Is there a world in which we can all exist?

Mu online season 21 - grand opening

Karl

LOMCN VIP
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Mar 8, 2004
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Just sitting here thinking, why are there 50 servers out there, all having a few players playing....some more than others, each server has its individuality, even if its just the name.......

Something draws ppl to play particular servers.....some people love AlphaFrozen files, infact id say the majority of players prefer alphafrozen files. Why is that?
The super fast leveling?
The uber kit?
The lack of imagination within the servers? (no offence to the original creator, im sure they were imaginative at the time they currently came out)

Some love an untouched server.....why not play the official server to level 22 or what ever it is on a free trial? Because 9/10 of these servers are taken down within a matter of weeks or months, sometimes even days...the amount of time it would take you to get to level 22 anyway.

I mean, why do people love or hate these different servers?
Why does someone think its better to be level 100 on one server in a week with 250 DC and 250AC
Yet another is happy to be level 20 with 15DC and !5AC in that same time?

I mean PvP will be no different because everyone is on a level pegging anyway.....mob hunting will be no different, the person with 250DC is going to have mobs strengths increased to reflect that......

How could a server be made to provide needs for everyone why cant one server have 99% of all players? There must be something that can be done to attract the attention of all players and keep them playing......

Just my thoughts for the evening, anyone else care to reflect?
 

sparx14

Guest
well this would be a good idea but the thing is some people dont play servers because of the comunity on it. for example would you play a friendly server with not alot of greif pkers etc or rather play another server full of grief players and such. if you put 1 server together then all the grief players would make the good people quit and so just creating a massive pvp server. lol thats what i think anyway. imo its not gonna happen just because some people cant play mir without annoying / grefing the servers other players
 

CrazyRok's

LOMCN Veteran
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Sep 21, 2004
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y dnt u jst have 2 seperate server NO PKIN and PKIN
that wud make sence write? or have 2main servers like ^^^^^ but High exp Uber stats and LowExp and euromir stats? make sence?
 

GilgaMesh

Golden Oldie
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Mar 12, 2004
698
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St Helens
CrazyRok's said:
y dnt u jst have 2 seperate server NO PKIN and PKIN
that wud make sence write? or have 2main servers like ^^^^^ but High exp Uber stats and LowExp and euromir stats? make sence?

Then it won't be one superserver ;)
 

Rexis

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Oct 25, 2003
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if everyone play in 1 server, the host must have more then 1 gb ddr ram to host it. Make more server make people a choose
 
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Bugz

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Jan 27, 2004
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You could never put all the servers out there into one.

It's like having mash and potato on one plate with mashed peas and peas. It just doesn't work :x
 

shinsu

Golden Oldie
Golden Oldie
Jul 11, 2003
756
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tbh mir isn't worth playing if the is no rivalry, makes people play harder to level, improve their skill and learn to work better together. for instance me and my mate can easily take 5vs2 on alpha files. server with lvl60+ are gettin soo boring now, i think med stats and med exp would suit all. like the highest stated items are my 12-12 at lvl 45+. :widone:
 

Karl

LOMCN VIP
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Mar 8, 2004
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most of you are not understanding my point......what im getting at is,

For example a low stat server, at level 20 you might have 20DC/MC/SC and 15AC in a month

On a high stat you would have 200DC/MC/SC and 150AC in a month but be level 200

Whats the difference? your still gonna get killed in roughly the same amount of hits, so why does everyone love or hate high stat servers?
 

Slanesh

Golden Oldie
Golden Oldie
Sep 6, 2004
522
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It's a way in which the mind is naturally affected by differing numbers.

A common example would be me selling something for say £99.99 instead of £100. Now there's only 1pence difference between those numbers, but many people instinctively would prefer the ever so slightly lower price by far, because the mind just acts that way.

