Idea to help people reach now cave levels

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Vagrant

Golden Oldie
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Jul 13, 2004
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You do know this more exp talk makes some people not play because the exp will be increased?:P, i would say less posting and more getting it in the game ;)
 

Babyhack

Devilsoul Owner
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Feb 4, 2004
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I get that and they're both good things.

My question was why aren't getting people below level A a few (or a lot of) % retroactively if you decide to change the exp/time required to level to A, same as those over 44 will be getting?

The exp required per level below 44 is fine as it is and does not need to be changed.
The exp from 43-44 is 50000000 - 160000000

This jump in exp (soft cap) needs to adjusted

The exp required below these level are fine, the exp required above these level needs to be looked at

BH
 

Flump

Dedicated Member
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Jun 2, 2014
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The exp required per level below 44 is fine as it is and does not need to be changed.The exp from 43-44 is 50000000 - 160000000This jump in exp (soft cap) needs to adjustedThe exp required below these level are fine, the exp required above these level needs to be looked atBH
Hey BH. Just been reading the countless moan posts on the forum and just wanted to say hold on tight. It's reminiscent of any MMO forum where most people post because they have a complaint in some shape or form. It's no surprise that people aren't coming on the forum to simply say "there's no problems in my opinion" but I thought I might as well come and share my thoughts on this issue. I'm lvl 35 atm, I have a full time job (yep, I too am no longer 18 and have nothing to do all day) and I've found the leveling curve just fine. If I want to dedicate 8+ hours to the game at a time I can polish off a good chunk of exp - otherwise if I want to go on a guild hunt to a cave for a couple of hours, my bar is still in a noticeably different place then from the start (albeit single figures but nice to see it's not crept up 0.4%! Was the grind boring for me? Well I play an archer and so generally I have no space to complain, and rightly so. At times it's been tedious to single target monsters (I still strongly believe that warriors and wizards have so much fun grouping up loads of monster!) but I could be playing a tao so I'm not gonna sit here and say it's been a tough experience. Do I think the exp should be increased pre 35? Yeah I do. I think if you fine tune it and do it in the right away, condensing the grind from 1-35 from 50 hours to 30 hours is NOT going to be game changing, and is NOT going to discredit any higher levels (because let's be honest, the grind from 35-42 takes arguably as long and is a LOT more fun as you have more flexibility over where you can and also what you can do when you're not levelling).If players are going to take the stance of "Well when I played it wasn't like that" then they need to leave the server tonight because what on earth is the point in patching and updating an MMO if you're scared of change? If you want a game that doesn't change, go and buy a GameBoy and play Tetris. Look at World of Warcraft, you'd dedicate hours of multi-party raid hours into getting one item and *pop*.. new expansion. Oh look this quest reward for killing 10 wolves has given me a huge upgrade.. and everyone else.It happens.Oh and one last point for BH. Please don't let the repetitive questions get to you - sounds to me like people can't read the existing posts and so I'd recommend typing up a message that you can simply copy and paste as a response.
 

lancelot1

Golden Oldie
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Sep 26, 2007
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The exp required per level below 44 is fine as it is and does not need to be changed.
The exp from 43-44 is 50000000 - 160000000

This jump in exp (soft cap) needs to adjusted

The exp required below these level are fine, the exp required above these level needs to be looked at

BH
I didn't say it's not fine, but you _are_ planning on making 1-35 or 1-40 take 33% less time/mobs/what have you. I was asking if people below 35 or 40 will also be getting a % or level boost, like those above 44 are, or if you're going ahead with the 1.5x buff if you're below level X.

Edit: I wasn't saying that I'm unhappy that it's changing and I'm not upset that it would be easier for someone starting after the change to get to 35.

I just don't get why, if you're changing both at the same time or within a short span of one another, they're not changing them in the same way - with those already past the hop getting some %/levels retroactively. Not that all the exp gained from 1 to 33 being reduced by 20% would make much of a difference to someone who's 38 now.
 
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blink

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Jan 1, 2014
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It wasnt the exp or the grind that made people drift away
It was
the drop files that werent tested properly before launch Frozen boss for example THIS IS BIGGEST REASON
the caves that werent tested properly before launch Lost Ship Jinchon arent right for the player base No one goes there or can go there
the chopping and changing, Collosus got reduced stats then upped then reduced again now its up again
If you didnt want people going there you could have help them back as New Content Patch and got them right. Before 2.0
Sabuk Wall changes capped income Stupid free for all idea No discount for owners
Wizards
Changes to TDB changes to sins changes to archers
Listening to the people who think pvp is THE most important part of Mir. It isnt the reason why about 2/3 or more of teh players play. Fighting for a boss for your guild isnt the same as pvp team work changes everything so stop listening to them. THIS SECOND BIGGEST REASON being pk just for fun by a slap happy wannabee notorious isnt fun.
Now there changes to the dark armours and changes to tiger necks and crafting skills.
Its all this changing stuff because you didnt think about it that pees ppl off. Or you U turn because loud pvp ppl shout a lot.

