So I have been playing on this server for quite a while and there is defiantly some major balance issues on the PVP side of things and a few on the pve, So I have decided to make this post to throw about some idea's and get the ball rolling on changes that would impact every class and bring a bit of life to the other classes that people are losing interest in playing.
I want no arguing and only post if it's going to be useful feedback or suggestions that will help improve the overall game-play on the server and please for the love of god don't compare this to official it isn't official and even if it was it's not like official was ever all that balanced. Remember These are all suggestions not demands.
Spells that might warrant a change or that could be changed to be interested. I know that some of the following changes might contain a lot of work but if it helps improve the server I am sure you are up to the task. There are 2 new effects I would like you to consider adding to the game. Stop Life steal debuff and Mana Steal debuff.
The Assassins - Currently the Strongest Melee class Excels at bosses and is quite good at PVP/PK against lower levels unless DOS is allowed then they can compete pretty well against same/high level players.
Massacre - Currently this spell can wipe out an entire lure with a single chain when used with red poison. So I do agree a limitation is needed as such I would use a cap based of DC similar to how frost bite works and MAYBE allow it to crit as well as work with flash of light so it can proc more often.
Wraith Grip - Usable on players of the same level with a 25% chance to work and lower levels with a 100% chance to work.
Elemental Puppet - Needs effect for Flame and Lightning Stone, Suggestion New type of burn that disables lifesteal for a few seconds or Mana Steal/burn.
Dance Of Swallow - Usable anywhere with but only 20% chance to stun on any level.
Dark Conversion - Doesn't do what it says, states that it coverts a % but doesn't its a set number of 10MP for 20HP which is quite low and doesn't allow for scaling over the course of future content.
Flash Of Light - The spell doesn't do what it says on the description it states all enemy's within 2 tiles only hits in front and I wouldn't call its damage massive. Please reword the spell.
Abyss - Usable on same levels with a 25% chance to hit.
The Warriors - Currently the Weakest class in the game at the moment anything they can do Assassins can do better even after the buff they are next to useless at PVP/PK. This class needs a major overhaul to bring it up to par with everyone else.
Potion Mastery - Improve the amount a tiny bit than what it currently is set to please.
Advanced Potion Mastery - Improve the amount a tiny bit than what it currently is set to please.
Reflect Damage - Enable for PVP/PK.
Endurance - Set cool-down on recast lower it will give warriors something to bring to the table in future boss fights if say the boss uses a poison effect.
Might - Change it to give an increase based off % rather than a set number as that way the spell stays relevant in future content.
Beckon - Needs to be usable anywhere with 25% on higher and 100% on lower.
Interchange - Needs to be usable anywhere with 25% on higher and 100% on lower.
Flaming Sword - Give it a proc chance for Burn to stop comfort 20 for a few seconds.
Dragon Rise - Give it a proc chance to Mana burn the target.
Blade Storm - Give it a proc chance to Stop Life steal from working for a few seconds.
The Taoists - One of if not the best classes for PVP at the moment and are extremely useful in boss fights there major downfall is how most of there buffs do not scale well. They are also quite good PVE but kill at a slower rate than a Wizard or Assassin.
Purification - Removes 1 buff per rank. This would make people want to get rank 4/5 purification
Empowered Purification - Removes 1 random buff. Rank 4/5 makes it remove 1 additional buff. Or just remove this spell from the game this is the issue everyone has with puri.
Magic Resistance - Change its MR buff to a % of the targets MR
Resilience - Change its AC buff to a % of the targets AC
Trap Octagon - Make it work like wraith grip does for pvp and leave it the same for pve.
Taoist Combat Kick - Make this stun on same level or lower with 25% chance and repulse 100% on lower. Someone suggested making it an Instant Cast I kinda agree with that as it would be a perfect counter to DOS for Taoists.
Elemental Superiority - Change its MC/SC buff to a % of the targets Spellcasting.
Celestial Light - Make the recast time on this spell a little bit longer currently makes taoist better tanks in pvp than warriors.
Blood Lust - Change its DC buff to a % of the targets DC.
Shinsu - Needs more defensive Stats than it currently has. I would suggest make shinsu holy magic attack with more MR than AC.
Demonic Creature - Needs more defensive Stats than it currently has. I would suggest making Demon Dark melee attack with more AC than MR.
Strength Of Faith - Make this provide a defence buff to Taoists pets also.
The Wizards- Second strongest class in pvp/pk at moment and really strong pve class.
All Single Target Spells - Increase there damage by PVP 10%
All AOE Spells - Decrease there power by 10% PVP.
Fire Spells - Give them a 1% for every 15 fire element chance to burn the target and halt regen probably a longer duration than hellfire given the lower proc rate. also
Ice Spells - Give them a 2% chance for every 15 Ice Element to freeze the target slowing them for X amount of time.
Wind Spells - Give them a 2% chance for every 15 Wind element to push the target.
Thunder Spells - Give them a 1% chance for every 15 lightning to halt lifesteal for X amount of time.
Turn Undead - Usable on some of the higher level maps.
Geo Maniplulation - Usable on all maps.
As you can see I have gave everyone either the ability to disengage, Stun, Slow, or Root in pvp/pk instead of just one class doing it. This is how it works in a lot of MMORPG's nowadays and it works that way for a reason because it brings tactics into game play for large scale fights.
