IMPERIUM MIR 3 - Upcoming.

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Desolation Mir2 (Med Rate Server)

Karczmarz

LOMCN Leecher
Jul 4, 2026
2
2
3
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OFFICIAL LAUNCH 07.08.2026 6:00PM UTC
  • IP address 51.83.199.169

  • Server Type Zircon

  • Host Machine stats & Internet stats : 8vCores 24GB RAM 3Gbps

  • Exp Rates Custom low/med

  • Starting Level - 1 lvl

  • Starting Gold - 0.

  • VirusTotal Check: https://www.virustotal.com/gui/file...34a6035379e00e07d938ee4fda2ef8235e8?nocache=1

  • Website and Forum Links: Discord: https://discord.gg/Uhpr4Ucyk

  • Gameshop information: Not applicable

  • I'd like to be upfront and acknowledge that some of the ideas here were inspired by other servers in the community. All implementation has been built and customised independently, but I genuinely appreciate the work others have put into their projects — it's been a great source of inspiration. Thank you.

  • Combat system: Completely redesigned
    • All skills scaled separately for PvE and PvP
    • Class vs class PvP damage multipliers
    • Reworked attack speed + unique cast speed system
    • Multi-projectile spells scaling with magic level
    • Completely reworked push/crowd control skills

  • BOSSES Redesigned - All bosses have new mechanics.


  • New systems:
    • Adaptation skill — all classes, point-based progression, trades offense for defense
    • Status Boss Window — shows which bosses are alive on each map in real time
    • EXP Timer — track your experience rate
    • Damage Timer — track your damage output
    • Party EXP/DROP system — group experience and drop sharing - increasing with more grp members
    • Rebuilt Group Window — now shows member buffs

  • War system: Completely redesigned
    • ARAM style War

  • Quality of life:
    • Drop Locator with zone/class/level filters
    • Performance optimizations throughout
  • ...and of course much more, so I warmly invite you to join the Discord—you'll find all the information there. See you there, players!

    What is happening right now?
    • Starting Level - 50lvl

    • Starting Gold - 999M.

    • ALL SKILLS AND ITEMS TILL LVL 50 IN BAG

    Quick update on where things stand!

  • I am currently working on an "instance"—new game content. After obtaining a specific item from a sub-boss (which has a low drop rate), players will be able to enter an enhanced version of the boss for the map where that sub-boss was defeated.

  • The PvP balance has largely been tested - the Assassin vs. Taoist and Assassin vs. Wizard matchups still need to be checked. - This will be checked by the end of the week.

  • The bosses were tested with a group of three players; all of them are killable. The tests were conducted using level 50 characters equipped with clean level 40 items, top-tier HP potions, and skills at the maximum level 3.

    Character PvE balance has been checked for levels 1–35 and everything seems fine. I will aim to balance the 35–50 range so that solo map clear times remain similar.


  • I also came to the conclusion that not all the skills will be available right at the start of the game -- so I'll have something to add later on.

  • Also this week, I plan to prepare another map and content strictly related to that map.

  • Since I want to deliver a well-built server, I have to push back the launch date again. More information on the server status will be available this weekend.
 
Last edited:
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Haku

Loyal Member
Loyal Member
Sep 18, 2005
30
28
95
This sounds Proper. I mean the fact that you reworked / included better CROWD CONTROL means pvp will be amazing. :3