- Jun 7, 2019
- 15
- 5
- 14
Here's my first 'venting' on this server as I lost 6~ Mill golds learning this particular 'shitty' game logic. 
Look everyone at the following 'shitty' game code
. It is what is executed when you double click on 30/30 pages ...
https://github.com/Suprcode/mir3-zircon/blob/master/Server/Models/PlayerObject.cs#L6454
https://github.com/Suprcode/mir3-zircon/blob/master/Server/Envir/SEnvir.cs#L1775
.. uniformly distributed between 0 to 95 pages. Oh ... +5 pages, so generous of you !!!
'Parts' make sense for items and it's actually fun collecting and eventually get rewarded. But for Books, where 'duration' are 'pages', it's basically a scam. Imagine collecting '30 parts' and you get 5/100 ... that's totally logical.
This 'randomness' also make 'books' having 'double gambling' (double uncertainty) mechanism: 1) creating from parts, 2) 'learning'.
Which makes 'book parts' worthless and '90+/100' extremely valuable. People are selling 'book parts' today because they are dummies like me who bought them.
I would suggest the following ...
1) /100 parts for all books.
2) Let player 'create' books exactly out of number of collected parts (ex: 30/100)
and, let player gamble during the 'learning phase'.
As of now, I'm not buying any more 'shitty' book parts, but I will continue to sell them to other dummies also
Thanks for listening !
Look everyone at the following 'shitty' game code
https://github.com/Suprcode/mir3-zircon/blob/master/Server/Models/PlayerObject.cs#L6454
https://github.com/Suprcode/mir3-zircon/blob/master/Server/Envir/SEnvir.cs#L1775
C#:
case ItemType.Book:
item.CurrentDurability = Random.Next(96) + 5; //0~95 + 5
break;
.. uniformly distributed between 0 to 95 pages. Oh ... +5 pages, so generous of you !!!
'Parts' make sense for items and it's actually fun collecting and eventually get rewarded. But for Books, where 'duration' are 'pages', it's basically a scam. Imagine collecting '30 parts' and you get 5/100 ... that's totally logical.
This 'randomness' also make 'books' having 'double gambling' (double uncertainty) mechanism: 1) creating from parts, 2) 'learning'.
Which makes 'book parts' worthless and '90+/100' extremely valuable. People are selling 'book parts' today because they are dummies like me who bought them.
I would suggest the following ...
1) /100 parts for all books.
2) Let player 'create' books exactly out of number of collected parts (ex: 30/100)
and, let player gamble during the 'learning phase'.
As of now, I'm not buying any more 'shitty' book parts, but I will continue to sell them to other dummies also
Thanks for listening !
Last edited:
