord server

2- Make sure Discord is running

3- Go to Settings → Activity Privacy

4- Enable ā€œDisplay current activity as a status messageā€ or "Share your detected activites with others"

šŸ”„ Activity System​

An automatic reward system designed to give GG Package to players who stay active and play fairly.
I'm aiming to build a lively, active server and this system is just one small step toward making sure there are always activity on the server.

Here’s how it works:​


Step 1: Play at Least 4 Hours a Day, Your activity is tracked based on actual gameplay, not just being logged in and keep it up throughout the week to qualify for the prize.

Step 2: No Cheating, No AFK Abuse
The system has been built to detect real playtime only.
AFK time or any tricks to fake activity won’t count.
It’s all about rewarding legit and active players.


Step 3: Earn Weekly Rewards Automatically
If you hit the required time, the system automatically sends you a prize package every friday.
a package contains stuff worth 1000 GG so it's another free £40 monthly ;p

**Important** These packages expire after 2 days if unused, so no stockpiling! Use it or lose it to keep things fresh and fair every week.

Step 4: Track Your Progress
Use the @PlayTime command ingame to check your daily activity time.
Time resets every midnight so you’ll always know if you’re on track for the weekly prize.

šŸ’° GoldAltar System (Competitive System)​

Think you’re the richest in town? Prove it.
The Gold Altar lets players sacrifice gold to climb a ranking ladder and the top 10 contributors are rewarded with unique buffs and prestigious titles based on their rank.
Minimum donation is 100,000 gold to prevent players from spamming 1gold donations.
You must be at least level 50 to use this system.
Press Ctrl + K to open the Rankings Dialog.

šŸ† Top Ranks Titles:​


šŸ‘‘1- King / Queen

🤓2- Prince / Princess

šŸ°3- Duke / Duchess


šŸ›”ļø4/10 - Squire / Lady

Each title comes with its own buff and the higher your rank, the stronger the reward.

šŸ”„ Ranking Resets Automatically:​


Every 1st and 15th of the month, Everyone is notified ingame when the system resets, Gives all players a fresh chance to compete and rise to the top

ā™»ļø Item Fusion System​

Tired of items losing their value after a few days or weeks?
The Item Fusion System is here to change that.

Every item now has long-term value, even duplicates. You can fuse the same item into itself to gradually upgrade it and enhance your gear over time.

šŸ”§ How it Works:​

Use duplicate items + gold to upgrade your equipment

Each upgrade adds unique bonus stats to the item

The higher the fusion level, the more items and gold are needed

Each item type grants different fusion bonuses, making every upgrade path feel unique

šŸ“œ Fusion stats are previewed directly on the item label so you always know what benefits you’ll gain before upgrading.


🧪 Disenchant System​

The Disenchant System lets you break down unwanted or low value items for a small cost to receive Crafting Materials.

Disenchant rocks and shards to get upgrade materials for better versions

Disenchant normal gear or kits to collect useful crafting mats

This ensures that every item has value, even if you don’t need it, nothing goes to waste.

✨ New Skills & Reworks​

Many skills have been reworked to better fit the current state of the server in terms of damage, scaling, and visuals.

Nearly 99% of existing skills now feature HD images

Skills are visually upgraded when reaching Level 6

Numerous new skills have been added for each class

More skills will continue to be introduced as the server evolves

Fresh visuals, better balance, and more variety for every class.

šŸ“š Advanced Skill Level-Up System​

Skill books no longer lose their value after a few days or weeks of dropping as you’ll still need them to upgrade your skill levels.
Skills can now be leveled up to Level 6 (instead of just 3).
To upgrade to the next level, you’ll need to use the same skill books.
Each upgrade requires more books than the last.
Stronger skills, deeper progression, and long-term value for every book you find

Skill List Now Live!

The full list of all class skills is now ready and available! We've made sure every class feels unique, powerful, and fun to play with tons of quality of life tweaks and new skill improvements across the board. Every skill has been reviewed, balanced, and tested, no more clunky rotations or forgotten abilities.
View attachment 37197

🩸 Steal Experience System (PvP System)​

I’ve added the Steal Experience System to make PK battles more exciting and rewarding.
This Systems Allowing players to transfer levels and experience to other characters or friends.

- You can steal up to 6 times per day (resets at midnight).
- When stealing, you take 25% of the target’s required EXP for their current level, If they need 100 million EXP to level up, you’ll gain 25 million. If your level only needs 10 million EXP to level up, that 25 million could give you multiple levels not just a flat amount.

- You cannot steal from players 3 levels below you.

- You can disable the system anytime via a toggle in the GUI.

- Disabling it makes you safe from EXP loss, but also disables the benefits.

- Enabling the system gives you a +3% stat buff.

- A special visual effect appears above your character when it's active, so everyone knows you enabled it.

⚔ Auto Boost Event​

A global buff is now activated automatically every Friday and Sunday, boosting your EXP, Item Drop, and Gold rates slightly.

No need to do anything, it runs every week like clockwork as a standard event to keep things exciting and rewarding on weekends.

Play smart, plan ahead, and make the most of the boost!

šŸ’¤ Experience Fatigue System (Balancing Feature)​

To keep the competition fair, the top 3 players on the level rankings will receive -50% EXP, +5% Drop rate and 5% Gold rate, once they reach Level 50 once people wear half decent kits with good skills.

This system is designed to slow down people who grind 24/7 or pay others to level for them, giving everyone else a better chance to catch up.

