This is a messed up way of trying to tackle the problem. Punishing everyone for the acts of a few isnt the way to do this.
yeah fair enough, just get used to something then when its taking away its annoying, but if pets do get the kill shouldnt we still get the exp that should be sorted at least dont u think?Honestly I don't see the difficulty in walking around and picking up your drops. We've been doing it for years before. Either way, quicker to just kill the mobs yourself. One quick hit and you're done w/ items in your bag.
I've been killing Dungs all night for Glue. Now THAT is annoying.
We should go back to where you have to craft poisons![]()
Honestly I don't see the difficulty in walking around and picking up your drops. We've been doing it for years before. Either way, quicker to just kill the mobs yourself. One quick hit and you're done w/ items in your bag.
I've been killing Dungs all night for Glue. Now THAT is annoying.
We should go back to where you have to craft poisons![]()
those hoover pets looked awfully slow when i tried one a few weeks ago
we need pets to move at 2 or 3 tiles a second instead of 1, anyway, like take the movement speed of a wind minotaur, put it on tamed pets, skellies and shinsus and double it
and then code it so you can move through your pets, it would be like diablo 2 necromancer then (fun pets)
It don't solve the problem though does it, i was just replying to unity and giving and example of why it's better to not pick **** up.People will just macro RT again with 5 pets and their hoover pet will pick up all loot. Only way i can think around it would to be a question Box to pop up but that annoying for the people who do not AFK farm.
i was just replying to unity and giving and example of why it's better to not pick **** up.
