Items

Chris22

LOMCN Veteran
Veteran
Jun 10, 2009
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Hello right anyone tell me what this mean

FLD_STDMode -- this means what ? (what the item looks like n bag, on floor, on body)

FLD_Shape -- And this one .....

FLD_ANICOUNT -- And This .....

FLD_SOURCE -- AND

FLD_RESERVED -- .....

FLD_IMGINDEX -- ..... hope your gteting what i mean what do these mean :P

thatl do now plz any help
 

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
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you have to looks around alil m8 ppl wont hand it to you on a plate

brief guides by VirUs/Akuma , im sure its posted on here somewhere

Genral settings
0 = No
1 = Yes
not sure wat "-1" means

FLD_STDMODE
0=Pots(hp etc)
1=Jerk (????)
2=BreadNEgg (???)
3 = Drugs/Potions
4 = Spell books
5 = one handed weapon
6 = 2 handed weapon
7 =
8 =
9 =
10 = Male armour
11 = Female armour
12 =
13 =
14 =
15 = Helmets
19 - 21 = necklace(each number will make u able to add diff stats eg mode 20 u can add agil where 19 and 21 u cannot)
22 - 23 = ring.(each number will make u able to add diff stats eg mode 22 u can add agil where 23 u cannot)
24 -26 = Bracelet. (each number will make u able to add diff stats eb mode 24 u can add agil where 25 and 26 u cannot)
30 = candle slot
31=bundles/scrolls/EasterEggs etc
32= not sure
36=Normal Items (Logs chestnuts)
37 = orbs and gems
38 = Sewing Goods/BoneHammer
40 = Meat/Chicken
41= Quest items (BloodSwordChip)
43 = Ores
44 = quest items
45= Stackable Items (Webs Bones Etc)
46 = Random Items (Healer Letter Gamble Chip)
47 = Gold Bar - Gold Chest
48= Dream Pouch
50= Random Items
62 = boots
63 = stones
64 = Belts


Reserved
12 = then the item is cursed. (cannot be taken off)



Revesrved = 16 then the item stats will change with the level of the item.

eg.

Itemname = level 20

itemname1 = level 30

itemname2 = level 40

the item will give the user the stats of itemname at level 20 and the stats of itemname1 at level 30 etc.



Revesrved = 32 then the item stats will change with the class of the player.

eg.

Itemname = in bag stats

itemname1 = warrior

itemname2 = wizzard

itemname3 - taoist

depend on which classes where the item, depends on what stats the play gets.



Armours:- pretty straight forward really. Not sure how to add mp and mp recovery at the same time, or luck.
ac=ac
amc=amc
dc=dc
sc=sc
mc=mc
source=luck
anicount=wings
MGAVOID =magic resistance
HPADD=hpadd
MPADD=mp add
EXPADD=exp add
SLOWDOWN=slow
TOX=poison
TOXAVOID=poison resistance

Weapons:- FLC_macmax = A speed. 1-10 = minus a speed, 11-20 + Plus a speed

eg

FLD_macmax = 2 would mean a speed -2

FLD_macmax = 12 would mea a speed + 2



FLD_slowdown = acc by the power of 256 eg

FLD_slowdown = 256 = acc +1

FLD_slowdown = 512 = acc +2

FLD_slowdown = 1024 = acc +4 etc



Items:-

Bracelets and necklaces

FLD_slowdown = acc by the power of 256 eg

FLD_slowdown = 256 = acc +1

FLD_slowdown = 512 = acc +2

FLD_slowdown = 1024 = acc +4 etc


FLD_TOX = Agil by the power of 256 eg

FLD_TOX = 256 = agil +1

FLD_TOX = 512 = agil +2

FLD_TOX = 1024 = agil +4 etc

Rings

FLD_TOX = a speed by the power of 256 eg

FLD_TOX = 256 = a speed +1

FLD_TOX = 512 = a speed +2

FLD_TOX = 1024 = a speed +4 etc

Necklaces
FLD_AC = A.speed plus
FLD_ACMAX =A.Speed minus
FLD_AMC = Cruse
FLD_ACMMAX = Luck
FLD_MGAAVOID = MR
FLD_EXPADD = not sure how this works
FLD_SLOWDOWN = Slow
FLD_TOX = PA
FLD_TOXAVOID = Page Ranking
FLD_TOX = PA