When people have been playing the original Mir or other MMORPGs for quite some time, they get used to teh low stats. People get used to the DC7-22 on a Dragon Sword being good, or the DC0-33 on a Judgement Mace. After lengths of time peopel become accustomed to those numbers, so therefore when a larger number (e.g. a DC10-40 weapon comes into play) people go "OMG SO AMAZING!" purely because it's better than what they're used to. The human mind only acts on a surface measure, but when people begin to think deeper they realise other attributes which may affect the use of that weapon. Say the monsters also having higher DC, etc, etc.

I'm not saying dumb people play servers with higher stats (I play on one :P), but rather the way in which people's experiences and the complexity of the human mind sets peopel so far apart in these sorts of circumstances. There's no way you could really get both these types of people onto one server, as they want what they want. Of course, both methods have advantages and disadvantages - the obvious one being that with higher stat servers there tends to be more of a varience in customization, because you can't get fractions of a stat in Mir - therefore there are more possible values items could have. On behalf of low stat servers people often consider the usual or the normal to be the best. There's just 2 sides to every coin.

Sorry for the long philosophical statement, but I was bored :P
 

nathan123

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Feb 28, 2004
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I am a person who enjoys low- med stat/exp servers and u say it takes the same amount of time to die well ur wrong.On LOI i was lvl 50+ and it took 3 seconds to die from sum 1 elses fire wall...3 seconds not even enuff time to raise shield or tt.Where as on a med exp server i can kill wizards higher than me without the risk of hitting the deck 3 seconds later.

You have to understand that the super exp and stat servers boost ur ego,u think ur unkillable as u have 200 dc and are lvl 57 or what ever so ur more willing to pk/fight as the stats and lvl have gone to ur head.Where as on low=med servers u really size ppl up lvl and items mean more here and also a little thing called skill,no firewall = 100 mobs/ppl dead in 10 seconds flat.

Ne way i enjoy hunting for rare items as much as using them,a nice challange is whats needed not started sword = 10-35 dc sc0-10 mc0-10 a.speed+3 (this is an example).
Different servers have different qualitys and will never all be merged into 1 type.

Super exp/stat servers have many times more pkers than low exp servers as its so easy to kill ppl with 200+ mc/dc/sc this is why i dnt bother as in 1 server (corrupt ex staff) i was pked by this nob so i kept going bak over and over to make him red for ages and i end up getting threats from an ex staff member saying im gone lol then i get hacked by this person...so i thought *** it and left and if i could of dos attacked the server belive me i would have done it 24/7 but i dnt belive in ruining every 1s fun for 1 or 2 ppl.
 

fubu

Guest
need Death server back up it got 60+users within a short space of time, even though i hardly played it, great server
 

chalky

Dedicated Member
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Sep 29, 2003
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I think Karl's rite, you get the low stat servers, were the bosses are there too suit those stats, or high stats. Its like playing a game were you either get too 10, or you get too 100, both mean the same thing, you need too win ten times. I think tht makes sense, neway, im off too eat now :P
 

GreatFlame

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Jun 14, 2004
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If feel there is a simple answer to karls question.

with low stat servers it takes ages to lvl and therefore alot longer to reach the level where u can kill bosses...and bosses hav the 'good items'

however, with high stat servers it takes little time to lvl and little time to reach the level where u can solo a boss to get the 'good' kit

i like to play both, a low stat server for playin seriously and wen im bored a high stat server to simply piss around on and kill bosses which on the other server would take me along time to do

a game is meant to be enjoyment, if people have more enjoyment in killing bosses and not working hard for it they will pick a high stat server

If people like to work hard and get a reward out of it in the long run then they will pick the low stat server

i did babel on a wee bit there but hope u all understood that and agree with my view
 

chalky

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Sep 29, 2003
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Yeah, but on high stat servers, the bosses are made too suit the stats, you can juist as easily accomplish some thing with 15 dc onm a bone elite as u can 200 dc on a bone elite. They get made too suit ur stats.
 

