July Updates

SPL1FF

Golden Oldie
Golden Oldie
Mar 24, 2003
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02/07/2022

1) Battle Ground added – entrance through NPC in Seokcho Camp.
2) Forsaken Temple added – entrance through Forsaken Encampment.
3) Orb Crafting implemented – White Valley Crafter
4) Premium Cave level requirements adjusted and experience increased. Bone Fragments now drop here.
5) Added extra enhanced cave teleports to Premium NPC.
6) Bosses added to each Premium Cave.
7) Cataclysm spell adjusted, extra MP usage, longer cooldown and damage cap set (400).
8) Wizard shield duration is now random (between 15-65 seconds) – TO MONITOR.
9) Turtle Bay now occurs on a Wednesday in addition to Saturday. (Reduced to 45 mins)
10) Firewalls capped to 2 in SabukWall Palace, Mongchon Map, Turtle Bay and Forsaken Encampment.
11) Improved recall set usage areas.
12) Snow Cavern mob health pools reduced.
13) Ore rates from mines reduced to prolong mining stints.
14) Evil Mir Essences added to boss drops
15) Death Drop rates reduced slightly.
16) Armour exchange added to White Valley crafter for MA/HA/OKR
17) Experience chests added to random mob drop files.
18) Taoist Enhanced Poison stats improved.
19) Improved Black Dragon Helmet stats.
20) Reduced Artefact requirements for boss spawns (WT/RME/MTK/DD/EC/ZT)
21) Forgotten City added to tele stone to allow wizards to take pets there + Lair of the Damned.
22) Frost Tiger taming level reduced to 45.
23) Books up to level 30 added to shop.
24) PK Point scrolls and Hard torches now tradable / storable.
25) Silver Key experience improved.
26) Removed item shouts.
27) Guardian Weaver drops improved slightly.

03/07/2022

1) Magic Shield random timer altered to between 30-90 secs.
2) Poisoning bosses no longer steals the kill.
3) Cataclysm MP usage toned down.
4) FF cool down reduced.
5) Map bug right hand side in BG.. added archer guards to prevent people walking into the tiles while a more permanent fix is found.
6) Exp in Lunar increased.
7) Exp + Spawns in Evil BC increased.
8) Ancient_PSC – Base DC reduced slightly and ranged spawns reduced on 1/2F to make a more viable levelling area.
9) Bone Fragment drops increased in Premium Caves
10) Evil Mir statue no longer swaps an essence for a timed essence. If you fail reaching the KR for whatever reason you don’t lose the essence.

04/07/2022

1) Benediction Oils can be stacked to 25
2) Tweak made to help with flinch lock, please feedback if you see an improvement or not.
3) Map fix to BG map implemented
4) Evil Mir Drops improved slightly.
5) Oma’s in Evil Mir run have had their chances of dropping essences reduced by a lot. This is to prevent farming of the cave with the essence change.
6) Level 59 daily quest issue fixed.
7) Premium Cave mobs have had AMC / HP adjustments (lowered)
8) White Gold / Nephrite / Red Jade weapons have had a slight stat improvement.

05/07/2022

1) SW fight mode has been changed to a King Of The Hill fight, the ‘hill’ is located outside of the palace. Will review feedback and modify further if necessary.
2) Removed pet kill from SW tele. I’m happy to try allowing pets for the next war as the fight zone is more open.
3) Flinch lock fix implemented, finally. Please feedback.
4) On screen timer added for EM and Forsaken Temple, this will show on the party leader screen and will be removed using @home.

08/07/2022

1) An event NPC has appeared in Castle GI who will transport you to a Lost Town that is overrun by high experience Banshee Minions.
2) These creatures have a chance of dropping a large range of in-game items but also tokens that can be crafted into 1-week expiry event items with the event NPC.
3) Not only do these mobs have a chance of dropping the above, but they can also drop a Banshee Essence that can be used in the Lost Town to spawn an event boss.
4) You can trade some of the event items for a permanent item as a memento for after the event.
5) Some low-level bosses will spawn randomly on the event map. A great time to join the server and a thank you to those that have been playing for the last 6 weeks.
Other updates are as follows:
1) PVP / PVE splits added to Flame Field and Fire Wall. Both spells have had a damage increase PVE.
2) Wizard Clone MP drain on hit reduced.
3) Moon Mist cooldown reduced, MP usage reduced.
4) Forsaken Temple mob strength buffed along with a large EXP increase.
5) Lair Of The Dead Exp & Spawn rates increased.

