Not sure if this has been posted.. but here it is anyway.
This will make a TalismanBundle that will Auto Open to 6 Talismans when double clicked.
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In 00Default.txt
[@Main]
#ACT
goto @Talisman_ItemClick
[@Talisman_ItemClick]
#CALL [System\ItemScripts\ItemEvents.txt] @EventItem_AllItems
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In ItemEvents.txt (Location as shown above - but this can be called from anywhere)
[@EventItem_AllItems]
{
#ACT
SetItemEvent 61 20 @HolyTalismanEvent_Main
[@HolyTalismanEvent_Main]
#IF
CheckItem TalismanBundle(Holy) 1
#ACT
Take TalismanBundle(Holy) 1
Give HolyTalisman(L) 6
Break
#ELSEACT
Break
}
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In the Database, make a new item with the following stats (Other stats can be changed)
Stdmode Shape Throw
61 20 1
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If you want to make more items, just increment the Shape to the next number and call it using
SetItemEvent 61 ** @Whatever
This will make a TalismanBundle that will Auto Open to 6 Talismans when double clicked.
-------------------------------------------------------------------------
In 00Default.txt
[@Main]
#ACT
goto @Talisman_ItemClick
[@Talisman_ItemClick]
#CALL [System\ItemScripts\ItemEvents.txt] @EventItem_AllItems
-------------------------------------------------------------------------
In ItemEvents.txt (Location as shown above - but this can be called from anywhere)
[@EventItem_AllItems]
{
#ACT
SetItemEvent 61 20 @HolyTalismanEvent_Main
[@HolyTalismanEvent_Main]
#IF
CheckItem TalismanBundle(Holy) 1
#ACT
Take TalismanBundle(Holy) 1
Give HolyTalisman(L) 6
Break
#ELSEACT
Break
}
-------------------------------------------------------------------------
In the Database, make a new item with the following stats (Other stats can be changed)
Stdmode Shape Throw
61 20 1
-------------------------------------------------------------------------
If you want to make more items, just increment the Shape to the next number and call it using
SetItemEvent 61 ** @Whatever
