[Important] Guilds / PVP / PVE / Community

Mu online season 21 - grand opening

ipwnu

LOMCN Veteran
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Apr 3, 2015
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Politics has always been a big part of mir and sadly it gets a bit boring. Ww and sd should never of allied at the time they DOMINATED server resulting in thc needing to find there own Allie, problem now is walletwarriors merged into sd and a lot quit so thc now have the numbers advantage but after sd and ww dominated and didn’t show “mercy” as such there is no reason for htc to now.

Can vaguely remember numerous cry more replies and shouts ingame from sd and ww members when the shoe was on the other foot ?.

You say about “making the server your bitch” wallet warriors barely logged off first few weeks of the server when you shot off ahead of everyone several people even booked annual leave for the start of this. Both guilds have plenty of people who don’t work and can mir constantly.

Personal opinion server would of been FAR better for all involved if no one had allied and we had 4 way wars from day one.

Said this on every server iv ever played as this is always the end result.

---------- Post Merged at 10:33 AM ---------- Previous Post was at 10:29 AM ----------

If it’s a 4 way war and one quits it’s still fun. If it’s 2v2 and one quits it’s just a massacre Till other guild can rebuild.
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
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P.s Guild B should be able to have 20 group slots for another advantage of been in a lower capped guild.

P.p.s are NewOrder the guild you want to be blessed with the 5% extra exp from dmw?

You know before WW collapsed, we were going to GIVE Sabuk over to SD for a month for all their help in wars. Maybe you can thank your allies the same way? That's if you manage to hold it got a full month yourselves of course.😂 doubtful.

Just keep using them as the meat shields they are and accept their help in wars, offering them nothing in return. It gives me and excuse to pk them and they are fun to PK since they are low level and don't geek mir like some SD and some THC do.
 

Exwizz

Legend
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Feb 1, 2010
3,257
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Newcastle
whole WW/DD alliance ****ed everything up and forced other guilds to form an alliance to compete..

yet all i see is the THC slander.

if there was no alliances there would be DMW/SW but no need for DMW atm.

just seems funny how WW/SD want caps now after we asked for this months ago, and we got told to make an alliance or two and we did.

and for GeeDee thats rich calling players in THC jobless due to there levels, yet your guild members/allied are all mostly higher levels than THC, most of your higher level's are multi'd and probz most of THC high lvls are multi'd.
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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The above is to get a response from THC so please give me what I want.

woooooo let's go!

Back in the day...when THC was just a newborn guild taking baby steps there was this EVIL and horribly distasteful guild called Wallet Warriors, a guild that appeared to invite anyone who bend the knee. It was obvious that WW's members were for the most part terrible and when I say terrible I mean in both senses of the word in skill and personality and this was made extremely obvious by how often ww were never seen with each other (boss runs and top lvling areas etc) UNLESS they were all commanded to all come Goru, "Tony and Libero are fuking up our top sin's lvling!" (queue 20 ww members who i'm sure had nothing better to do!).

Now any decent person, ANY, knew that Sabuk Wall was handed over to you, it was too early, tempest was broken (confirmed by Jamie a patch later to be broken in war just to add!) (and at that exact moment in time only ww had the ability, thc had a temp wiz logged off at the time) and just simply rng'ing a horn does not mean "oh oh i have no choice but to hand this extremely convienent buff over to you that will benefit you for many MANY weeks". Jamie has a whole host of sh1t he has to get right with his server and for some reason he felt bored/pressured into laying out SW, mkay? amazing if you ask me and I can pull up some theories from the sky as to why that happened.

The behaviour of ww on Zircon discord was a joke and 75% (and i will safely say that) of the members that led to that getting taken down were from ww, some of you were even using it as a guild chat and there was so many inpropriopate and idiot comments from you guys like in Global on a daily basis (granted Hells was a mouthy idiot on global a lot of the time but I'd like to think he was acting like a mirror for you lot).

Basically if there was a reputation meter for WW it would be so sunk your characters models ingame should of been sunk 50% into the floor.