Karl

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Mar 8, 2004
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GreatFlame said:
If feel there is a simple answer to karls question.

with low stat servers it takes ages to lvl and therefore alot longer to reach the level where u can kill bosses...and bosses hav the 'good items'

however, with high stat servers it takes little time to lvl and little time to reach the level where u can solo a boss to get the 'good' kit
Not true, high stat servers you cannot kill the good bosses till lvl 80+
Low stat servers, around level 40 ish

Its like Slanesh says, ppl dont think deep enough about things, they think w00t 200DC in a few hours im teh uber one, but fail to forget that the mobs will have 180AC to comensate for that.

Where as low stats have 20DC in a few hours, with the mobs havin 18AC.

Totally the same imo, but....the lower stat server has a much greater lifespan!
 

Bardock

LOMCN Leecher
Apr 18, 2003
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The balance can be done... EXP, stats, everything, so that both fast and slow server players would enjoy it equally.

PvP/PK'ing will always be a problem, but you can balance that, too, so that it's fair on both PK'ers and non-PK'ers.

Just requires a little work... Shocked no one's done it yet, 3 years later. o.O

You're all still muddling along on 20 different servers.

I'd do it, but... Unlike you, Karl, I can't afford to buy a dedicated server, and my PC couldn't host a megalith server. :P
 

Elijah

Crystal Dev
Developer
Jul 21, 2004
1,806
18
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i just think, instead having loads small servers, why not have one main server like the euro mir, wer theres 2 servers after the login screen, one with high level stats fast leveling etc and other with lower stuff, little more like euro.

i think like this the community of both servers will be much better, as i find on alot of servers, everyone solo's faster leveling usualy on solo, and plus its piss, then tao's always left to go their way and become the noobs of a server.

i think one big server called [what ever] then 2 inner small servers hosted by 2 100mbit lines each, would create a great thing, alot of updates, to keep people on their toes, as most people get to a high level in a game and onli level to stay hgihest, they dont have anythin to look forward too.

alot more spells should be added, to make people want to level to get them. most reasons why people level is to gain something, deva etc, then level a few levels after with what theyv gained so they can sorta test it, then their bored, cos next thing any good to em is 10 levels away which is a far way to go, and people get bored.


But yea, my idea for teh win!

p.s im sure if this was done, alot of the smaller servers would jsut die down and every would join the big one, as itll be updated and be the biggest bestest thing. bit evil to the people who want to host servers but, weve gota get a comunity instead of this stupid private server playing, on ur own (well thats how i see it)

p.s.s and to help with hosting if people like the servers alot, you can charge £1 a month for playing or somet, cos id pay up to like £5 a month for a good server what was reliable and fills most peoples needs, and has a great community
 
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Jamie

LOMCN Developer
Developer
Mar 29, 2003
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Karl said:
200DC in a few hours im teh uber one, but fail to forget that the mobs will have 180AC to comensate for that.

Where as low stats have 20DC in a few hours, with the mobs havin 18AC.

Totally the same imo

This is where you wrong and i get to prove it :).


If there was no spells then it would be like that.

For Example you got FlameSword - 2.6x DC.

200x2.6 = 520 - 180 = 340. You do Double FlameSword and thats 680HP. Now take the fact no character will have 180AC. you looking at 1-2 second kill on people.

Now then.

20x2.6 = 52 - 18 = 34hp. You do Double FlameSword and thats 68HP. Now take the fact no character will have 18AC. you looking at 20+ second kill on people.

But then you have Monsters Regen, Your also looking at 5.5% HP regen of the monster every 10 seconds, its alot harder to kill with lower stats making it more rewarding. Also the fact you dont feel your maxed out stats.

High Stat/EXP Servers are not rewarding as Low Stat/Exp.
High Stat/EXP Servers dont give the same benefits Low Stat/Exp. Because High stat servers you will still gain the same HP at the same Levels.
 

Pebble

Golden Oldie
Golden Oldie
Jul 25, 2005
570
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Personally, I think WeMade have got it figured.

When they bring out new items and weapons with better stats, they bring out a new mob with better stats.

When people get to the level that is expected the highest, they increase the exp slightly or add new mobs with better stats and exp.

The best way in my opinion to sort the stats of a server is to use the Euro Mir stats as a guideline.

It's the only way to keep a server balanced.