Increase normal mob drops.

d1craig

Golden Oldie
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Aug 12, 2010
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I think now that players are reaching the far side of level 55 the server team should be considering increasing the chances of getting items for levels lower than 50... Ie. Power rings, Taeguks, thunders erc etc.

add some one more items for over 40 if you still see these items as "should be rare". They shouldn't.
 

d1craig

Golden Oldie
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Aug 12, 2010
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That people who can use the items can't kill?

would it be so hard to just add all these 30-40 items into drop files of mobs that we would likely be killing?
 

Babyhack

Devilsoul Owner
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Feb 4, 2004
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That people who can use the items can't kill?

would it be so hard to just add all these 30-40 items into drop files of mobs that we would likely be killing?

As new high level caves are added and high level items are added the lover level items will filter down through the system, mir has always been like this.

Also as the higher level caves are added it will free up the lower level caves for other players and they will then gain the items.

Adding these items to more and more monsters at a lower rate will just flood the server and tgen the will become worthless shop items.

What's needed is more content and more items freeing up the lower level items and this is something we are working on

BH
 

d1craig

Golden Oldie
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Aug 12, 2010
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Still think it's best to have these items in more mobs.

The he best stuff I have had from anything that wasn't a boss in here has been a powering from an Oma I think.

The reason I suggest this is because these items haven't flooded the server and they have been dropping at this rate since the server opened. It makes sense to have these items drop a little more so any new comers can gain ground on the players that ha e played since day one (I don't expect them to be a level or two behind them just not a total different area of the game for the entirety of there time here).

Been playing this this server since the beginning. Got bored and now am playing again but I'm only putting in a few hours a week. So now I am trying to play solo so I don't burden any guilds with my poor performance. To play solo and use stuff that is less than 10 levels too low fore I have to mine for hours on end. Or hunt in omalair for a similar amount of time.

monl was a welcome distraction from the boredom of playing my 42 warrior. But now I'm in the same boat with my monk. It's just boring. Seeing nothing but moral rings death gauntlets etc. from EVERY mob I come across. Be it in omalair or ZT. Need something. To keep me at it.
 
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d1craig

Golden Oldie
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why would that make it easy?

Im not asking for it to be every other mob I'm just asking for the chance. Would it be unrealistic to expect something like a knight bracelet from a 1 hour hunt of numas omas or ZT?

atm it's just items you would just leave on the floor.

every server I have ever played has had better chance of items from normal mobs. Maybe it was just because back then more people solo'd. Didn't like euro it was the next step down from this server in terms of boredom.
 

rngongo

Loyal Member
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Feb 10, 2015
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There are a few ways to keep items from overrunning the server and becoming worthless

1)Gemming - simply increase the drop rates of gems and higher failing/breaking to compensate.
2)BuyAnyNpc - Create an npc in town that will buy Power rings, knight bracelets, taeguks, etc. Then you can create another system that takes out the excess gold from this - increase repairs by 2-3%, Teleports 3-4%, Pots by around 10%. Could even charge fees for certain caves or Pets.

People will still use the trust merchant if they want to gem some kit, they'll just have to beat the npc in price. Could even offer a buy option for those willing to. Say sell a power ring to the merchant for 500k or buy one from him for 1m - this allows someone to either take a quick 500k from the npc or try and make a bit more profit in the trustmerchant. i just think it is easier to remove gold from the economy than it is items. especially if you have no systems in place to remove them.
 

Slipmatt

Frunk Duck
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May 10, 2009
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Even if the server was flooded witg power rings etc it would make absolutely no difference theyre **** items anyway. A dc 0-6 ring is hardly game changing. Rich get richer poor stay fcking poor, this server has a terrible way of doing things.
 

CantTouchThis

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Dec 9, 2012
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To be honest, things like power rings, thunder rings etc arent exactly expensive. A power ring for example is 400k - go and do one hunt for WGs in WT and i guarantee you'll have enough to buy one of these. Cashing for this tier of items really isnt that hard. And whilst the 'rich' do get richer because bosses drop better (as they should), dont forget the items they tend to need to buy are much more expensive. For example, adamantine neckies are what, a mill ish? Yet the 52 wizard necky is 10m. OSRs are 5m, pledge rings are 25m because theyre much, much rarer. So to an extent the rich do need to get richer as kit is hugely expensive further down the line.
 

rainstone

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Do you know you can get smash ring from ET [emoji8]


从我的 iPhone 发送,使用 Tapatalk
 

Seanofsmeg

Ex Moderator
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Apr 6, 2015
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How does a lvl 19 tao solo KS?

The only way imagineable would be to kill it on 1st flr instead of KR by luring it to the SFB kill spot but still would run out of mana before hand and KR KS would be impossible as rt's have been disabled and KS sees through hide
 

HarryH

On the bandwagon
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Apr 25, 2014
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KS I always struggled to kill, I never managed to solo it until I got poisoncloud. I could solo ZT/IZT/IKH though before then!

