[CD3.55] King Door block script on 3.55

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TheDayIDie

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Jul 29, 2011
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Code:
[@ZumaTaurusCheck]
#IF
checkmonmap D1106 1 ZumaTaurus
#ACT
ENTER_OK
#ELSEACT
ENTER_FAIL
#ELSESAY
You cannot enter at this time.\ \
<Close/@exit>\

How does this work? how does it know which map? "if i was to try and put"
Code:
[@ZumaTaurusCHeck]
#IF
Checkitem ztkey
#ACT
Enter_OK
#ELSEACT
ENTER_FAIL
#ELSESAY
You dont have a key.\\
<Close/@Exit>
any help appreciated ty
 

RoNeZ

Golden Oldie
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Jun 2, 2004
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Boro
use mapquest

eg:
MAPNUMBER [0] 0 [Enter] * * [path\to\file\must\be\in\questdiary] [@partofthenpc]
 
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TheDayIDie

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oh ok so say i have in Mapinfo.txt

Code:
1 100 100 -> KR 10 10
5 100 100 -> KR 10 10
every script going to the map KR will check for the key and go to the script?
 
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Azura

Mir3 Coder & Adviser
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Mar 12, 2005
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Yes, it uses the map not door cords.

[Enter] = Basically, Check before Enter Script
 
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TheDayIDie

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ok thanks vm!

---------- Post added at 10:47 PM ---------- Previous post was at 07:08 PM ----------

it worked once where it took my key but never stopped me entering/exiting when i didn't have key... :/
i guess ill just have to make npc :[
 
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