It keeps the level competitive, prevents the top from running away with the lead, and makes rankings more balanced for everyone.

šŸ—æ Statues System​

Statues are designed for high-ranking players. The top ranked player of each class will have their own statue, along with a reward such as a Trophy and a Top Rank Buff, and special visual effects as long as they stay at rank #1 of their class.

If another player takes the #1 spot, the statue and prizes will automatically move to them.
This means the statues will always represent the current top-ranked players.

You can also view more info about each top player by checking their statue.

ā™»ļø Regeneration System​

The Regeneration System is designed to grant players bonus stats and class-specific skill buffs as they continue leveling. There are a variety of stats available, allowing players to customize their build based on their playstyle. This gives you a meaningful goal while leveling, something rewarding to aim for while leveling.

- The system becomes available at Level 60 and above.

- RG Levels are separate from normal levels and are much easier.

- Each class has 5 unique skill buffs available within the system.

- After a certain number of upgrades, more points will be required to continue progressing (e.g., DC costs 2 points, then 3 after 20 upgrades)

- All stats and skill buffs have caps to maintain balance, they won’t overpower your character but offer helpful boosts.

- Stat changes can only be made in Safe Zones.

- The system includes a Catch-Up mechanic, This ensures fair progression for players who join later or are catching up

- You can also add or remove multiple points at once using Ctrl + Left Click on any stat

-All RG levels and points are shared account wide, so you don’t need to relevel them on alt characters. Perfect for players who love rerolling or switching classes.

šŸ”® Aura System​

Auras have been added to the server, each with unique effects and different stats.
They last anywhere from 6 to 12 hours.

You can get them of killings subs and bosses
There are many different aura types in-game, each offering various stats, effects, and durations.

šŸ”’ Item Locking Feature​

A new feature has been added to help protect your valuable items from being dropped or sold by mistake.

Simply press the Middle Mouse Button on an item to lock or unlock it.
Locked items are safe from accidental drops and sales.

šŸ”“ Unlock Item System​

The Unlock System is used on certain special items that have their stats locked by default.
You’ll need a special Key to unlock the stats of these unique items.

Using a Key will unlock the item’s full stats

Keys only work on locked items and cannot be used on regular gear

šŸ“ˆ Item Level System​

Some items can now level up, gaining random stat bonuses with each level.

The maximum level is 10

You can reset the item level and its gained stats if you’re aiming for better results

Certain special kits can also change the item’s effects or even its appearance depending on its level

This system adds long-term value and progression to your gear — making every upgrade feel impactful.

šŸ’Ž Quality Orb Item​

QualityOrbs give you the chance to upgrade an item's quality, from None all the way to Godly.

Each upgrade adds an extra stat while preserving all existing stats

Quality upgrades do not affect standard gems or orbs

Used to enhance Awakening Stats, especially when pushing gear to Godly

Bonuses by Gear Type:​

Weapons, Necklaces, Bracelets, Rings, and Stones gain +1 DC/MC/SC

Armours, Helmets, Boots, and Belts gain +1 AC/MAC

Additional Bonus Chance:​

QualityOrbs now also have a chance to add:

Up to +2% Critical Damage

Up to +1% Critical Rate

Between 0–100 Health


šŸ’Ž Socket Items System​

The Socket System lets you customize your gear by inserting shards into items that drop with sockets or rerolled items with sockets.
Allowing you to tailor your stats to match your build and playstyle.

Items can randomly drop with 0 to 3 sockets

Each item type supports specific shard types, adding depth and balance to customization

Insert shards to gain bonuses like Crit Rate, Drop Rate, HP, StrongDamage and more

🧩 Shard Placement Examples:​

Weapons, Armor, and Stones → Any shard type

Bracelets → Drop Rate or EXP

Boots & Belts → Health

Necklaces & Helms → Crit Rate, Crit Damage, Crit Evades

šŸŽ² ReRoll Items System​

The ReRoll System allows players to re-roll gear stats or increase socket count using gold only.

Each item has its own reroll cost, making this a meaningful gold sink

Perfect for customizing gear to match your build and playstyle

Gives players the ability to improve stats or unlock more sockets

šŸ”’ Built-In Safeguards:​

Items with 3 max sockets are protected — rerolling stops automatically

A pop-up notification will alert you that the item is at its limit

You’ll be prompted to confirm before rerolling, preventing accidental changes

✨ Glow Effects Overhaul​

The Glow System has received a complete overhaul with major improvements to ensure smoother visuals and better alignment for all glow effects.

Hundreds of new glow styles have been added

Each glow has been meticulously positioned to perfectly fit its item

Nearly 95% of Weapons and Armours now have their own unique glow, all working seamlessly

šŸ“Š New Stat Types​

A wide range of new stat types has been added to provide deeper gameplay variety and more meaningful build customization for both PvE and PvP.

šŸŽÆ Critical Defense Stats​

Crit Rate Evade: Reduces the chance of receiving critical hits.

If an enemy has 20% Crit Rate and you have 20% Crit Rate Evade, they won’t land critical hits on you.

Crit Damage Evade: Reduces the effectiveness of incoming critical hits.

If an enemy has 20% Crit Damage and you have 10% Crit Damage Evade, they’ll only deal 10% bonus crit damage.

