Is anyone interested in SDO's Mir2?

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talon

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Jan 2, 2025
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Damn that's a lot of servers! Are there any English speaking ones?

Edit: Removed link from reply
lot of servers , if you like it ,I am able to release one.but the language is chinese , if you have english M2 , that will be better .
 

czm6553930

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Nov 17, 2012
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SDO's Mir2 and WeMade's Mir2 are almost two different games
SDO does not require a run-up(Before run, walk first) and the character will not show struck anim
SDO also have lot of new system function, like 'A truly intelligent hero', 'Internal Skill', 'mental cultivation methods(Heart Skill)', 'Joint Attack(with hero)', 'Combo Attack' etc

If anyone is interested, I can share some pictures and even create an English version to play together:cool:
There is no way your sever has a ''truly intelligent hero'' system unless your server is the official server. Let me be clear, do you really know the difference between the SNDA official hero system and the hero systems from all the other codes? SNDA's hero is the ONLY hero that can react to attacks from 16 directions. Proof me wrong if you could.
 

Chriz

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There is no way your sever has a ''truly intelligent hero'' system unless your server is the official server. Let me be clear, do you really know the difference between the SNDA official hero system and the hero systems from all the other codes? SNDA's hero is the ONLY hero that can react to attacks from 16 directions. Proof me wrong if you could.
But there are only 8 directions in Mir O.o

1738340596043.png

What am I missing here lol... do you mean when an attacker is far away and their attacks would fall between two of the walkable directions? (red line)

I don't understand why a hero would not be able to respond to that kind of attack; on Artificial they do. I assume on the Crystal hero implementation they do too..
 

Far

tinmymouthpl0x
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Technically there are 16 if you're one square away. Most projectiles use 16 directions i believe (atleast in mir3)
 

Chriz

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Technically there are 16 if you're one square away. Most projectiles use 16 directions i believe (atleast in mir3)
Yes I understand that, and that's my assumption on the meaning... but what I don't understand is why that matters to hero AI..

Even the most basic AI in Crystal knows how to get to and attack a target that might be two cells east and one cell north. If melee, they just walk closer - then hit, if ranged - they just hit :unsure:
 

Far

tinmymouthpl0x
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Alot of the sdo dual spells need the two players to be in the exact spot i guess. Ive not seen private servers which have those dual skills, maybe im wrong as i havent kept up to date.
 
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mir2pion

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Feb 21, 2013
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I was curious about this SDO mir and search led me to 2012 thread where someone posted a screenshot of BW and it was the 'new' Shanda Bichon map, that map series that has palm trees on PI, didn't know these 'new' maps were that old.
 

mir2pion

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Some stuff looks overcool
1738434885245.png 1738439399326.png

I am of two minds on these entrances. Technical advantage is you can place them anywhere but the result may not always be tasteful.
1738441206329.png 1738439600487.png

1738439667125.png

Pretty tasteful weather effect
1738439703027.png

Candy for the eyes
1738439823408.png

I take it, Woool and SDO Mir are from the same developers since they share the same websites?
Can the Woool experts here open the game maps.nmp?

Edit: would need to import gifs to show animations, not paste jpgs, but gifs are too big to post here.
 
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Jev

Mir 4 Incoming!
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May 16, 2017
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Some stuff looks overcool
View attachment 36516 View attachment 36518

I am of two minds on these entrances. Technical advantage is you can place them anywhere but the result may not always be tasteful.
View attachment 36524 View attachment 36520

View attachment 36521

Pretty tasteful weather effect
View attachment 36522

Candy for the eyes
View attachment 36523

I take it, Woool and SDO Mir are from the same developers since they share the same websites?
Can the Woool experts here open the game maps.nmp?

Edit: would need to import gifs, not paste jpgs, but gifs are too big to post here.
Yea Shanda released WoooL and their own Mir 2/3 version

Mir 2 Shanda: https://mir2.web.sdo.com/web6/index/index.asp
Mir 3 Shanda: https://mir3.web.sdo.com/web6/index/index.asp
WoooL Shanda: https://woool.web.sdo.com/
Woool Shanda Mobile Version: https://cqsj.qq.com/

also found their job board: https://app.mokahr.com/apply/shengqu/4077#/

All their games: https://chuanshi.web.sdo.com/Web2/
 

mir2pion

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I downloaded Woool client, was fun trying to get past captcha.

One captcha for game downloader (which didn't work) I bypassed using 'inspect element' from right click menu which revealed the download link, the other captcha didn't reveal the link but seemed simple, the instruction was to 'sweep the puzzle pic to right' which didn't work using mouse, finally I got the idea to use finger on my touch screen and that worked (I don't use this monitor feature and even forgot I have it).

That's new for me, captcha that requires you to have touch screen (probably they expect you to access it on mobile phones), makes me wonder if the sneaky idea is to collect finger prints :LOL:
 
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czm6553930

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Nov 17, 2012
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But there are only 8 directions in Mir O.o

View attachment 36508

What am I missing here lol... do you mean when an attacker is far away and their attacks would fall between two of the walkable directions? (red line)

I don't understand why a hero would not be able to respond to that kind of attack; on Artificial they do. I assume on the Crystal hero implementation they do too.
The attacks I am referring to are short-range attacks, specifically those from warrior and assassin characters. Typically, SNDA's intelligent AI is more focused on dodging short-range attacks, but only Wizard and Taoist characters have this AI applied. In most source code, a hero is generally able to respond to only one focused target at a time, meaning other short-range attackers can continuously hit the hero until the controller manually shifts targets. However, SNDA's hero AI is capable of continuously avoiding short-range attackers from all 16 directions while still focusing on the target designated by the controller. Additionally, its AI has a uniquely effective way of escaping traps and breaking out of loops.
 
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lechero1125

LOMCN n00bie
May 22, 2022
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SDO's Mir2 and WeMade's Mir2 are almost two different games
SDO does not require a run-up(Before run, walk first) and the character will not show struck anim
SDO also have lot of new system function, like 'A truly intelligent hero', 'Internal Skill', 'mental cultivation methods(Heart Skill)', 'Joint Attack(with hero)', 'Combo Attack' etc

If anyone is interested, I can share some pictures and even create an English version to play together:cool:
Yes please let me know if u created ur own. Let's create a server to play together, as long as it doesn't lag when we are abroad.