Personally think that levelling monsters should drop the occasional rare item.. I mean hellcave is frequented by people in pledgerings and it drops omaspirit rings extremely rarely. That's literally the limit of what levelling can reward you with..
 

Razarus

Sour Sally
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Dec 6, 2013
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An option could be to put "plain"omaspiritring and the likes into mob drop files.
The "plain" would mean these items cannot be gemmed.

It would be a nice balance for kitting noobs and having half decent leveling gear that you arent worried about dura on.

Also make all "plain" items dura 3 and not effected by hard torches.

Downside is peoples greif/shltkit would be much stronger.
 

d1craig

Golden Oldie
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Aug 12, 2010
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An option could be to put "plain"omaspiritring and the likes into mob drop files.
The "plain" would mean these items cannot be gemmed.

It would be a nice balance for kitting noobs and having half decent leveling gear that you arent worried about dura on.

Also make all "plain" items dura 3 and not effected by hard torches.

Downside is peoples greif/shltkit would be much stronger.
that sounds all well and good but why? this would men patch 2.0 would get another delay of x amount of months just so rings that cant be gemmed can be added to areas that should be dropping these items in their normal form.

its not like these rings are going to destroy the game is it. the likes of power rings and the equivalent braces should really be dropping from numas. its just the way the game has worked. maybe not official but every private server that has been around knows you cant not have normal mobs dropping some items, it just doesnt wo
 

horton

Bitter Berry
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Sep 17, 2007
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I think now that players are reaching the far side of level 55 the server team should be considering increasing the chances of getting items for levels lower than 50... Ie. Power rings, Taeguks, thunders erc etc.

add some one more items for over 40 if you still see these items as "should be rare". They shouldn't.

LOL
there are 10 players 54 or more. 4 are pay to win 4 are DD 2 are non guilded.
most of the actives are not even 50
Where you are getting your numbers from
 
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Razarus

Sour Sally
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To be fair i was just thinking about the noobs.
Mass OSR's would ruin the game. Everyone would be wearing dc10rings from level 35 lol. Thats why i suggested non gemable clones with low dura.

Numa is a high exp low drop zone.
Past bichon medium-high exp with medium-high drops (for its level)
A standard hour in pb yields atleast 1 of the following kbrace/powerring/gbead/bih.
Granted i kill them in 4-5 swings so a lower level less kitted would maybe find 1 every 2-3 hours.

What items are you personally struggling to find bud?
If its powerrings hit me up ingame im sure i got loads in store.

---------- Post Merged at 10:47 PM ---------- Previous Post was at 10:43 PM ----------

I tend to play most games as "self found" as i find it more rewarding, with mir you can only do that to a certain point before hitting up the TM.
If thats your problem try and adjust your expectations its not how it is on mir. You can only go so far.
Maybe that is a bad thing? But osr are potential end game kits for pre 50's due to gems. Cant expect to self find to end game just by leveling.
 

Fleshwerk

LOMCN Veteran
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Dec 11, 2004
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Pb/ Nima should drop the 33-40 kit, similar to foxes dropping 40-49 kit. Same drop ratio. Majority of fox kit is from fox boss.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
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LOL
there are 10 players 54 or more. 4 are pay to win 4 are DD 2 are non guilded.
most of the actives are not even 50
Where you are getting your numbers from

what numbers are you talking about? players? the s at the end of something normally means more than one. is that not the number that have reached the other side of 55?

---------- Post Merged at 11:55 PM ---------- Previous Post was at 11:51 PM ----------

To be fair i was just thinking about the noobs.
Mass OSR's would ruin the game. Everyone would be wearing dc10rings from level 35 lol. Thats why i suggested non gemable clones with low dura.

Numa is a high exp low drop zone.
Past bichon medium-high exp with medium-high drops (for its level)
A standard hour in pb yields atleast 1 of the following kbrace/powerring/gbead/bih.
Granted i kill them in 4-5 swings so a lower level less kitted would maybe find 1 every 2-3 hours.

What items are you personally struggling to find bud?
If its powerrings hit me up ingame im sure i got loads in store.

---------- Post Merged at 10:47 PM ---------- Previous Post was at 10:43 PM ----------

I tend to play most games as "self found" as i find it more rewarding, with mir you can only do that to a certain point before hitting up the TM.
If thats your problem try and adjust your expectations its not how it is on mir. You can only go so far.
Maybe that is a bad thing? But osr are potential end game kits for pre 50's due to gems. Cant expect to self find to end game just by leveling.
tbh mate its not about what i have and i am like you in this state of the game (want to self find). its just that nothing much at all drops from anything. you got the chance to get PC from toxicghouls or FF from guards in PT but it is something only a wizzy could hunt for in all honesty being able to kill them en mass.

i know PB is a bit better for items. but its boring as ****. numa should have atleast a chance of dropping something, whats the point in it dropping items that range from 15-26?