Oh and I'd just like to add u are super lucky that THC's Tao's aren't interested in playing such a dumb idea of a role (2 great tao's quit a month ago, 1 being yours truly!), if they were...you have literally no clue how much stronger thc could of been and how much of a **** block tempest ended up being.

and furthermore what type of person joins a guild called WalletWarrior's, faaaakin disgusting creatures ><
 
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GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
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Ok now that dumb and innacurate post has been semi scanned through - here's the truth.

WW killed every boss we needed to. Some people did take time off work to play, because they know how important the start of the server is (I wasn't one of those, intact I did not play for the first 10 days because I love Christmas time woo). WW got bored of killing the scrub bosses so focused on levelling and allowed the rest of the server to have their fill. WW members were told not to global rant, and if we won a fight we simply said "good fight", however a guild called TKO were the complete opposite, they would spam global and gloat about killing noob players. This caused them a lot of hate and the8r guild quickly realised that they sucked so ran to hells for shelter.

The guild THC was created by Hells and was pretty rubbish until about 5 other guilds merged into them. Even after this merge they still could not beat WW at Sabuk, simply because WW were better players and could no life mir more than even people who were jobless.

To catch up, people cried out for a group hunting zone because they knew that they lacked the discipline to level solo or in small groups and would never catch the WW elite up in levels. Finally Jamie listened, and thus Banyo was born. Now the WW elite had worked hard to get the upper hand, playing for 20 hours a day to keep in front of the scrubs who don't have the patience or the ability to level solo, but banyo threatened to ruin that. Banyo was the best exp in game and suddenly the noob jobless lazy players had a way to catch up with very little effort or hunting ability. This made the WW elite quit the game.

After 3 weeks of the WW elite not playing and banyo levelling making it so that even the laziest of players can get to level 55+ easily, THC finally managed to take Sabuk, from a depleted, bored and uninterested SD guild.


The truth of it is, without Banyo, without Hells, TKO would still be something WW would be scraping off their boots. TKO had to hide behind another guild to stop WW obliterating them at every single fight.

You have to stop and think, if Banyo was not in game, THC members would still be averaging at about level 48. Most of you did your levels in a broken map, and before it was added, you were little more than boys trying to fight men.
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
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Banyo and levelling before it has been broken since day one, exp shouldn’t of been that terrible that you had to solo or duo to actually get anywhere.

It also shouldnt flip to the other extreme where a tao iv been helping took 4 days to get 37 with a lot of help and assistance, to then go banyo for 3 hours and get 43.

It’s the same on every server one guild never logs dominates for a while gets bored and quits, leaving a few other newer guilds to scrap it out.


Call it skill call it discipline, mir is a time sink game no matter how **** you are anyone who can invest many many hours into it will invariably do well.

Used to be based on speed then numbers now it’s levels.

I’d honestly love 4 way guild fights and think it’s only way game will keep being fun
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
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The guild THC was created by Hells and was pretty rubbish until about 5 other guilds merged into them. Even after this merge they still could not beat WW at Sabuk, simply because WW were better players and could no life mir more than even people who were jobless.

I literally stopped reading there, thc was a 1 guild merge I mean just LOOK at the numbers difference at the time with THC vs WW/SD, you could almost fit the whole of THC into a group.

"WW were better players", as i clearly stated in my post which you clearly did not read and understand (just like i'm doing to you, minus the understanding), you guys were the only ones to have tempest which was confirmed broken by the game's master!

done with bullshiter's anyone else from ww/sd want to attempt a stab at me? come on.
 

Lionsm!ght

LOMCN Veteran
Veteran
Aug 28, 2015
540
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whole WW/DD alliance ****ed everything up and forced other guilds to form an alliance to compete..

yet all i see is the THC slander.

if there was no alliances there would be DMW/SW but no need for DMW atm.

just seems funny how WW/SD want caps now after we asked for this months ago, and we got told to make an alliance or two and we did.

and for GeeDee thats rich calling players in THC jobless due to there levels, yet your guild members/allied are all mostly higher levels than THC, most of your higher level's are multi'd and probz most of THC high lvls are multi'd.

Pretty sure the thread starter with the cap suggestion is your guild leader...

SD has around 90 members in the guild (obviously not all of them online at the same time), capping it would cause them to have to kick people. Anyone in SD saying to cap is just bitter at losing the wall. SD already had to kick people when merged with WW which has resulted in NewOrder gaining a lot more members.

