- Aug 27, 2014
- 200
- 17
- 45
I propose two tweaks to the current system would make it actually useful/interesting.
1, Make the exp received for completing the quest % based. Say 5% per normal and sub quest, 10% for boss. Up to level say 70-75, then start diminishing it a lot.
2, The server chooses 2 normal, 1 sub and 1 boss quest each day, and resets them for every player. Could make this dungeon based, so all quests are reset for that dungeon (Kill something in first floor, kill something in later floor, sub and boss).
The idea being it promotes people playing every day to try help us get back over 300 users. Lots of people will be in the same dungeon, making PvP far more likely/easy (especially over the sub/boss!!!). It also uses a system that is completely wasted right now, but fundamentally isn't really adding a new mechanic to the server (as I know how much people on this forum seem to hate any new mechanic!).
Most players will only do the normal, and maybe sub if lucky. The no lifers will do it all, but they are already 70+ so it shouldn't imbalance anything there. Yes, it's giving away a fair amount of exp, but it will likely make the game feel populated while people are in the cave together, and likely add conflict which I know people also love.
1, Make the exp received for completing the quest % based. Say 5% per normal and sub quest, 10% for boss. Up to level say 70-75, then start diminishing it a lot.
2, The server chooses 2 normal, 1 sub and 1 boss quest each day, and resets them for every player. Could make this dungeon based, so all quests are reset for that dungeon (Kill something in first floor, kill something in later floor, sub and boss).
The idea being it promotes people playing every day to try help us get back over 300 users. Lots of people will be in the same dungeon, making PvP far more likely/easy (especially over the sub/boss!!!). It also uses a system that is completely wasted right now, but fundamentally isn't really adding a new mechanic to the server (as I know how much people on this forum seem to hate any new mechanic!).
Most players will only do the normal, and maybe sub if lucky. The no lifers will do it all, but they are already 70+ so it shouldn't imbalance anything there. Yes, it's giving away a fair amount of exp, but it will likely make the game feel populated while people are in the cave together, and likely add conflict which I know people also love.