FLD_slowdown = acc by the power of 256 eg
FLD_slowdown = 256 = acc +1
FLD_slowdown = 512 = acc +2
FLD_slowdown = 1024 = acc +4 etc

FLD_TOX = Agil by the power of 256 eg
FLD_TOX = 256 = agil +1
FLD_TOX = 512 = agil +2
FLD_TOX = 1024 = agil +4 etc

To add both slow and acc and
to add both pa and agil you need to do the following.

1st add the acc
adding 256 or 512 etc in the Slowdown FLD
u then need to add the amount of slow you want to add to the 1st number so 256 + 1 = 257 which =
acc + 1 slow +1


in ur stditems ull see fld_Need this also works with fld_needlevel

fld_need 0= Normal fld_need 0 fld_needlevel 5 u have to be level 5 to wear/use this item

fld_need 1 = dc fld_need 1 fld_needlevel 5 u have to have 5 dc to wear/use this item

fld_need 2 = mc fld_need 2 fld_needlevel 5 u have to have 5 mc to wear/use this item

fld_need 3 = sc fld_need 3 fld_needlevel 5 u have to have 5 sc to wear/use this item

fld_need 4 = reincarnate (reborn/renewlevel) fld_need 4 fld_needlevel 5 u have to have renewlevel 5 to wear/use this item

fld_need 5 = creditpoints fld_need 5 fld_needlevel 5 u have to have 5 creditpoints to wear/use this item

fld_need 6 = in a guild fld_need 6 fld_needlevel 5 u have to be in a guild and be level 5

fld_need 7 = in guild that owns sabuk fld_need 7 fld_needlevel 5 u have to be in a guild tht own sabuk and be lvl 5

fld_need 8 = guild rank fld_need 8 fld_needlevel 5 u have to b in a guild with a rank of 5 or more
 
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Chris22

LOMCN Veteran
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Jun 10, 2009
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THanks very much now how do you find image indexs for expample i put a ring on and it ocme up as a amrour as a ring on body somthing random look in bag so is there anyway of finding out the numbers for items.
 
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Chris22

LOMCN Veteran
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Jun 10, 2009
372
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yh this has all the items and there looks etc can i inport that into my database insted of going thru changing every number
 
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Chris22

LOMCN Veteran
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Jun 10, 2009
372
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Hello agen i have sorted that thnaks for you help for wepons is there anyway of working out the FLD_SHAPE number becuse i know that 1= woodensword but is there a list somwhere or some why in working out what the others could be insted of going thur every single number trying to find then one i want thnks
 
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Chris22

LOMCN Veteran
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Jun 10, 2009
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Just why im here my spawns do not work i read a post that had a excel file to import into databse to get it working but link didnt work nay ideas how to get these mob spawning
 
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boothy

LOMCN Veteran
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Mar 23, 2007
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if you got a fresh set of files check Envir\LOMCN Test Server DB\Data.mdb TBL_MONGEN looks like thats got all the spawns in just import that into sql
 
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Chris22

LOMCN Veteran
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Jun 10, 2009
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Wow that confusing LOMCN Test Server DB where is this and i import into TBL_MONGEN i get that just where do i eactely find this cannot find what you said
 
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Orphanmaker1

Dedicated Member
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Jun 9, 2009
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Inside the following folder:

M2Server\Envir\LOMCN Test Server DB\

There is a file called Data.mdb .... import the TBL_MONGEN into your own db.
 
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