10/07/2022

1) WasteLands event cave is now open to everyone, however it is a no fight zone. Lost Town map remains unchanged.
2) Removed PVP Agility cap.
3) Removed buggy FireWall PVP damage reduction.
4) FF PVP damage reduction calculation reduced.
5) Frost Crunch slow / freeze chance increased slightly.
6) Flaming Sword top end damage reduced 25%
7) Shoulder Dash cooldown increased 1.5 seconds.

13/07/2022

1) Banshee July event has ceased. Crafted items will remain until expired. The Lost Town will remain a weekly thing, where it will open on a Monday night for a couple of hours. You will be able to search the map for bosses, and hunt the Banshee Minions. There will still be the chance for rares, but the experience won’t be as good as it was over the last few days.
2) Mystery Cave now opens on a Thursday night in addition to Sunday.
3) Frost Crunch freeze and slow chances increased.
4) Ice Thrust fixed where it wasn’t hitting the first square in front of the player.
5) Global Boss added to White Valley.
6) Level 55 Taoist Pet added.
7) Craftable OKR no longer break on death.
8) More books added to Book Store (Up to FF / Pois Cloud / Pro Field / Swift Feet)

17/07/2022

1) Ghoul Cave added to the teleport stone…
2) 61+ daily quests added.
3) Sanctuary closed UFN – ideally want to keep people together while the UC is lower than it has been.
4) Reduced Battle Ground entry requirements.
5) Wizard Buff – Clone and Lightning improved slightly.
6) Taoist Buff – Deva, Poison Cloud and SFB improved slightly.
7) Enhanced Hard Torches added to the GS.
8) Orb crafting chances doubled.
9) Extra info added to Experience Chest tool tips.

19/07/2022

1) Pot shop and storage NPC added to Castle GI SafeZone
2) Gems can be stacked in 10’s – managed to fix a bug that happened when using them to gem as a stack.
3) Evil Mines boss spawn rate lowered to 3 hour.
4) Refiner moved to Castle GI town.
5) Can no longer use a drop scroll if one already active.
6) Forsaken Temple mob difficulty increased and experience increased.
7) Chaos Temple experience increased
8) Trainer and Guard added below GI safezone for skill levelling.

21/07/2022

1) Flame Field cooldown reduced, damage range increased.
2) Freeze chance on frost crunch reduced.
3) @home no longer fails
4) Billy – Pot Shop In GI safe zone fixed.

24/07/2022


1) Holy Trinity spell added to the game, combines BA/SS/UE.
2) Met/Blitz no longer cancels when attacked by a mob. PVE QOL improvement – will monitor.
3) Hemorrhage now random chance to proc – bleed damage has been reduced slightly but you will see it happen more frequently.
4) Flaming Sword now has a chance to apply a burn effect.
5) Extra items added for 60+ (Weapon / Necklace / Bracelet / Rings / Stone)
6) Drop rates increased for 55+ items slightly
7) New weapons added to crafter.
8) Items you could only craft in White Village now available at GI crafter.
9) Soul Blast cooldown reduced.
10) Vampirism damage increased very slightly.
11) Can RT/Recall deeper into Frozen Temple.
12) Bone Fragments and Bone Keys added to drops in Evil Mines.

27/07/2022

1) Catch Up buff applied – for every level below the top rank, you will receive a 2% experience boost up to 50%.
2) Holy Trinity skill requirements fixed, and now gives stats at level 0.
3) 3 new level 55 item sets added (1 for each class) – these have been added to some boss drops including ones than are known to be ‘poor droppers’.
4) Removed trash items from Evil Ghouls – these are worth hunting, promise
😊

5) Added Forsaken Horn to crafter.
6) Added new ‘Super Rings (Expiry)’ and these can be obtained by hunting lower level bosses to try keep them a little relevant
😊

7) 40-50 book drops increased.

29/07/2022

1) Pick-up Pets added to the Game Shop. These can produce stones every 3 hours of game time that can give a random item (craftable / consumable / gem).
2) StoneOfSabuk stats improved, hopefully desirable for all levels and encourages more participation.
3) Turtle Bay conquest removed, but the Turtle Weapons have been improved and added to Turtle King drops
4) Keys can now be stacked.

31/07/2022

1) Pick up septs now move faster and collect faster.
2) WarlockRobe fixed
3) IceThrust MP usage reduced.