Jamie sorry but this post needs to be made regarding server balance

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xXxX

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There is a ongoing problem ingame since you nerfed warriors accuracy and hp and buffed sins hp, in regards to pretty much most sins in standard kit and toe 2 toe a warrior and make them RT/TT/die.

People might say'' this is down to agility'' but then why is a case where sins comfortable get 32+ agil without gemming kit yet a warrior has had accuracy nerfed and struggle to get above 21 and then on top of that warriors had hp removed and yet sins gained 100+ hp?

As it currently stands most sins in bog standard kit at level 36+ can outtank a 40+ warrior especially with gameshop buffs, infact the other day we had a sin outtank 2 40+ warrs hitting him while red psned.

How one a earth is this balanced? a assassin should be cautious around a warrior and have to build agil kit let alone have maximum free accuracy on their weps/armours/helms ...not running in head first smashing the warrior.. and to make to worse with the red orchid set with a speed+8 double slash they are pretty much untouchable...

Jamie i urge you to do some testing and look into the balance , because as it currently stands sins are just a '' better warrior'' more dps and can tank to **** in ,much shitter kit. Myself and a few other warriors are basically on the edge as this is getting ridiculous.
 

IHaveALongName

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I can totally agree with this since warriors are the tanky class no class should stay toe 2 toe with them, I cant even 1v1 a sin with a dc 90+ and I surely cant gem up all of my kit with accuracy gems to get a +2 or a +3 acc while others are breaking just to get a slight change, not to mention accuracy gems aint that easy to make, nerf sins hp back or give us more accuracy something needs to be done here.
 

kevin87

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iv said all this to jamie already mate, sins have every single stat given to them on the plate and can change and be put in better kit without any repercussions, if a sin wants to go full dc, they should loose accuracy, meaning they can hit hard but it inst consistent.

sins have every stat handed to them, but warrs are the only class that have to build there stats up by risking to gem and refine kit?

NO JAMIE every class does, giving a sin accuracy on the plate is stupid, warriors lose DC to gain a.speed (Standard), sins lose DC to gain accuracy (Standard) wizies lose MC to gain AC (Standard) i do not understand what your not getting, sins are over powered and its pathetic that you do not think they need a nerf, and the only nerf that would make the class as balanced as all the rest is to remove the huge amount of accuracy they have gained through their Armour and weapon....

There is a ongoing problem ingame since you nerfed warriors accuracy and hp and buffed sins hp, in regards to pretty much most sins in standard kit and toe 2 toe a warrior and make them RT/TT/die.

People might say'' this is down to agility'' but then why is a case where sins comfortable get 32+ agil without gemming kit yet a warrior has had accuracy nerfed and struggle to get above 21 and then on top of that warriors had hp removed and yet sins gained 100+ hp?

As it currently stands most sins in bog standard kit at level 36+ can outtank a 40+ warrior especially with gameshop buffs, infact the other day we had a sin outtank 2 40+ warrs hitting him while red psned.

How one a earth is this balanced? a assassin should be cautious around a warrior and have to build agil kit let alone have maximum free accuracy on their weps/armours/helms ...not running in head first smashing the warrior.. and to make to worse with the red orchid set with a speed+8 double slash they are pretty much untouchable...

Jamie i urge you to do some testing and look into the balance , because as it currently stands sins are just a '' better warrior'' more dps and can tank to **** in ,much shitter kit. Myself and a few other warriors are basically on the edge as this is getting ridiculous.
 
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WelshSteel

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Could of used more testing in beta tbh, the top pvp sin rolling with a holy stone giving health+60 and he has the luxury of dancing around parties. true nuff kits and skill lvls on a lot of people aren't optimised yet but the sin class for the moment is looking like an aggressively kitted out warrior class with not a big enough downside.

I would like Jamie's thoughts on where or when he thinks sins will struggle, when more tao's are over 40? when most wizzies have lvl 3 skills and are 40+ and more importantly when are warriors going to be that frontline you need to start worrying about, lvl 40+ warrs kitted out after a month of play etc.
 

Martyn

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wow, really wish I went warrior. show you newbs how to play one. I think sin is crap, I wish I went warrior...
 

Londex

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Could of used more testing in beta tbh, the top pvp sin rolling with a holy stone giving health+60 and he has the luxury of dancing around parties. true nuff kits and skill lvls on a lot of people aren't optimised yet but the sin class for the moment is looking like an aggressively kitted out warrior class with not a big enough downside.

I would like Jamie's thoughts on where or when he thinks sins will struggle, when more tao's are over 40? when most wizzies have lvl 3 skills and are 40+ and more importantly when are warriors going to be that frontline you need to start worrying about, lvl 40+ warrs kitted out after a month of play etc.

I believe he originally suggested when Warriors had lvl 3 Fsword, but has since revised this to when Warriors have 38 accuracy.
 

Ali3n

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We've been saying this for a week now. Sins aren't balanced and are currently too strong. Sins need tuning so that they are not absolute killing machines that can burst down wizards in a couple of hits, then stand toe-to-toe with a warrior, all while being poisoned and SFB'd by a tao.

+1 to your constructive feedback.
 

xXxX

Golden Oldie
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I can totally agree with this since warriors are the tanky class no class should stay toe 2 toe with them, I cant even 1v1 a sin with a dc 90+ and I surely cant gem up all of my kit with accuracy gems to get a +2 or a +3 acc while others are breaking just to get a slight change, not to mention accuracy gems aint that easy to make, nerf sins hp back or give us more accuracy something needs to be done here.

exactly, a sin can toe 2 toe a warrior and chunk his hp off with free acc and agil yet a warrior is supposed to gem+ 4 accuracy on each bit of kit and donate just to hit a sin consistently? not to mention warriors having their HP nerfed for no reason and sins having their HP buffed?
 

