Just a few questions for mods/devs

ChaseyLane

LOMCN Veteran
Veteran
Aug 22, 2012
324
15
44
I'd like to start by saying this is not a moan thread more of a general wondering about a few things that don't seem quiet right atm, I understand you have a lot on your plate at the mo with monks being added etc and as I say these are not major things by any means and the whole I enjoy the server [emoji106]

• The delay after using rage or pro field on a war, is this really necessary..? The reason I mention this is because it's the only way a war is able to compete with well kitted sins and tbh by the time the cool down has finished a good sin can slay a war in toe to toe pvp.

• Wizards able to cast Blizzard and run seemingly straight after, now it was a few years ago but I'm pretty sure using blizzard on euro was risky as you was routed until the spell had completely finished.

• Trust Merchant taking a commission plus a standard item fee, is it right to be charged twice on this..? If I'm honest not a big deal for me but I remember as a noob not bothering to use it for the majority of items simply due to this reason

• Tao poison continuing to work after the Tao dies ..... I'm pretty sure on other servers that once the casting char died so did the effects of their spells same goes for wizards with FW

This is all I can think of atm as im at work but like I said not major game breaking issues just things that have bugged me lol [emoji4] thanks for reading

/Appie
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
79
i'm not sure about the last point, but the rest are all fair points. however, for point one, you can expect an incoming senseless rant post from razarus about warriors already being OP, despite the delay after rage/pro field, and the regular TDB lag, all of which he will convenienly ignore should you try to engage in debate with him. Also, you can expect every wizard ingame to jump on your second point.
 

ChaseyLane

LOMCN Veteran
Veteran
Aug 22, 2012
324
15
44
The second point is a very valid one though, I'm not here to argue with anyone [emoji4] just stating my opinions as I see them but they stayed routed on euro for a reason and it's beginning to become evident what that reason was here lol [emoji14]
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
If you charge a tdb+flamingsword prior to rage do you still lose out on a hit? Because if it can be worked around using that method then the CD may aswell be removed. I can't see a reason for an offensive spell to cause a loss in DPS. I'd argue its the same with flashdash, the DPS loss due to spell animation is just counter-intuitive.

The wizard argument is a tricky one because firstly the blizzard animation actually lasts longer than the damage it causes, so they look like they are running off when actually their damage has subsided in that instance. Also on euro there were no jump-to assassins or archers to nail them the minute they cast.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Just make Blizzard/MeteorStrike like arrow barrage, more damage the closer you are.

I mean archers are a ranged class, why make them have to be melee for proper damage....
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
Jel lets not fall out due to your refusal to answer a simple question that left your entire argument in tatters. Its just not worth it, bow in graceful deafeat, pick yourself back up and get on with it x

i have actually backed the removal of the rage and pro field global cool down, its clunky and just means the warrior takes 2-3 steps before engaging.
it was brought up months ago and would have sat well in the Q and A thread.
 
Last edited:

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
79
Yeah you can charge tdb or FS before rage/pro field, but you still lose hits if you have added a.speed.

Something ive noticed wizz the wizz spells is that the damage actually starts occurring before the graphic starts, ie with blizz the target starts getting hit before the blue blobs start raining down. So presumably thats the reason why the animation lasts longer than the damage it causes.
 

ChaseyLane

LOMCN Veteran
Veteran
Aug 22, 2012
324
15
44
The problem with charging them prior to use is that you have to the person attacking for this to work, sort of defies the point of profield lol, also they can run out mid battle then you have to run around like a big girls blouse until you can attack again.

I've not long purchased rage and tbh unless I'm fighting another war it's not worth using at level one due to the delay being like a fifth of the time it stays active for.

Also back to the blizzard thing I see your point about sins being able to SS next to them on this server but then again doesn't that make it worth casting after all I can say as a warrior blizzard absolutely cains .... They shouldn't be untouchable whilst they cast it, maybe just a small period of time to be routed would solve this..?
 

Shivvy

Loyal Member
Loyal Member
Oct 19, 2014
21
0
27
For PVE stuff the rage cooldown thing is a right pain. Especially if you are trying to LR mobs at the same time. Sins have green poison so they can solo more bosses than warrs as well. At speed 7 you do at least 3 hits without any tdb against the boss and its tricky to time them before you cast if you need to keep a tao safe in a lion roar at the same time. It just makes things a bit tedius.

