- Aug 26, 2009
- 40
- 18
- 35
A couple of months ago, I posted an old Unity video of Mir, and it got me interested in trying something again. I remembered the Mir mobile game from a few years back and wanted to create something similar but much more indepth and for desktop. The game is ment to be an idle game set and forget *at later levels* it's a bit more invovled lower levels.
Systems in place to create any item within seconds.
With everything in place, I can build a full dungeon (mobs, loot, animations, Quests, etc.) in a few hours.
I only have a few idle Armour and weapon animations in atm, the offsets are a real pain.
Save/Load System – Save works fine; loading only happens at the start. Absolute nightmare handling upgraded gear, skills, and quests—if I had a 12-bore, it would’ve been used.
Storage – Drag & drop isn’t working yet, only right-click. (Again, 12-bore.)
Shop – Just basic items for now. Not sure what I want here yet, but I’ll be reworking it later.
Crafting – Requires 3 Bio 1 items to craft something. Also allows combining 3 of the same item. Likely to be used more later—just wanted the system in place.
Quest NPCs – Accept, hand in, etc.
Sign System – Not working yet; planning to use it for in-game info.
Character Panel – Drag & drop, double-click, stats, skills.
Fencing and Slaying skills work.
Current Progress
The game currently goes up to Deadmine and around level 20 when all quests are complete.Systems in place to create any item within seconds.
With everything in place, I can build a full dungeon (mobs, loot, animations, Quests, etc.) in a few hours.
I only have a few idle Armour and weapon animations in atm, the offsets are a real pain.
Features
Save/Load System – Save works fine; loading only happens at the start. Absolute nightmare handling upgraded gear, skills, and quests—if I had a 12-bore, it would’ve been used.
Storage – Drag & drop isn’t working yet, only right-click. (Again, 12-bore.)
Shop – Just basic items for now. Not sure what I want here yet, but I’ll be reworking it later.
Crafting – Requires 3 Bio 1 items to craft something. Also allows combining 3 of the same item. Likely to be used more later—just wanted the system in place.
Quest NPCs – Accept, hand in, etc.
Sign System – Not working yet; planning to use it for in-game info.
Character Panel – Drag & drop, double-click, stats, skills.
Fencing and Slaying skills work.
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