āš”ļø Combat Stats​

All Attack Damage: Increases all damage dealt by x% (PvE + PvP)

All Attack Reduction: Reduces all incoming damage by x% (PvE + PvP)

Strong Attack: Increases Your stats by x %

šŸ‰ PvE Stats​

PvE Damage Increase: Boosts damage dealt to monsters

PvE Damage Reduction: Reduces damage received from monsters

āš”ļø PvP Stats​

PvP Damage Increase: Increases damage dealt to other players

PvP Damage Reduction: Reduces damage taken from other players

🧾 Tracking Stats​

Player Kill Count: Number of players you’ve defeated

Monster Kill Count: Total number of monsters slain

Player Death Count(PVE): Total times your character has died from monsters

Player Death Count(PVP): Total times your character has died from players



ā³ Catch-Up System​

The Catch-Up System is designed to help new or returning players level up faster and stay competitive.

You gain +2% bonus EXP per level behind the top players

Bonus is capped at 100%, and may be increased in the future if needed

This system ensures that no one falls too far behind and making it easier to catch up.

šŸ† Challenge Room​

The Challenge Room is designed to support casual players in their hunting progress.

- There are currently 20 stages (15 rooms active for now)

- You enter with a 30-minute time limit

- If you don’t finish all stages in time, you can re-enter and continue

- Requires Level 50 to access

- If you disconnect, crash, or time out, you’ll resume from where you left off (e.g. Stage 10), instead of starting over.
This prevents exploits while still being fair for legit players.

- Dying in the Challenge Room does not drop your equipped items, it’s a safe place.


🪨 Rock System​

The Rock System has been added to give players something new and impactful to aim for and each upgrade makes a real difference that you’ll actually feel.

There are many types of rocks, each with unique stats, and they can be equipped into 9 slots.
To keep things balanced, each individual rock type can only be used in up to 3 slots, preventing overpowered stacking.

Random Bonus Stats:
Rocks also have a chance to gain random bonus stats based on their size.
The bigger the rock, the better the chance of gaining powerful extras like:

Critical Rate and Damage, HP, Agility, Accuracy, Luck, and more.


šŸ’° New Drop Item System​

The drop system has been fully reworked to make boss hunting more fun, fair, and rewarding for everyone involved.

šŸŖ™ Dynamic Gold Drops​

Boss gold drops now scale based on the number of players killing the boss.

If 1 player kills a boss, and this boss usually drops 100k so If 5 players kill the same boss, it drops 500k, so everyone is rewarded equally
Group and Guild hunts are now worth it.

🧤Drop Item Level Requirements​

Items will now only drop if you're equal to or above the item's level requirement.

If you're Level 60, only items Level 60 or below will drop for you

As your level increases, you'll unlock higher-level loot drops

This prevents low-level players from camping endgame bosses and encourages fair progression while still rewarding active players at all stages.

🧠 Group Bosses Overhaul​


All Group Bosses have been reworked with smart AI to prevent solo farming and abuse of high-value group caves.

Group bosses can no longer be soloed — they now deal significantly more damage to solo players

The more players participating in the fight, the less damage each one takes

This change encourages true group play and prevents players from farming high-tier loot and gold alone in content meant for groups

Group caves are packed with strong bosses and great rewards — and now they require teamwork to take them down.

🧠 New Bosses & Advanced AIs​

A wide range of new and unique bosses have been added to the server, each with their own custom AI and behavior.

Some bosses require strong coordination and teamwork to defeat

Others feature mechanics you've never seen before, adding challenge and variety

New monsters have also been introduced to match the updated world and encounters

These additions bring fresh gameplay and more reasons to explore every corner of the game.

🦸 Heroes System​

Heroes System has been introduced, featuring a custom setup with unique features and changes. Four heroes have been added: Warrior, Wizard, Taoist, and Assassin. To create a hero, players must be level 40 or higher and 10 million gold. Heroes require unlocking their level every 10 levels by using gold. They share 50% of your experience and have a simplified experience table, making them quick to level up.

Heroes have their own ranking system. They are designed to assist players in PvE and bossing, providing an enjoyable experience for casual players and guilds. However heroes do not participate in any pk. It is recommended to remove your hero during PK to avoid losing them. Heroes can drop items from their equipment and inventory.

Heroes dont use all player skills. Their abilities are limited to specific skills to prevent them from becoming too overpowered. The specific skills available to each hero class will be listed below.
Keep in mind that this is an optional system, so you’re not obligated to use it if you don’t want to.

-Hero Info-​

Press Ctrl + Middle Mouse Button to move the Hero to the targeted location.
Press Ctrl + G to Switch between Hero Mode.
Press Ctrl + I to Open Hero inventory.
Press Ctrl + C to Open Hero equipment
Press Ctrl + S to Open Hero skills.
Press Ctrl + Z to toggle Hero Belt.
Press Ctrl + NumPad1 - NumPad8 to use hero skills.
Press NumPad8 and NumPad9 to use potions from Hero Belt.
Press Scroll Button to Summon and DeSummon Hero (Cool Down 1:30Minutes)
Right Mouse Button to quick move items from your bag to hero bag.
If unlocking a level fails, the hero will be downgraded to the previous stage. Each level stage has a different success chance for advancing to the next stage.
Heroes can be transferred between accounts a maximum of 7 times. After the 7 transfers, the hero will be permanently bound to the last account and can no longer be transferred.
There is an auto-potion feature for heroes that allows them to heal themselves when their HP and MP reach a specified amount. Players can set the desired thresholds for both HP and MP.
There is a Hero Stash to store your heroes, with up to 8 available slots. Initially you start with 1 slot, and players can extend them as needed.
Player PVE DMG Increase and Reduction Stats does apply to Heroes too.

