Is wizard damage capped?

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MCDONALDS

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Hello, I'm writing this on behalf of LeeBazzaH.

Basically after extensive damage testing with RollCage we have found a few issues with Wizards damage scaling with MC.


RollCage: MC11-49

LeeBazzah MC 12-76


Basically after testing with Trainer (A AMC0 Mob)

There is no difference in damage on the following Skills: FlameDisruptor, Thunderbolt, FrostCrunch.

What we are curious about is the MC scalings with damage on most wizard spells.

We arn't talking about small MC Differences. 27 MC is a LOT on a low rate server, this should be very apparent in damage of these main wizard spells.


What we are asking is a investigation, could someone please look at the code and get back to us and tell us why there is no damage difference. Is there a damage Cap?


Any response to this would be greatly appreciated.

Kind Regards,
LeeBazzah/Ceef.
 

Rollcage

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Hello, I'm writing this on behalf of LeeBazzaH.

Basically after extensive damage testing with RollCage we have found a few issues with Wizards damage scaling with MC.


RollCage: MC11-49

LeeBazzah MC 12-76


Basically after testing with Trainer (A AMC0 Mob)

There is no difference in damage on the following Skills: FlameDisruptor, Thunderbolt, FrostCrunch.

What we are curious about is the MC scalings with damage on most wizard spells.

We arn't talking about small MC Differences. 27 MC is a LOT on a low rate server, this should be very apparent in damage of these main wizard spells.


What we are asking is a investigation, could someone please look at the code and get back to us and tell us why there is no damage difference. Is there a damage Cap?


Any response to this would be greatly appreciated.

Kind Regards,
LeeBazzah/Ceef.

This +5, there is a difference, but its no way near as big as it should be.

plz fix ff, its a mug skill atm
 

MCDONALDS

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You sir are a idiot to say FF is crap, get more MC if the damage is too low.

But here we go again, wizards damage is too low thread.

You have best mc ingame and do the same dmg as a wiz with 30 less mc then u...then see how u feel...didnt do my gear up not to hit hard....
 

Ilsta

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They have already made ff stronger and tdb and then nerfed tdb again and left ff the same, but yes make ff stronger so a warrior is dead in a few ffs and has no chance of killing a wiz a bit like present unless there stupid ;p (leebazzah)
 

d1craig

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maybe the spells are working off base mc? then your mc would be almsot exactly the saem.
 

Rollcage

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You sir are a idiot to say FF is crap, get more MC if the damage is too low.

But here we go again, wizards damage is too low thread.

Lee does 150ish max with 12-76 mc with lvl 3 FF...its underpowered

---------- Post Merged at 04:59 AM ---------- Previous Post was at 04:55 AM ----------

They have already made ff stronger and tdb and then nerfed tdb again and left ff the same, but yes make ff stronger so a warrior is dead in a few ffs and has no chance of killing a wiz a bit like present unless there stupid ;p (leebazzah)

the whole point of ff is that its silly strong because its dangerous to use, if u wanna use it u have to get very close. Keep in mind a good dc warr can 1 hit u, even if hes lvl 32 (granted its not likely ull find a lvl 32 warr with 100+ dc), so how does it make sense that a good mc wiz can do so little damage for a skill that requires u to risk all ur hp to use it?
its meant to be silly strong.

---------- Post Merged at 05:05 AM ---------- Previous Post was at 04:55 AM ----------

maybe the spells are working off base mc? then your mc would be almsot exactly the saem.

and this doesnt make sense whatsoever, the point of getting higher mc is to do more damage, base mc only adds a little bit od damage to ur attacks, mostly it just lets u hit closer to ur top end more often (least thats how it was on euro)
the damage difference im seeing between us with our mc diff is just silly, +27 mc should not equate to +35 damage
 
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Ilsta

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Lee does 150ish max with 12-76 mc with lvl 3 FF...its underpowered

the whole point of ff is that its silly strong because its dangerous to use, if u wanna use it u have to get very close. Keep in mind a good dc warr can 1 hit u, even if hes lvl 32 (granted its not likely ull find a lvl 32 warr with 100+ dc), so how does it make sense that a good mc wiz can do so little damage for a skill that requires u to risk all ur hp to use it?
its meant to be silly strong.

Well i pvped a wade wiz in st 7th last night called noob granted he didn't have ff but he was toe 2 toe me for ages i cant deal the damage required to kill a wiz at present, yes he tt twice but for the amount of time he could stand there getting hit by me was just stupid, if they were to make ff stronger then they would need to look at increasing tdb too.
 

<SOSO>

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cba to read all...so I`ll just say tht FF uses the base (low end) MC, always did.
 

Samuel

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We have tested FF and are happy with it, I will not be changing.

As for damage between skills I will look into it, but there is not a cap that's for sure.

Sam
 

MCDONALDS

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We have tested FF and are happy with it, I will not be changing.

As for damage between skills I will look into it, but there is not a cap that's for sure.

Sam

FF Damage isnt the problem. Its more of FD and Tbolt and stuff, doesnt seem to be a gain with MC After a certain point.

Thanks samuel.
 

d1craig

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I can't see how what I said doesn't make sense? If they have mistakenly made wiz spells use base mc the. The results you are saying seem fair lol.

But yes ofcourse most spells shouldn't use base mc.
 

thedeath

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bah so just for you lot i wasted a significant amount of time lookin gat this
first looked at code and seemed fine so went ingame
mc11-41 on trainer: average dmg 44
mc 11-58 on trainer: average dmg 58

both with luck 0
seems fine to me
 

Skyline

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Well i pvped a wade wiz in st 7th last night called noob granted he didn't have ff but he was toe 2 toe me for ages i cant deal the damage required to kill a wiz at present, yes he tt twice but for the amount of time he could stand there getting hit by me was just stupid, if they were to make ff stronger then they would need to look at increasing tdb too.
I was hitting a wiz earlier, shield up but then went down, I got a good couple of hits and TDB in there with sheild down, and didn't kill.

Granted I only have 10-63 DC, but surely a few hits and FS with shield, and then a few hits plus at least 2 TDB with shield down would normally see a level40ish wizard die? i may be more used to high rate servers though.

Auto pot really doesn't help either. I hate that feature.
 

MCDONALDS

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bah so just for you lot i wasted a significant amount of time lookin gat this
first looked at code and seemed fine so went ingame
mc11-41 on trainer: average dmg 44
mc 11-58 on trainer: average dmg 58

both with luck 0
seems fine to me

thats 17 diff mc...not 27 both had l+4
 

thedeath

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sigh ceef

k so i was actualy testing it further anyway (still luck 0 but that's just a matter of upping averages a 'tiny' bit
with mc12-83 i was doing averages of arround 65 < lowest i saw was 36 dmg, highest i saw was 101
with mc 11-54 i was doing average of arround 58 this time, lowaest i saw was 33 dmg, highest was only 72, just pure randomness

and this i should mention:
- the calculations are no different then they where on dm2 or phili code
- magic (both sc and mc) work rather horrible: you have a spells 'base' dmg + your base stat + a random (max stat-base stat)

big difference with say a warrior is: if a wiz/tao has a max-base of 50 then they'll do 25 dmg average, a war with max-base of 50 will do 25*1.2 for tdb, *x for flamingsword etc, so the war gets ALOT more boost from their stats then wiz or tao do :p
but thats just how mir is
 

d1craig

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lol TD you are just opening yourself upto questions now.

how does 50-50 mc make them do 25 damage? i dont understand that :(