- Jul 4, 2026
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OFFICIAL LAUNCH 07.08.2026 6:00PM UTC
- IP address 51.83.199.169
- Server Type Zircon
- Host Machine stats & Internet stats : 8vCores 24GB RAM 3Gbps
- Exp Rates Custom low/med
- Starting Level - 1 lvl
- Starting Gold - 0.
- VirusTotal Check: https://www.virustotal.com/gui/file...34a6035379e00e07d938ee4fda2ef8235e8?nocache=1
- Website and Forum Links: Discord: https://discord.gg/Uhpr4Ucyk
- Gameshop information: Not applicable
- I'd like to be upfront and acknowledge that some of the ideas here were inspired by other servers in the community. All implementation has been built and customised independently, but I genuinely appreciate the work others have put into their projects — it's been a great source of inspiration. Thank you.
- Combat system: Completely redesigned
- All skills scaled separately for PvE and PvP
- Class vs class PvP damage multipliers
- Reworked attack speed + unique cast speed system
- Multi-projectile spells scaling with magic level
- Completely reworked push/crowd control skills
- BOSSES Redesigned - All bosses have new mechanics.
New systems:- Adaptation skill — all classes, point-based progression, trades offense for defense
- Status Boss Window — shows which bosses are alive on each map in real time
- EXP Timer — track your experience rate
- Damage Timer — track your damage output
- Party EXP/DROP system — group experience and drop sharing - increasing with more grp members
- Rebuilt Group Window — now shows member buffs
War system: Completely redesigned- ARAM style War
Quality of life:- Drop Locator with zone/class/level filters
- Performance optimizations throughout
- ...and of course much more, so I warmly invite you to join the Discord—you'll find all the information there. See you there, players!
What is happening right now?- Starting Level - 50lvl
- Starting Gold - 999M.
- ALL SKILLS AND ITEMS TILL LVL 50 IN BAG
Quick update on where things stand!
- Starting Level - 50lvl
- I am currently working on an "instance"—new game content. After obtaining a specific item from a sub-boss (which has a low drop rate), players will be able to enter an enhanced version of the boss for the map where that sub-boss was defeated.
- The PvP balance has largely been tested - the Assassin vs. Taoist and Assassin vs. Wizard matchups still need to be checked. - This will be checked by the end of the week.
- The bosses were tested with a group of three players; all of them are killable. The tests were conducted using level 50 characters equipped with clean level 40 items, top-tier HP potions, and skills at the maximum level 3.
Character PvE balance has been checked for levels 1–35 and everything seems fine. I will aim to balance the 35–50 range so that solo map clear times remain similar.
- I also came to the conclusion that not all the skills will be available right at the start of the game -- so I'll have something to add later on.
- Also this week, I plan to prepare another map and content strictly related to that map.
- Since I want to deliver a well-built server, I have to push back the launch date again. More information on the server status will be available this weekend.
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