-Heroes Skills List-​

-Warrior Class-​

Fencing,
Slaying,
Thrusting,
HalfMoon,
TwinDrakeBlade,
FlamingSword,
CrossHalfMoon,

-Wizard Class-​

ThunderBolt,
FireWall,
Lightning,
FrostCrunch,
MagicShield,
IceStorm,
FlameDisruptor,
FlameField,

-Taoist Class-​

Healing,
Poisoning,
SoulFireBall,
Purification,
HolyShield,
MassHealing,
SwordsOfLight,

-Assassin Class-​

FatalSword,
DoubleSlash,
Haste,
CrescentSlash,
LightBody,
HeavenlySword,
PoisonSword

šŸ›”ļø Veteran Buff​

Introduced the VeteranBuff for players who like to play multiple characters simultaneously
The VeteranBuff is capped at 100%, The experience gain provided by the VeteranBuff will
decrease by 5% for each level up as the level gap between the lower-level character
and the highest-level character on the same account decreases.
The buff will be removed once both characters reach the same level.
Also VeteranBuff cannot be used while the RG system is enabled to prevent exploitation
for leveling RG levels, It will be instantly deleted if you enable the RG system.


šŸ“œ Quest System​

The quest system has been greatly expanded to offer more depth, daily rewards, and account-wide progression.

šŸ§Ÿā€ā™‚ļø Monster Quests​

Every monster in the game now has its own quest

Includes Daily Quests for each mob, giving you regular goals and rewards

🧩 Storyline Quests (Account-Wide)​

Storyline Quests are now account-wide — complete them once and all characters benefit

Completing each storyline quest permanently increases your DC / MC / SC (Min and Max) by +1

Example: Finish 40 storyline quests = +40 Min/Max DC/MC/SC on all characters on the same account

No need to redo them if you reroll or play another class

šŸŽ Storyline Rewards:​

In addition to stat boosts, storyline quests also include exclusive rewards and surprises — but you’ll have to explore to find them!
Progress once, benefit forever.
View attachment 37168

🚫 FilterWords System​

A system designed to block abusive, offensive, or toxic language in chat.

All forms of bullying, harassment, and inappropriate words are automatically filtered to keep the game environment clean and respectful for everyone.

Toxicity doesn’t belong here, simple as that ;p

šŸ”— Item Linking System​

You can now link items directly into chat so others can view their stats, bonuses etc..

Perfect for showcasing rare items or selling unique gear

Lets other players see exactly what the item has without needing to trade

Simply press Alt + Right-Click on the item to link it in chat

Show off your loot or make sales easier — all with one click!

View attachment 37169

🐾 Tame Monsters System​

Press Alt and Hover By mouse on monsters to check if they're Tame able or not and what level to Tame
Can Tame up to 3 monsters or 1 sub
Can't Tame subs while tamed any monsters And can't tame monsters while tamed sub
After 10 failed attmepts it'll success and tame the monsters, to prevent tons of failed attempts and getting bored.
Attempts decrease by 1 each level so it's 4 attempts at level 6

Skill Level/Max Tamed Monsters​

Level 0–2 1 Pet
Level 3–4 2 Pets
Level 5–6 3 Pets

Level/Success Chance​

Level 0 10%
Level 1 15%
Level 2 20%
Level 3 25%
Level 4 30%
Level 5 35%
Level 6 45%


āš”ļø Last Man Standing​

A daily PvP event with a solid reward for the last survivor.

šŸ“… Starts every day at 6:00 PM

šŸ“ Sign up from the NPC that appears in Heroes Town at 6:00 PM

ā±ļø All registered players will be automatically recalled at 6:10 PM for the battle

šŸ† Winner Reward:​

The last player standing receives a Trophy that grants decent stats and lasts for 24 hours.


šŸ° -Sabuk Wall War-​

Sabuk Wall is designed for large guilds to battle for control and earn a unique reward.

šŸ•— Takes place twice a week at 8:00 PM

ā±ļø Duration: 30 Minutes

šŸ† The winning guild receives a special buff after the war ends

šŸ—”ļø BossLand​

BossLand runs daily at 7:00 AM, 2:00 PM, 7:00 PM, and 2:00 AM, created for players who enjoy PvP and want to compete for rare bosses and loot.

ā° Each session lasts 1 hour, after which players are automatically recalled to the Town

šŸ’€ Only high-tier bosses spawn here with unique and valuable drops

āš”ļø Full PvP is enabled — enter at your own risk

šŸ‰ Legendary Bosses​

There are five powerful Legendary Bosses that spawn randomly in caves, using dynamic respawn timers to prevent top players from camping them.
The LegendaryBoss not spawning on any KR's as most of is a small Room.

šŸ“¢ When a boss spawns, a global shout alerts the entire server to prepare for battle

šŸ’„ These bosses deal high damage and have huge health pools, requiring a group effort to take down

šŸŽ They drop some of the best items in the game

If a boss is not defeated before its next respawn, the server will shout again, including the map name and coordinates, letting players know the boss is still alive and waiting.

These bosses are built for high-end players and large guilds, delivering an exciting challenge and top-tier rewards.