Never had a problem with rage in pvp though, I wouldnt tend to cast it while toe to toe with someone in the middle of hitting. Usually would cast it after i dash away for whatever reason when im runnnning away! Which happens a lot :P

/chrisjc
 

ChaseyLane

LOMCN Veteran
Veteran
Aug 22, 2012
324
15
44
The thing is Chris while I see what your saying take sabuk wall for an example where you can't exactly run away that should be where a warrior comes into its own and because of this delay it is quite the opposite also even between casting rage and pro field there is also a cool down so to use both that 2-3 seconds becomes 5-6 seconds
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
On a side note appie, do you have any +ACC, because you really shouldnt be having trouble with all sins?
If you get + 4acc you will rip any standard sin thats not in agil kit apart.

cooldown is.clunky tho.
 

HokusPokus

Dedicated Member
Dedicated Member
Loyal Member
Feb 4, 2014
314
1
45
Hi Apple :)
Blizz does route you and a wizard is extremely vunerable when casting,a good warr(which you are)/sin/tao/archer all have the make up to negate this spell, at which point a wizard can move.I cast blizzard mostly to the edge off my screen in the hope to catch a victim unawares or to an attacking player rushing in followed by a quick ff.These players that rush in generally are ego players who think they are going to take a wizz easy...they are predictable.
In pvp vs another wizz i rarerly get hit by blizz or met strike because of the cast time and a simple flinch negates the damage(if your fast enough) .A simple sd in your case will move you from the AOE.I dont see anything wrong in these spells except for the lucky ppl who own both being able to cast one after another(they need a shared cooldown)

Some enviroments the spells are useless in pvp ,hell cave has become more and more competetive...what other classes lose the use of thier top damaging spells because of enviroment? not to mention never ending flinching mobs in numerous other caves.The debates are long and old Apple,but if you want to test the blizz function and ways to combat it i would happily spend some time and will prove that a wizz is routed on cast and that these spells although damaging, if you are caught, can be evaded.
 
Last edited:

ChaseyLane

LOMCN Veteran
Veteran
Aug 22, 2012
324
15
44
Yeah I'm aware they can be avoided and tbh I think it's but it just seemed a lot shorter time to me then what I remember that's all dude [emoji4]

Yeah I'll add abit of acc to kit but it's not that I seem to be missing the much tbh
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
You would be surprised, owensmith used to hate fighting sins, the same advice saw him turn into a machine.
sins have such a small health pool that you only need 1-4hits depending on dc to drop them.
They dont tend to wear full agil kit to level due to dc so in any caves 4+ Acc and your laughing.
 

joking

Golden Oldie
Golden Oldie
Sep 22, 2003
916
4
155
England
Im not gonna get totally into this again but just a quick one...

Ok well for starters blizz never was a high damage spell... shouldnt be on here either.

Agree on the shared cooldown between blizz and met.

Blizz and met should root the player to the spot they have cast from... i dont get how this hasnt been sorted yet. They are risky spells.. and blizz being one on previous servers I've rarely seen thoroughly used in pvp because of how risky they were :/ On here its just a matter of spam and instantly move. Pretty sure even if blizz was interupted you would be rooted for casting ??

---------- Post Merged at 07:56 AM ---------- Previous Post was at 07:53 AM ----------

Unless im totally wrong in what im sayings. Not here to argue but all this crap about wizzies being "fine" is getting tiresome
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
79
Kyler im not doing this with you again dude :P you're an odd one who's quite clearly obsessive and will argue even when losing. Even several of your guild agree you're a bit strange from what they were saying ingame. First koriban, now me. Who's your next obsession? :P
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
didn't you bring me up in the thread? get over yourself mate. slight contradiction calling me obsessed I would say....
Haven't lost an argument, I think you will find it was you that didn't answer the one question that left your argument in tatters. hence losing.

p.s you were also talking about me to the people in my guild..
you need a new topic bud, getting a little embarrassing..
 
Last edited:

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100
role playing on a role playing game forum. OMG!!! this guy is so crazy..

anyway this thread isn't about me, why Jel feels the need to start again I have no idea. guy used to be alright, clearly lost his head, defeat will do that to a man with few morals. Lets not get involved eh joking? you are better than that.
 
Last edited: