Idea for energyshield

BurnThings

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Jan 30, 2017
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Personally I think it will be OP, especially when it is leveled. Might be wrong, but we'll see.

My idea is a 5-10% chance for player to die and be instantly revived on full hp. So in a fight you still drop but shouldn't be revived low enough for the double kill.
 

ibby

I'm a massive prick
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Jan 10, 2017
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Personally I think it will be OP, especially when it is leveled. Might be wrong, but we'll see.

My idea is a 5-10% chance for player to die and be instantly revived on full hp. So in a fight you still drop but shouldn't be revived low enough for the double kill.

thats the thing, when they die, it jumps their health and takes the sheild off, so no double deaths, call it extra hp maybe? idk tho............................
 
Last edited:

aRKY

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Jul 31, 2009
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Or let it be how the skill has been where it gives us a shield........ maybe look at duration etc but why change the skill...
 

Adv

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Feb 13, 2014
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Shouldn't res on death imo. Should just be a temporary shield. Like it's name suggests.


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Lionsm!ght

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Aug 28, 2015
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Shouldn't res on death imo. Should just be a temporary shield. Like it's name suggests.


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It's been done like celestial light on mir3 but can cast on others and has a cooldown.

Pretty good spell