šŸ‘‘ Weekly OverLord Event​

The mighty OverLord spawns every Friday at 6:00 PM, bringing a massive challenge and exclusive high-tier rewards.

🧠 Features an advanced AI that prevents luring far from his area or abusing walls

šŸ’¢ Deals huge damage, has massive HP, and requires a large, well-coordinated group to defeat

🩸 He will not heal as long as he's being poisoned or attacked

šŸ›”ļø Avoid using breakable gear — the battle will be tough

šŸ“¢ A global announcement alerts all players when he spawns

ā±ļø If not killed within 6 hours, the OverLord will despawn

This event is built for serious guilds and experienced players ready for an epic weekly showdown. Only the strongest will stand a chance — and be rewarded for it.


I’ll be posting the QoL changes in a separate comment, since they won’t all fit in a single thread. ;(​

Thanks for watching, there’s plenty more to come! I’ll keep introducing new features as time allows. Stay tuned!

 
IP Address
127.0.0.1
Language
English,Polish,Spanish,Chinese,Arabic.
Server Type/Files
Crystal
EXP Rates
Medium
Direct Download Links
https://mir2server.com/Launcher/Hurricane%20Revival.rar
Last edited:

Hurricane

LOM2 - Code Services
Dedicated Member
Hurricane
Game Master
Oct 25, 2018
610
1
484
105

-Patch Notes 4.8-


--Gold Altar System Changes--
  • The Gold Altar buff is now account wide and shared across all characters on the same account (a QOL change for players who use multiple characters on same account(

  • Reworked the Gold Altar ranking slots to be more fair:
  • Ranks 1–2: King/Queen
  • Ranks 3–4: Prince/Princess
  • Ranks 5–6: Duke/Duchess
  • Ranks 7–10: Squire/Lady

--Improved Client Side FPS System--
  • Completely reworked the FPS system for the client, providing a smoother gameplay experience with no FPS drops, lag, or input delays.

  • The client now detects the player’s screen refresh rate and automatically matches the FPS when FPSCAP = false, preventing unnecessarily high FPS numbers with no benefit.

  • When FPSCAP = true, the FPS is capped at 60 by default.
Both options are fully functional, choose the one that works best for your setup for a stable, lag free experience.

--Item Fusion System Tweaks--

  • Required items preview: The fusion grid now shows gray placeholders for how many matching items you need (e.g. 2 for +1, 3 for +2). They turn to normal when you place the correct item in that slot.

  • Auto placement: Materials you put into the fusion grid are placed in the first free slot (top-left then in order). You can drop on any cell and it will still go to the correct slot.

  • Leftover materials: If you use more than needed (e.g. 5 when 3 are required) the extras are moved to fill the first slots so there are no gaps.

  • Stability: Fixed a error that could occur when opening or using Item Fusion in some situations.

--Other Changes--
  • Hovering over blue dots (group members) on the big map now shows the player's name.
  • Increased certain stat caps in the RG system.
  • Fixed the 2 step lag on Heroes and Monsters.
  • When a hero dies and drops an item, the owner is now notified of the dropped item and its exact location.
  • Applied Fix to the BurningSword invisible damage (looking to hear more feedback)
  • Slightly Increased DoubleShot Damage PvP Side.
  • Increased and corrected some Hurricane items stats.
  • Changed the LMS sign-up NPC location to prevent it from being hidden by the Christmas Tree NPC.
  • Reworked the armour shape and effect display system for Assassins and Archers. All items should now display correctly on the character page and player models, with no missing effects or visual inconsistencies.
  • Fixed a minor issue that could cause the ranking system to refresh incorrectly for players changed their class.
 

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šŸŽŠ 6 Months of Power & Progress šŸŽŠ

Six months later, the server stands stronger than expected, shaped by constant updates, active players and a community that never quit.

A huge thank you to the amazing loyal players and everyone who has supported the server on this journey. You are the reason this project keeps moving forward. ā¤ļøšŸ™

And because milestones should be celebrated properly…

**šŸŽ 6-Month Anniversary Event**

__For a limited time only:__

**šŸ—“ļø Sunday & Monday**
- šŸ’Ž 50% GG Bonus
- ⚔ +20% EXP
- šŸ’° +10% Gold Rate
- šŸŽÆ +10% Drop Rate
 

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Patch Notes 4.9​


**--Catch-Up System Update--**​

  • - New characters now start at Level 70. Any existing character below this level will be automatically raised to Level 70 upon login.
  • - New characters now start with RG Level 300. Any existing character below this level will be automatically raised to RG Level 300 and will receive the missing points upon login.
  • - New characters now start with Level 70 gear to help newcomers catch up and make progression easier.
  • - New characters now start with Lv 70 Shield and Medal.
  • - New characters now begin with Storyline Quests and BeastBounty Quests automatically completed and receive free stats: 35–35 AC & MAC and 32–32 DC, MC and SC.
  • - New characters can now obtain (M) Rocks for free from the Starter Box.
  • - Reworked drop rates for Level 70–100 items, making them easier to obtain to help new players catch up.
  • - Hunting Cave (L) has been fully removed from the Teleport Stone, as players now start at level 70 and no longer need to visit the caves listed there.

