(1)Idx attribute shows the sequence number of the database (remember the serial number don't be repeated)
(2)Name attribute shows:
Name of the things
(3)Stdmode equipment attribute:
10 - men clothing
11 - women clothing
5- singlehanded
6 - both hands
30 - candles
22 - poison, incantations
42- make raw materials
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(4)This attribute (clothes reveal that put on the sample, the ornament represents its special function) of shape
" 5" Express " fighting clothes of soul " Sample.
" 4" Express " magic gown " Sample.
" 3" Show " heavy suit of armour " Sample.
19~21 : Necklace
It is 19 o'clock, ac2 and mac2 represent the magic is avoided and lucky
It is 20 o'clock, ac2 is accurate, mac2 is quick
It is 21 o'clock, ac2 resumes for physical power, mac2 resumes for the magic
24~26 : Bracelet
It is 24 o'clock, ac2 represents accurately, mac2 represents quickly
It is 26 o'clock, ac and ac2 respectively represent physics and defend upper limit and lower limit, mac and mac2 respectively represent the magic and defend upper limit and lower limit
22~23 : Ring
It is 22 o'clock, ac and ac2 respectively represent physics and defend upper limit and lower limit, mac and mac2 respectively represent the magic and defend upper limit and lower limit
+
Shape value:
Memory helmet 125
Memory ring 122
Memory bracelet 124 World is unified
Memory necklace 123
Blood ring 133 of evil spirit Rainbow evil spirit ring 136
The blood necklace 134 mp of evil spirit transfers to hp rainbow evil spirit bracelet 137 and sucks hp
Blood bracelet 135 of evil spirit Rainbow evil spirit necklace 138
Mysterious ring 130 Pray the ring is 128
Mysterious belt 131 Random attribute Pray the bracelet is 126
Mysterious helmet 132 Pray the helmet is 129
Stealthy ring 111 Convey the ring 112
Paralysis ring 113 Revive the ring 114
Flame ring 115 Cure the ring 116
Lucky ring 117 Protect oneself ring 118
Load ring 119
Skill necklace 120
Survey the necklace 121
Resume hp/mp113
To weapon:
When shape value and reserved value are 30 and 12 respectively, once the weapon can't be taken down when taking, disappear only after dying (blood sword)
When only reserved value is 8, the weapon is taken and can be taken down, the death that but once fight, will disappear
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(5)Weight attribute is the weight of the things.
(6)Looks attribute (reveal the sample and sample in equipping the fence in the article fence of the clothes)
" Heavy suit of armour (man) " or" Suit of armour of the god of war (man) " or" Suit of armour of steel (man) " 62
" Magic gown (man) " or" Devil's gown (man) " or" Holy dragon's evil spirit robe (man) " 63
" Fighting clothes of soul (man) " or" Ghost's fighting clothes (man) " or" Safe smooth fighting clothes (man) " 64
" Heavy suit of armour (woman) " or" Suit of armour of the god of war (woman) " or" Suit of armour of steel (woman) " 82
" Magic gown (woman) " or" Devil's gown (woman) " or" Holy dragon's evil spirit robe (woman) " 83
" Fighting clothes of soul (woman) " or" Ghost's fighting clothes (woman) " or" Safe smooth fighting clothes (woman) " 84
(7)The lasting attribute of duramax things: In the variable here " 1000" Show lasting degree of one, so " 40000" Show 40 lasting degrees!
(8)The attribute of clothes and weapon:
" ac" Defend the lower limit of strength
" ac2" Defend the upper limit of strength
" mac" The evil spirit defends lower limit
" mac2" The evil spirit defends upper limit
" dc" Lower limit of the physical attack
" dc2" Upper limit of physical attack Over 255 is taken with oneself and attacked to reduce into 0
" mc" Attack lower limit of the magic
" mc2" Attack upper limit of the magic
" sc" Skill lower limit of the avenue
" sc2" Skill upper limit of the avenue
" needlevel" Need the grade
" price" Price
(9)When articles are the ornament:
" ac2" It is accurate to show
" mac2" Show quickly
" ac" Show that defends lower limit
" ac2" Show that defends upper limit
" mac" Show the evil spirit resists lower limit
" mac2" Show the evil spirit resists upper limit
The attribute of medicine:
Potent metal-inflicted wound medicine: hp +90
The database reflects:
ac 90
Potent sun water: hp +50 mp +80
The database reflects:
ac 50
mac 80
It seems like this that here
Ac expresses the value before hp (note hp: 200/300,The value before 200 is, the value after 300 is. )
Mac expresses the value before mp
Special:
Some uncommon special medicine:
The enhanced water of life: The vitality is promoted by 120 seconds temporarily ' Worth +50) after hp in 120 seconds
The database reflects:
ac 50
mac2 120
The enhanced water of magic: Magic force promoted by 120 seconds temporarily ' Worth +50) after mp in 120 seconds
mac 50
mac2 120
Then here
Value after ac expresses hp
Value after mac expresses mp
Mac2 has expressed time
Everybody knows apples are that each attribute increases by 240 seconds temporarily, in his ac2 is 2, should then be the same as weapon, ac2 shows accurately!
(10)Is stock a stock
(11)Need shows that limits the kind:
0 is limited for the grade
In order to attack the restriction 1
2 is limited for the magic
3 is limited for a skill
(12)Needlevel has been expressed (need) Concrete quantity limited.
Meaning of comparative highest grade of articles after in addition stock place above is not meaning held in store but easy to produce suddenly and violently to have and say on the net, everybody's all right oneself's test
60: Increase new equipment new and strange method and skill in DB storehouse:
Legendary 4F increases new equipment new and strange method and skill in DB storehouse
It will certainly play everybody grand without being sick of ited those not made it equip,will certainly want to increase too by some equipment of original creation on one's own 4F.
Tell everybody one skill to utilize and COPY let 100% equipment that establish succeed, will not make mistakes more!
Operate specifically:
For example I want one [overbearing supernatural commoner ' Man) ]
Open StdItems.DB with DB Commander Shortcut, find the original commoner (man) at first Data click as behind being blue,choose to draw by menu under appearing EDIT in DB Commander Shortcut,if you can't draw by menu, disappear some COPY RECORDs of inside later. Whom the intersection of point and EDIT appear at this moment lay, draw inside the menu selecting, succeeding that could select ashy 2 that can't choose originally and then, he will copied a commoner's materials in the bottom of the storehouse automatically after choosing PASTE RECORD APPEND. The last one of the serial number that IDX is made into the articles above by the serial number is all right. NAME is made into [overbearing supernatural commoner by the name ' Man) ]It is COPY commoner ' Man) All the clothes for men too so equipment attribute and appearance attribute,etc. needn't be fixed, the ones that should revise are only now:
DURAMAX: This is lasting, pay attention to 1000 here =A point in the game is lasting, is so 40000 if the one that takes 40 is lasting.
AC and AC2 need me speak more defence and defend upper limit.
MAC and MAC2 are defended defending upper limit with the evil spirit by the evil spirit.
DC and DC2 attack and attack upper limit.
MC and MC2 are magic strength and magic strength upper limit.
SC and SC2 are a skill and a skill upper limit.
Change at will, make into of 225 by oneself here. . . . . Have a try oneself.
Pay attention to changing 225 at most! ! ! ! ! ! ! ! ! ! !