- Jan 3, 2006
- 61
- 0
- 32
;;;;;;;;;;;;;;;;; ----------------- ITEM UPGRADER BY MENTAL
;UPGRADEITEMEX X1 X2 X3 X4 X5
;--- X1
;0 armour - 1 weapon - 2 wings - 3 neck - 4 helm - 5 brace R - 6 Brace L - 7 Ring R - 8 Ring L - 9 Amu
;10 Belt - 11 Boots - 12 Stone
;x3 = % rate of upgrade chance (0 works 100%)
;x4 = max stat than can be added in 1 upgrade
;x5 = 0 not break || 1 break
;x2 = 0(p.recov)1(p.evasion)2(dc)3(mc)4(sc)5(convert to dc requirement)6(edits lvl req)
;x2 = 7(makes item cursed)8(unsure)14(adds dur)
;x2 = 0(ac)1(amc)
;weaps (0dc)(1sc)(2mc)(3luck)(4curse)(5acc)(6slow)
;necks (0acc)(1agil)(5dcreq)
;-----------------------------------------------------------------------------
From my NPC, aint i great. It was made for me to understand so if you dont get it, tough.
MentaL
(PS, im sure special people already knew all this, hint, crazyfox)