**-EXP Table Adjustments-**​

__EXP requirements reduced to improve progression speed:__
  • - Levels 70–90: āˆ’50% EXP
  • - Levels 91–100: āˆ’40% EXP
  • - Levels 101–110: āˆ’30% EXP
  • - Levels 111–120: āˆ’20% EXP

**- New Skills For Each Class-**​

  • - Warrior (BlazingSword):Hits a single target, potentially slowing them. The chance and duration of the Slow grow with skill level and your Freezing stat.
  • - Wizard (WizardBarrier):Create a protective barrier that blocks all damage from monsters and players while it’s active. Duration increases with skill level.
  • - Taoist (SpiritRain): Place a spirit rain at a target location. It lasts for a short time and periodically heals you and nearby friendly players and heroes.
  • - Assassin (DarkChains): Release dark chains around you and damaging nearby enemies. If you’re higher level, you can push them back. Has a chance to apply Slow.
  • - Archer (TripleShot): Fire three arrows at your target, hitting them multiple times in rapid succession. Uses 3 arrows per cast.
Warrior.gif











**-Gold Altar Changes-**​

  • - Donations are account wide – Gold donated by any character on an account is added to that account’s Gold Altar total (the character that holds the rank). No more split totals per character.
  • - Best rank applies to the whole account – If the account has several chars on the ranking, everyone on that account gets the buff for the highest rank (e.g. Prince) not the lower one (e.g. Squire).
  • - Donation announcements – The global message now uses the name of the character that holds the rank (primary char) not the character that Donated.



**-Challenge Room Update-**​

The Challenge Room has been updated with stronger bosses and better drops. This is not meant to punish newcomers.
The Challenge Room is always designed for top end players to have a daily challenge, not for beginners.

With the recent updates for new players, including easier progression, free bosses, and accessible areas, there’s plenty for newcomers to do. They will still have many options and don’t need to worry about the Challenge Room being ā€œtoo hardā€ for them.

Hopefully this clears things up, because I don’t want to argue about it further.

  • - Updated Challenge Room Bosses to higher ones and better drop files.
  • - Updated Challenge Room Reward 300 with (H)HeavenBox and InfusionScroll.
  • - Removed BDD Bosses from the Challenge Room as they're revamped and no longer can be killed by 1 player.

**--Other Changes--**​

  • - The Christmas event has been fully removed from the server, as it had been active for a long time and is no longer needed due to recent improvements to the catch-up mechanics.

  • - Added ShardBox and RockBox (Holy) to the Crafting NPC. These items are designed to be more challenging to craft than existing versions. Previous versions remain available at a lower cost. The updated material requirements and costs now match the server’s improved progression.

  • - Reworked the BDD Cave to be playable again for high level players, bringing back the nostalgic experience.

  • - Added one new Special Kit. It is currently very rare to find and its drop rate will increase as the server progresses.

  • - The required level to receive the weekly Discord GameGold changed to level 110.

  • - The required level to use Donate Gold at the Gold Altar has been increased to Level 80.

  • - The required level to enable/disable the Steal EXP system has been increased to Level 80.

  • - Disenchant has been disabled for (M) Rocks and Lv 70 Items since they're used for the starter characters.

  • - Increased the number of preset slots for RG profiles from 3 to 10.

  • - Corrected Min MC on the (H)HeavenWheel.

  • - Increased the gold cost for certain crafting items, as these values had not been updated since day one and the server is now six months old.

  • - Removed Global Shout from the Divine Inferno Box, as it is no longer classified as a rare item.

  • - Salvage Potion now notifies players when it expires, helping them avoid dying to bosses and losing stones or breakable items.

  • - Disabled Ability to mail "RandomTeleport, TownTeleport and HP/MP Potions"

 

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šŸŒ™ Ramadan Blessing Event šŸŒ™

To celebrate the holy month of Ramadan, a special temporary buff is now available for all players!

By using the command @RamadanBuff, you will receive:

  • ✨ EXP +40%
  • šŸ’Ž Drop Rate +25%
  • šŸ’° Gold +50%
  • ā³ Duration: 2 Hours

āš ļø Important Notice:​


  • This buff does NOT stack with any other EXP/Drop/Gold potions or buffs.
  • Please make sure you are not using any other boost items before claiming it.
  • I will not refund any lost EXP or Drop potions if you use them together by mistake. Consider this your warning.

Enjoy the event and make the most of your time ingame!
Ramadan Mubarak to everyone šŸŒ™āœØ
 

Hurricane

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-Patch Notes 5.0-​



**-Progress System Major Update-**​

The Progress System has been fully reworked and improved to provide a much better experience.
New tasks have been added with better rewards for all players, including those with bad RNG luck.

Task descriptions are now clearer, and the UI has been designed to be cleaner and easier to use.
Instead of the old @progress command, the new interface shows all task details with reward names and images, making it look and feel much better than before.
You can track your progress by pressing M or typing @progress to open the Progress System interface.

  • - New UI displaying all tasks and info.
  • - New Monster Tasks.
  • - New Sub Bosses Tasks.
  • - New Bosses Tasks.
  • - New Weekly Raid Boss Rewards.
  • - New Challenge Room Rewards.
  • - Weekly Raid Boss and Challenge Room now display on this UI and shows full info about them.
  • - All tasks can be modified and new tasks can be added live without requiring a server reboot.

Progress System.png

**-Other Changes-**​

  • - Gold Overflow: Fixed a bug where players near the gold cap could have their bag gold overflow and wrap to a low value when receiving large amounts of gold, causing sudden drops from billions to a few million.

  • - Gold Distribution Improvements: Improved group gold splitting so that when one member is at or near the gold cap, any excess gold is now correctly redistributed to other eligible group members.