If this was all implemented it would make fights a lot more fair than they currently are as well as adding some RNG and allowing lower levels to have a chance against higher levels. Some of the spells currently don't scale well and with more difficult content due in future it would make sense to change them to a format that lets them evolve with the server.
I want no arguing and only post if it's going to be useful feedback or suggestions that will help improve the overall game-play on the server and please for the love of god don't compare this to official it isn't official and even if it was it's not like official was ever all that balanced. Remember These are all suggestions not demands.
Spells that might warrant a change or that could be changed to be interested. I know that some of the following changes might contain a lot of work but if it helps improve the server I am sure you are up to the task. There are 2 new effects I would like you to consider adding to the game. Stop Life steal debuff and Mana Steal debuff.
The Assassins - Currently the Strongest Melee class Excels at bosses and is quite good at PVP/PK against lower levels unless DOS is allowed then they can compete pretty well against same/high level players.
Massacre - Currently this spell can wipe out an entire lure with a single chain when used with red poison. So I do agree a limitation is needed as such I would use a cap based of DC similar to how frost bite works and MAYBE allow it to crit as well as work with flash of light so it can proc more often.
Wraith Grip - Usable on players of the same level with a 25% chance to work and lower levels with a 100% chance to work.
Elemental Puppet - Needs effect for Flame and Lightning Stone, Suggestion New type of burn that disables lifesteal for a few seconds or Mana Steal/burn.
Dance Of Swallow - Usable anywhere with but only 20% chance to stun on any level.
Dark Conversion - Doesn't do what it says, states that it coverts a % but doesn't its a set number of 10MP for 20HP which is quite low and doesn't allow for scaling over the course of future content.
Flash Of Light - The spell doesn't do what it says on the description it states all enemy's within 2 tiles only hits in front and I wouldn't call its damage massive. Please reword the spell.
Abyss - Usable on same levels with a 25% chance to hit.
The Warriors - Currently the Weakest class in the game at the moment anything they can do Assassins can do better even after the buff they are next to useless at PVP/PK. This class needs a major overhaul to bring it up to par with everyone else.
Potion Mastery - Improve the amount a tiny bit than what it currently is set to please.
Advanced Potion Mastery - Improve the amount a tiny bit than what it currently is set to please.
Reflect Damage - Enable for PVP/PK.
Endurance - Set cool-down on recast lower it will give warriors something to bring to the table in future boss fights if say the boss uses a poison effect.
Might - Change it to give an increase based off % rather than a set number as that way the spell stays relevant in future content.
Beckon - Needs to be usable anywhere with 25% on higher and 100% on lower.
Interchange - Needs to be usable anywhere with 25% on higher and 100% on lower.
Flaming Sword - Give it a proc chance for Burn to stop comfort 20 for a few seconds.
Dragon Rise - Give it a proc chance to Mana burn the target.
Blade Storm - Give it a proc chance to Stop Life steal from working for a few seconds.
The Taoists - One of if not the best classes for PVP at the moment and are extremely useful in boss fights there major downfall is how most of there buffs do not scale well. They are also quite good PVE but kill at a slower rate than a Wizard or Assassin.
Purification - Removes 1 buff per rank. This would make people want to get rank 4/5 purification
Empowered Purification - Removes 1 random buff. Rank 4/5 makes it remove 1 additional buff. Or just remove this spell from the game this is the issue everyone has with puri.
Magic Resistance - Change its MR buff to a % of the targets MR
Resilience - Change its AC buff to a % of the targets AC
Trap Octagon - Make it work like wraith grip does for pvp and leave it the same for pve.
Taoist Combat Kick - Make this stun on same level or lower with 25% chance and repulse 100% on lower. Someone suggested making it an Instant Cast I kinda agree with that as it would be a perfect counter to DOS for Taoists.
Elemental Superiority - Change its MC/SC buff to a % of the targets Spellcasting.
Celestial Light - Make the recast time on this spell a little bit longer currently makes taoist better tanks in pvp than warriors.
Blood Lust - Change its DC buff to a % of the targets DC.
Shinsu - Needs more defensive Stats than it currently has. I would suggest make shinsu holy magic attack with more MR than AC.
Demonic Creature - Needs more defensive Stats than it currently has. I would suggest making Demon Dark melee attack with more AC than MR.
Strength Of Faith - Make this provide a defence buff to Taoists pets also.
The Wizards- Second strongest class in pvp/pk at moment and really strong pve class.
All Single Target Spells - Increase there damage by PVP 10%
All AOE Spells - Decrease there power by 10% PVP.
Fire Spells - Give them a 1% for every 15 fire element chance to burn the target and halt regen probably a longer duration than hellfire given the lower proc rate. also
Ice Spells - Give them a 2% chance for every 15 Ice Element to freeze the target slowing them for X amount of time.
Wind Spells - Give them a 2% chance for every 15 Wind element to push the target.
Thunder Spells - Give them a 1% chance for every 15 lightning to halt lifesteal for X amount of time.
Turn Undead - Usable on some of the higher level maps.
Geo Maniplulation - Usable on all maps.
As you can see I have gave everyone either the ability to disengage, Stun, Slow, or Root in pvp/pk instead of just one class doing it. This is how it works in a lot of MMORPG's nowadays and it works that way for a reason because it brings tactics into game play for large scale fights.
If this was all implemented it would make fights a lot more fair than they currently are as well as adding some RNG and allowing lower levels to have a chance against higher levels. Some of the spells currently don't scale well and with more difficult content due in future it would make sense to change them to a format that lets them evolve with the server.
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