WargodSius

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When warriors get rage, this will be evened out, as they WILL one shot assassins if they hit.

But realistically, even I believe that sins have been given the gift. The massive increase in HP was to help them survive getting 1 hit by bosses, fair enough - that's ok, we understand they need this. But what was done to then balance the PvP game? It was an insanely high boost.

The high agility on sins was there to counter the low hp they had. By massively hiking their HP you lose the need to have something to counter it.

Leave the HP, but have them inherently lose Agil? Or maybe remove the HP and give them a 20% reduced damage against mobs/bosses or something?
 

xXxX

Golden Oldie
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wow, really wish I went warrior. show you newbs how to play one. I think sin is crap, I wish I went warrior...



wow, really wish i went sin. show you how to play one. I think warrior is crap. I wish i went sin.

/endtroll,

thanks for your constructive feedback mr assassin.

---------- Post Merged at 02:50 PM ---------- Previous Post was at 02:47 PM ----------

When warriors get rage, this will be evened out, as they WILL one shot assassins if they hit.

But realistically, even I believe that sins have been given the gift. The massive increase in HP was to help them survive getting 1 hit by bosses, fair enough - that's ok, we understand they need this. But what was done to then balance the PvP game? It was an insanely high boost.

The high agility on sins was there to counter the low hp they had. By massively hiking their HP you lose the need to have something to counter it.

Leave the HP, but have them inherently lose Agil? Or maybe remove the HP and give them a 20% reduced damage against mobs/bosses or something?

Exactly,

They have a hp buff, gain free acc from weps/armours/helms and have free high agil,+ high mobility with swiftfeet, theres literally current fk all downside to them over a warrior, and a warrior should not have to reach 44 for rage to stand a chance vs any sin..
 

Incredulous

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swift feet needs a cooldown

remove the hp buff u gave them!

remove accuracy from armor/wep/helmet
 

Razarus

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I'm not across the end game balance but would like to remind people that the smallest of tweaks to the "ungemmed" stats can have major balance adjustments to the "gemmed" stats.

For example.
Every point of accuracy is greater than every point of agility. if you "balance" level 40 basic kit+stats you inadvertently unbalance level 40 gemmed kits/stats.

The example in the OP is
21acc vs 32 agil = 65% chance to hit.
fast forward +5 acc and +5 agil - gemmed.
26acc vs 37agil = 70% chance to hit.
Now the Warrior has a balance issue, hitting too often?

I've always considered sins to be the perfect 1v1 class, I do agree that they should never be able to tank multiple enemies though.

A suggestion that could possibly solve this without impacting the stats could be a mechanic that reduces the sins agility when "dodge space" is compromised.
Something along the lines of some code to check the 8 adjacent squares, If 3 or more of them are restricted be that mobs, wall, other players, dead tiles? (not seen any of those yet though), then the sins agility is halved? reduced by 25%?. Giving melee attackers a much greater if not 1/1 chance to hit.
 
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Piff1

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" 32 agility standard " Stfu lol i have 31 agility with Light body level 3, 0-3 Daily buff, 0-2 perma buff, few agility items on..... Atleast give out factual information if your trying to get a class buffed / nerf. This is the exact problem with these threads people go over the top and chat a load of ****.

Why not talk about how Warriors can constantly dash through anything and never get hit. Or drop a 300 damage flame sword and 1 tdb and drop you. Never talk about that do you
 

xXxX

Golden Oldie
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The main thing being they did not need a HP buff and warrior did not need a HP nerf aswell accuracy nerf lol. I don;t know what was ment to be the outcome of this.. but im assuming little testing was done before this change was made. you cant tell me its right that a warrior should have to gem his kit to ****( especially with warr dura usage) just to fight on par with a sin. Fact is a sin should never be charging headfirst into fights as they currently are with 0 ****s given.

---------- Post Merged at 03:21 PM ---------- Previous Post was at 03:18 PM ----------

" 32 agility standard " Stfu lol i have 31 agility with Light body level 3, 0-3 Daily buff, 0-2 perma buff, few agility items on..... Atleast give out factual information if your trying to get a class buffed / nerf. This is the exact problem with these threads people go over the top and chat a load of ****.

Why not talk about how Warriors can constantly dash through anything and never get hit. Or drop a 300 damage flame sword and 1 tdb and drop you. Never talk about that do you

Whats even more funny is that you usually post trying to defend warriors on every server for years but because you have decided to go sin on here its a different story huh?
 

Jamie

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I did some sparing with as a warrior vs a few sins.

I'm happy with how warriors are, maybe a tad too strong but maybe that's just me and know how to fight with them and how to kit up?

I then tested with SoWG + Rage, There'll be absolutely no chance for any sin with less than 50 agil (even then that won't make a difference).

As far as I am concerned everything is pretty well off. for all those considering rerolling from warrior to assassin, I can only say good luck and don't cry for an assassin buff when you realize how big of a mistake you've made.
 

Equinnox

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Please make wizzards OP and 2 hit 9 ppl with FF

Thanks.

/a wizard
 

Jamie

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Althought I would add during the tests I confirmed the LifeSteal was Proccing twice with doubleslash instead of the Intended once (this has been fixed and applies next reboot).