  • - Fixed guild storage freezing when opening storage for guilds with many stored items.

  • - Updated Legendary Bosses and Weekly Boss drop files with better drops.

  • - Fixed completed normal quests disappearing when another character on the same account handed in the same quests. Hand in now only affects the character who hands in, other characters keep their own quest progress.

  • - Fixed displacement when using FlashDash while running (client/server position sync).

  • - Heroes no longer can learn the new skills and the learned ones can't be used either (Live Change)

  • - New Skills can now be stacked up to 1k (live Change)

  • - Added Some new Gameshop potions for Gold and GameGold (Live Change)

  • - Removed Luck Stat from EmberHeartNecklace as it was added by accident (Live Change)

  • - Corrected the maximum cap of Freezing and Poison stats to 20 on the Hero Stats page (Live change)
 

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-Patch Notes 5.1-​


# -Hunting Log System-​

The Hunting Log is a permanent progression system where players hunt specific monsters to earn stat rewards. Progress is tracked per monster and rewards are granted automatically upon completion. All data is **account-bound**, meaning it is shared across all characters on the same account.
Open the Hunting Log UI using the ingame keybind (CTRL + Q) or type @HuntingLog.

## How It Works
1. **Open the Hunting Log** to view all available tasks organized by categories.
2. **Select a task** to see details: monster name, level, your progress (kills / damage dealt / damage taken / deaths) and the stat reward.
3. **Hunt the target monster** – kills are counted automatically when you defeat the monster.
4. **Complete the task** – when you reach the required kill count, you receive the stat reward instantly and a system message confirms completion.
5. **Cumulative rewards** – each completed task adds to your total stat bonuses permanently (account-wide).

### Tracked Stats Per Monster

- **Kills** – Number of monsters defeated
- **Damage Dealt** – Total damage you dealt to that monster type
- **Damage Taken** – Total damage you received from that monster type
- **Deaths** – Number of times you died to that monster type

## Task Completion & Rewards

- Completion is based **only on kill count** – you must reach the required number of kills.
- **Stat rewards** are applied immediately upon completion and persist across logins.
- Rewards are **permanent** – once earned, they remain on your account.
- Hover over **"Total Gained Stats"** in the Hunting Log dialog to see a breakdown of all stat bonuses from completed tasks.



# UI Update — Menu & Ranking

The Menu and Ranking dialogs have been fully redesigned with a modern look, cleaner layout, and improved usability.


**Menu**

- New dark theme with brown/gold styling for a consistent UI

- Organized sections for easier navigation (Game, Tools, Systems, Companions, Social)

- Better keybind hints now show full shortcuts.

- Improved translations with proper fallback text.

- Smooth slide-in animation when opening the menu

- F12 shortcut to open the menu (configurable in Key Binds)


**Ranking**
- New Rankings for Hunting Log,Progress, Power Infusion, PVE And PVP Kill and Death counts, Reworked Hero Rankings.

- Class tabs for Warrior, Wizard, Taoist, Assassin and Archer.

- Improved ranking list with clearer rows and highlights.

- Category dropdown for switching ranking types.

- Custom styled scrollbar and cleaner column layout.



**-Other Changes-**
- Overlord now guarantees an EmberHeartBox as a 1/1 drop, making the fights over it worthwhile.

- Reverted FlashDash changes on the previous Patch.

- If the server closes the connection while connecting on the login screen, the client will retry automatically instead of staying stuck.
 

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Tao Pets Buff
All Tao pets have received a solid buff to their attack and defense. However, keep in mind that they are not meant to tank or defeat top-tier bosses on their own. They are not intended to replace the player’s role. Tao pets are designed to assist you during fights and help you kill bosses, but you should not expect them to do the player's job. They are a support tool, not a main damage dealer or tank.
 
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Hunting Log System changes​


The Hunting Log system kill counts have been reviewed, and several tasks have been reduced. These changes take effect in real time. For example, if you were previously at 20% progress, you may now see it jump to 30–40%, depending on how much the requirement was reduced.
 

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Group & Battle Area Cave Revamp
All Group Caves and Battle Area caves have been fully revamped and rebalanced. Monster Health, Damage, and Drop Tables have been reworked to provide better progression and improved drop chances. I will continue monitoring these changes closely and apply further adjustments quickly if needed. Feedback is always welcome.

New Trophies Added
Several new Trophies have been introduced, offering stronger and more balanced stats. These can now drop from the revamped caves and top-tier bosses.
 

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Hunting Log System Tweak
The required kill count for certain Sub Bosses and Bosses has been reduced on some tasks. These changes take effect in real time. Please reopen your dialog to see the updated values.
 

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  • Added a Life Steal label and value to the Character Dialog Stats Page, showing the total Life Steal stat you got, will apply on the next reboot.
 
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šŸŒ™ Ramadan Blessing Event is Back šŸŒ™

To celebrate the holy month of Ramadan, a special temporary buff is now available for all players!

By using the command @RamadanBuff, you will receive:

✨ EXP +40%
šŸ’Ž Drop Rate +25%
šŸ’° Gold +50%
ā³ Duration: 2 Hours

āš ļø Important Notice:

This buff does NOT stack with any other EXP/Drop/Gold potions or buffs.

Please make sure you are not using any other boost items before claiming it.

I will not refund any lost EXP or Drop potions if you use them together by mistake. Consider this your warning.