The main gripe is you guys have no-one to PvP. That's simply because during english timezone you have THC/SD/NO as the main guilds. You are allied with NewOrder so you could take SW. You must of realised that by doing so will result in less people to PvP/PK.

It all comes down to how you want to play the game. WW/SD realised diplomacy was the best option for how we wanted to play. You guys originally wanted to pk everyone. Once you realised that stopped you taking SW/killing endgame bosses/levelling you changed slightly to team up with some smaller guilds in return for not pking them on sight.

No WW are gone, are SD members are not as active, you have 2 choice. Keep the status quo, allowing you to keep SW and the buffs. Or you break your alliance with NO so you can then PvP/PK them. You cant ally with the 3rd biggest guild and then complain you have no one to fight against.

---------- Post Merged at 11:47 AM ---------- Previous Post was at 11:45 AM ----------

I literally stopped reading there, thc was a 1 guild merge I mean just LOOK at the numbers difference at the time with THC vs WW/SD, you could almost fit the whole of THC into a group.

"WW were better players", as i clearly stated in my post which you clearly did not read and understand (just like i'm doing to you, minus the understanding), you guys were the only ones to have tempest which was confirmed broken by the game's master!

done with bullshiter's anyone else from ww/sd want to attempt a stab at me? come on.

you realise the definition of a merge requires at least 2 entities to combine? No idea how you can merge 1 guild with itself........
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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you realise the definition of a merge requires at least 2 entities to combine? No idea how you can merge 1 guild with itself........

This 1 guild TKO merged into THC, the wording could of been better possibly but let's not detract from the fact you haven't an argument right now for your guild's behavior and decency.
 

GeeDee

Dedicated Member
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Sep 16, 2011
197
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Thc merged with more than just Tko. Dunno guild names because they were all a blip on the radar apart from TKO
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
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Oh and btw @geegee regarding ww having excellent priority on what bosses were and weren't worth doing, now I don't know let's just say ...you had way too much of an inside track from playing jamie's alpha/beta among possibly other things *now i'm gonna pick from the usual correct 'assumption sky* (no Libero don't make assumptions/opinions you'll be banned! free speech rip!).

Not in the history of Mir has WT/EC/BL/BK/ZT been not worth the time until Jamie came along and say'ith so!, mir has always been a fun and challenging experience when guilds have clashed with each other around these fairly accessible bosses but now this server says otherwise including practically stating that the 1st wizard to rock up to a boss spawn (who can RT in a non RTable room) owns that boss spawn because of the tempest **** block.

It's just completely PvE/Carebear driven, it's like playing Terraria where you progress from one boss to the next but you don't get to build a cool house and you CERTAINLY don't get cool new weapons, let that be clear!
 

Exsodius

Dedicated Member
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Mar 24, 2010
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Thc merged with more than just Tko. Dunno guild names because they were all a blip on the radar apart from TKO

That's quite insulting considering my role in THC and I was never in TKO lol.
 

Lionsm!ght

LOMCN Veteran
Veteran
Aug 28, 2015
540
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This 1 guild TKO merged into THC, the wording could of been better possibly but let's not detract from the fact you haven't an argument right now for your guild's behavior and decency.

no idea what "behaviour and decency" you are referring to? I see nothing on the forums that could be considered out of line, add in most people dont have their zircon names its generally hard to tell who you are talking to anyway. In game i have global turned off as its just like watching retards trying to throw **** at each other.

My comments are all related to the THC "complaint" of having no1 to PvP against, which is easily resolved by THC, who you claim to be the PvP guild, actually start PvPing people on the server and not allying with everyone not in SD.
 

Exsodius

Dedicated Member
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Mar 24, 2010
593
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no idea what "behaviour and decency" you are referring to? I see nothing on the forums that could be considered out of line, add in most people dont have their zircon names its generally hard to tell who you are talking to anyway. In game i have global turned off as its just like watching retards trying to throw **** at each other.

My comments are all related to the THC "complaint" of having no1 to PvP against, which is easily resolved by THC, who you claim to be the PvP guild, actually start PvPing people on the server and not allying with everyone not in SD.

1 'off the cuff' comment made by Hells does not represent THC....
 