Now you want to craft skills. FFS WAIT until the changed drop files have had a chance to take effect. Dont even start working on this for a couple of months.
I really dont want to see every wiz with FF and every tao with pf and curse while all teh archers have AB and sins with shadow step and dark body
warras with profield and rage and LR. Not until long after the 2.0 maps are here.
 

Jicaa

Pooslice
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Jul 9, 2003
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Now you want to craft skills. FFS WAIT until the changed drop files have had a chance to take effect. Dont even start working on this for a couple of months.
I really dont want to see every wiz with FF and every tao with pf and curse while all teh archers have AB and sins with shadow step and dark body
warras with profield and rage and LR. Not until long after the 2.0 maps are here.

1. We all don't know how strong certain spells are yet, as no one has them.

2. They haven't even stated how long it will take to gather stuff to craft these books, it could take months just collecting to make 1 book.
 

lancelot1

Golden Oldie
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Sep 26, 2007
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What's the problem if everyone has all the skills and has fun playing?

Isn't it easier to balance the game (and more fun) when everyone can play their characters to their full potential, being limited only by gear and personal skill?
 

blink

Dedicated Member
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Jan 1, 2014
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Stuff like exp boosts for new players have to be added to all server at a certain point in order to gain new player and bring back old ones.
If I was a new players starting now I would find it vary hard to motivate myself to catch up with the player base.

BH

Doubt new players. You might tempt some of the old ones back if you tell them that the drop files have been completely changed. If you dont keep changing everything because a handful of people keep going on about it and if you had tested everything properly.
Also if you can convince them that you have banned a lot of the cheats. No one cba to play if they stand no chance of catching up or getting a boss.

As you say giving returness a boost of some kind might help. One server gave returners a some special items or a weap cant remember exactly how it worked. Account had to have been inactive for x weeks and above a certain level. And they got a voucher for a nice set of items or whatever it was that expired after a month.

---------- Post Merged at 05:51 PM ---------- Previous Post was at 05:42 PM ----------

What's the problem if everyone has all the skills and has fun playing?

Isn't it easier to balance the game (and more fun) when everyone can play their characters to their full potential, being limited only by gear and personal skill?

As someone else pointed out. Balance the game now and it changes once everyone gets a few levels higher and changes kit and gets a new skill
Then you have to balance it again and again and again. Which never happned on any server I played.
Playing to your characters full potential. What does that even mean?
At any level with the skills you have and the kit you have going to the hardest cave you can survive solo is playing to your characters full potential isnt it?
Going with a group changes it and who is in the group changes everything again.
 

The NightAngel

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Feb 8, 2014
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I dont like the idea of changing the exp tables at all.

People that leveld knew what they were getting into, done it for their own benefit shouldnt get a "backlog" of levels imo.

Just like you spend 40mill on a book then the drop cjances are increased, you dont compensate the person that bought the book for their "wasted money/time" because they knew what they were getting into.

Change the tables fine but everyone should stay on their current %
 

lancelot1

Golden Oldie
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Sep 26, 2007
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As someone else pointed out. Balance the game now and it changes once everyone gets a few levels higher and changes kit and gets a new skill
Then you have to balance it again and again and again. Which never happned on any server I played.
Playing to your characters full potential. What does that even mean?
At any level with the skills you have and the kit you have going to the hardest cave you can survive solo is playing to your characters full potential isnt it?
Going with a group changes it and who is in the group changes everything again.
The full potential of their class, which is not unlocked until you have all skills.

Also, it's senseless to balance right before introducing potentially game-changing abilities. That's like Blizzard doing a huge balance patch one month before they release a new expansion, which changes everything.

Well... that escalated quickly
Dude, what? We're being polite to one another :eek:

Go read other threads to see sudden violent escalations.
 

Aluvian

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Aug 28, 2013
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As much as I like that idea, it is a little crazy. What if Brazil go on to win their next game by scoring 5 goals and then 3 in the on after that. That is 8 x 3 hour exp buffs (if I am reading you post right) so that's a 24 hour buff not taking into account knockout stages and England goals.

My idea is below and I have already started on it.

On some maps (leveling maps) ie Oma cave, Mines, Insect cave, PSC if a player is less then level 35 or 40 then the exp they gain is 1.50

I have also stated looking into adjusting exp required after 43/44. Yes so players will jump a little (they have gained the exp anyway) but other players will not hit the wall meaning they can just level away. Still need to talk to Sam about adjusting exp

BH

You say you have already started on the 1.50 levelling maps, are any of these active ingame already as i'm planning on coming back as soon as they land
 

Exwizz

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Feb 1, 2010
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The higher level caves exp needs sorted, even if we smash through the mobs in full groups we're killing for 900 exp per mob.