Enjoy the event and make the most of your time ingame!
Ramadan Mubarak to everyone šŸŒ™āœØ
 

Hurricane

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šŸ† Tournament System​

I'm introducing a brand new Tournament System to the server, designed to deliver a competitive and structured PvP experience.

Join scheduled tournaments, fight through brackets, and earn GameGold rewards based on your final placement.


šŸ“… Event Schedule & Notes​

Registration is currently open and will stay open until the 29th.
The first tournament will take place on the 29th at 8PM UK time (Server Time).
Make sure you’re online in time to join the battle and have some fun.

All players will have equal stats inside the tournament to keep things fair.
It doesn’t matter what level or gear you have — everyone will be balanced the same.

This is designed for everyone to join and enjoy, not just top end players only.


Rewards​


Total: 10,000 GameGold
  • 1st: 5,000
  • 2nd: 3,000
  • 3rd: 2,000

Rewards are given once the tournament ends.


How it works​

  • You register from the Tournament window when it’s open, can open the Register tab from Menu > Tournament
  • Only 1 character per account can join
  • Once it starts, players get matched randomly
  • Lose = out, win = move on
  • If you disconnect or leave, you lose your match
  • For the final stage, if 3 players are left, it’ll switch to a small round robin to decide the winner.


Spectator​


  • You can watch everything live from the Battle Board:
  • Current fight
  • Next fight
  • Full bracket
  • Who’s out / who’s still in


Important​


  • On tournament day:
  • SabukWall disabled
  • OverLord boss disabled

So the focus stays on the event.

Notes​

This is the first version of the system (Beta) so i’ll be keeping an eye on it and making adjustments if needed.

 

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  • Buffed Champion trophy stats to keep inline with recent changes.
  • Disabled Blink teleporting from safezones to outside to stop griefing and preserve fair PvP for next reboot.
  • Fixed the Knights Boss HP, as it was not properly updated in line with the other bosses.
 

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šŸŒ™ Eid Celebration Event šŸŒ™

To celebrate Eid, a special temporary buff is now available for all players, join the festivities and boost your progress!

By using the command @EidBuff, you will receive:

✨ EXP +40%
šŸ’Ž Drop Rate +25%
šŸ’° Gold +50%
ā³ Duration: 2 Hours

āš ļø Important Notice:

- This buff does NOT stack with any other EXP/Drop/Gold potions or buffs.

- Please make sure you are not using any other boost items before claiming it.

- No refunds will be given for lost EXP or Drop potions if used together by mistake, consider this your warning.

Enjoy the event, have fun, and make the most of your time ingame!
Eid Mubarak to everyone šŸŒ™āœØ
 

Hurricane

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Don’t miss out on the Tournament!​

This is your chance to jump into some exciting 1v1 PvP while everyone watches, great fights, great atmosphere, and a solid opportunity to win some decent GG rewards.

To register: Press F12 to open Menu → Tournament → Register
You can also check all the details and view the list of registered players there.

1774471561535.png 1774471570440.png
 
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šŸ† Tournament Update – 1 Day Delay​


The tournament has been delayed by 1 day and will now take place tomorrow at the same time.

ā³ Registration is still OPEN and will remain available for the next 4 hours only.

This is a great chance for anyone who missed registration earlier, don’t miss it again.

Everything else remains the same:
• Equalized stats for fair PvP
• Bracket based matches
• GameGold rewards for top 3

Make sure to register in time and be ready for the battle tomorrow āš”ļø
 
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Patch Notes 5.3​

Server time corrected
  • Fixed issues caused by the recent hour/time change.
  • All time based systems should now work correctly as intended.
EXP & Progression Rebalance
Reworked high level progression to improve pacing and reduce grind fatigue. EXP Curve Adjustments
  • Level 70 → 100
EXP requirements reduced by 70%
  • Level 100 → 110
EXP requirements reduced by 60%
  • Level 110 → 120
EXP requirements reduced by 50%
  • Start RG level is now 500 (previously 300) Helps new players catch up faster and integrate into mid game content more smoothly.

Drop Rate Improvements

Hunting is now more rewarding and consistent, Reduced grind while maintaining progression balance
  • Infusion Scroll Drop rates increased by 50% across all caves.
  • Increased Items drop rates by 35% across all caves.


Combat & Hunting Improvements​

  • Bosses / Sub-bosses HP and damage significantly reduced, Designed to make solo hunting more viable, fun and efficient.
  • Level 70 → 100 Monsters Overall monster damage reduced, Smoother and less punishing progression for newcomers.

Hunting Log Adjustments

  • All Hunting Log task kill requirements reduced by 40%
  • This change applies to all accounts and characters
  • Designed to make task completion faster, more enjoyable, and less grind-heavy

Skill Balance (PvE) FlameDisruptor, DoubleShot and SoulFireBall
  • Damage increased in PvE, Aimed at improving ranged class performance on hunts.

GameShop Changes

A major overhaul to improve value, remove outdated items, and make progression more accessible. Removed Items
  • 10% EXP Potions
  • Quest Boost x2
  • Gold Potion (15%)
  • Low tier Pads
  • Low tier Mounts
Price Reductions
  • All Creature Eggs Gold price reduced by 70%
  • All Pads Gold price reduced by 50% – 60%
  • Mounts (remaining) Prices reduced by 50% – 60%
  • All Buffs Prices reduced by 60%
  • All Hero related items Prices reduced by 80% – 90%
 
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