Lionsm!ght

LOMCN Veteran
Veteran
Aug 28, 2015
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Oh and btw @geegee regarding ww having excellent priority on what bosses were and weren't worth doing, now I don't know let's just say ...you had way too much of an inside track from playing jamie's alpha/beta among possibly other things *now i'm gonna pick from the usual correct 'assumption sky* (no Libero don't make assumptions/opinions you'll be banned! free speech rip!).

Not in the history of Mir has WT/EC/BL/BK/ZT been not worth the time until Jamie came along and say'ith so!, mir has always been a fun and challenging experience when guilds have clashed with each other around these fairly accessible bosses but now this server says otherwise including practically stating that the 1st wizard to rock up to a boss spawn (who can RT in a non RTable room) owns that boss spawn because of the tempest **** block.

It's just completely PvE/Carebear driven, it's like playing Terraria where you progress from one boss to the next but you don't get to build a cool house and you CERTAINLY don't get cool new weapons, let that be clear!

WT/EC/BL/BK on mir3 has always been the place for rare helmets/boots and mc/sc8 dc10 rings. Nothing has changed there.
ZT/MTK on euro used to drop better but GSP changed that and Jamie is using similar GSP drop files.

I complained in alpha about teleport in non-rt floors. Geo etc is fine given other classes have similar skills, but teleport shouldnt be allowed where you cannot RT.

WW knew what to kill due to our players mainly coming from mir3 and not mir2.
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
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WW knew what to kill due to our players mainly coming from mir3 and not mir2.

Well on that note then what a waste of time this has all been, mir 2 player/developer works on mir 3 (Mir 3 :a game which failed to crawl out from under the rocks it was born in) and you'd think the qualities of what made mir 2 a stand out success would be implemented into mir 3...nope!
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
44
Oh and btw @geegee regarding ww having excellent priority on what bosses were and weren't worth doing, now I don't know let's just say ...you had way too much of an inside track from playing jamie's alpha/beta among possibly other things *now i'm gonna pick from the usual correct 'assumption sky* (no Libero don't make assumptions/opinions you'll be banned! free speech rip!).

Not in the history of Mir has WT/EC/BL/BK/ZT been not worth the time until Jamie came along and say'ith so!, mir has always been a fun and challenging experience when guilds have clashed with each other around these fairly accessible bosses but now this server says otherwise including practically stating that the 1st wizard to rock up to a boss spawn (who can RT in a non RTable room) owns that boss spawn because of the tempest **** block.

It's just completely PvE/Carebear driven, it's like playing Terraria where you progress from one boss to the next but you don't get to build a cool house and you CERTAINLY don't get cool new weapons, let that be clear!

Didnt play Alpha. Just know what bosses drop from playing other servers. Once we got the items we needed, we stopped killing the bosses.
 

TeenAgeDirtBag

Dedicated Member
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Jul 28, 2004
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One fundamental issue is that a lvl 65+ player (solo) can level just as quick as say a lvl 40 player (Solo).
I still feel more needs to be done to help groups and make it worthwhile group hunting rather than soloing.

PVP is just a total different issue.
I personally think its terrible on this server.
There is very little skill involved.

In terms of ideas to improve I am stumped! That last war was horrific specifically on my war I couldn't even tell I was hitting people.
It just gave me a massive headache.
 

CremeEgg82

Dedicated Member
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Feb 24, 2014
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Well on that note then what a waste of time this has all been, mir 2 player/developer works on mir 3 (Mir 3 :a game which failed to crawl out from under the rocks it was born in) and you'd think the qualities of what made mir 2 a stand out success would be implemented into mir 3...nope!

Sorry what? You realise Mir 3 held world records? Prior to wow it was the highest concurrent user count game ever made. It still has 5 servers running in Korea with per server user counts into the thousands.

I believe a lot of the server problems stem from an attempted blending of the two games. They were never sequels, they were always stand alone products with very different styles. If Mir 2 players expected an updated Mir 2 then they would be disappointed, take it for what it is a different game (I never know why they used the same name anyway).

I will get round to writing up some reasons why I believe a return to a lot of the core systems from Mir 3 would be beneficial.

The failings of official servers in the English language were not failings of the game itself, but of those running them.