So here's our monthly development breakdown, a little late this month!
New Staff
SSJ4Goku returns to the DevTeam temporarily to help finish up some of the arranged PvP systems and minigames.
Misc Updates
Elemental Pets adjusted
Pets now have same base stats to allow them to survive longer, Skins change each mob after basic.
Efreet, Celsius, Sylph, Volt, Aska, Shadow, Ifrit pets fixed.
AlbonGreatBlade, AlbonSagakBlade, AlbonWisdomStaff added to mines drops Level 44 items.
DwellersBlade added in Deepmarsh, and BlackDell mobs drops Level 52 items.
New level 60 Forest Items added
New Level 90 Bandit items added
All maps from deepmarsh onwards have increased mob numbers.
Harvest CarnivorousPlants to find revival roses.
New Chest loot system added.
Classes now start with a free level 5 skill.
strength gets swordmanship level 5.
magic gets fireball level 5.
spirit gets healing level 5.
Hide mobs added for skinning.
Plant mobs added for Herbalism.
Pets added upto level 200.
Red horse for Sale Faction Islands.
Exp Rates have been increased
Area Revamps
We have been working on a number of area revamps since the open beta launch, below is a list of the area that have been populated with monsters.
Atlis, Faction Islands (Area), DeepMarsh (Area), BlackDell (Area), Dragonhold (Area), BorlisPass (Area), WellHaven (Area), LotusPass (Area), CutlisPass (Area), Erova (Area), OakMarsh (Area), DracEgde (Cave), SaltRockDepths Cave), Morid Mines (Cave), BlackLynCrags (Area), Myranis (Area), Iboria (Area), DeepHill(Area), BlackHollow (Cave), OrHollow (Cave), GlassWyn (Area), IceCrown (Area), IceCrest (Cave), ColdPlains (Area), FrostPoint (Area), IronHenge (Cave), Eldarr (Area).
KingRooms Expansion
Kings rooms added to the following caves:
SaltRock Depths, IronHenge Hollow, IceCrest, ShiverPeaks.
Artisan Expansions
Artisan Crafting System
In Kaos you don't just focus on your own skills and leveling, if you want to achieve true power, you will need a little help. This help comes in the form of Artisans, Personal NPCs that you can invest in to help them improve their skills and services. Each investment (or upgrade) provides new items or services for the player to take advantage of.
Blacksmith
The blacksmith artisan is a weapons crafter, giving players to opportunity make use of those materials and craft 1 of 168 weapons. This artisan can be upgraded to level 20, offering services that use stone and smelted ore materials.
Upgrade Cap: 20
Services: Weapons Crafting and Smelting Services (168 Weapons, 8 Weapon Types)
Each new metal provides a substantial stat increase.
Forge
The forge is a Utility NPC that links the blacksmith artisan and the mining profession. Allowing players to smelt ore based materials into more sort after crafting metals.
Upgrade Cap: 8
Services: Weapons Crafting and Smelting Services (7 Forge Upgrades)
Gem Crafter
The Gem Crafter artisan will help players gradually create more expensive gems, whilst in CP1 Gems are solely for trading purposes, we have big plans for these in the near future, See Socketeer.
Upgrade Cap: 20
Services: Gem Crafting (70 Gems over 10 Tiers of Increased Quality)
Vault Keeper
The Vault Keeper artisan will provide your character with an expanded inventory storage system. Offering not only the standard item storage you will be used to (Inn Storage), but also some special addons to help you store profession and artisan items. The addons currently include, Mining and Gems, which allow you to store any Mining or Gem items in a seperate storage vault, leaving valuable space for your equipment storage. Addons allow you to store each item into stacks of upto 100,000 currently.
Upgrade Cap: 5
Services: Item Storage (Equipment, Profession Items)
Tanner
A utility NPC that allows players to cure hides and scales obtained from Animals.
Level Cap: 20
Services: Hide/Scale Curing
Socketsmith (Under Development)
An NPC capable of inserting a gem into a specially crafted socket on an item. Each Gem contains different imbuing properties, allowing for further item customisations.
Level Cap: 20
Services: Socketing Items, Gem Removal (Add a Gem Socket to items, remove existing gems from items)
Profession Expansions
Professions System
The core system is now in place, and although we have a number of jobs planned, additional jobs will be released in future updates.
Currently professions levels are capped at Lv320, leaving future content patches to add to this.
The professions system adds a whole host of passive skills and offers an alternative to the level grind process. For CP1 (Call to Arms) we are adding 6 skills for you to play with, 3 Harvesting, 3 Manufacturing. Mining, Skining and Herbalism will allow you to harvest various materials from random areas around the world, while Smelting, Tanning and Alchemy will allow you to refine harvested materials for use with crafting and trading.
Mining & Smelting
Level Cap: 320
As a miner your character will be able to collect Ore, Stones and Gems from OreDeposits around the world, you must train your skills on common level ore deposits before being able to extract goods from rarer deposits. Ores, Stones and Gems can be used, sold or smelted into crafting materials.
Currently featuring:
- 11 Different Ore Deposits (Stone, Coal, Copper, Tin, Silver, Iron, Gold, Obsidian, Adamantium, Elementium, Spiritium)
- 11 Smelting Items (Copper Bar, Tin Bar, Bronze Bar, silver Bar, Iron Bar, Steel Bar, gold Bar, Obsidian Bar, Elementium Bar, Spiritium Bar, Adamantium Bar)
- 23 Minable Items (Copper Ore, Tin Ore, Silver Ore, Iron Ore, Gold Ore, Obsidian Ore, Fire Shard, Ice Shard, Wind Shard, Lightning Shard, Spirit Shard, Dark Shard, Holy Shard, Adamantium Ore, Coal, Stone)
Skining & Curing
Your character will be able to skin various animals located around the world, in turn these skins/scales can be used, sold or cured into crafting materials.
Currently Featuring:
Level Cap: 320
10 Skinable Animals (Warg, Direwarg, Bandasnatch, Behemoth, Rhynadon, Tundradon, Repsidian, Cerastis, Seraphil, Adamantoise)
10 Tanners Items (Hide, Leather, ToughHide, HardLeather, IronScale, SteelScale, ObsidianScale, OmniScale, SpiritScale, AdamantiteScale)
Herbalism & Alchemy (Under Development)
Your character will be able to cut valuable materials from various plant-life located around the world, in turn these herbal items can be used, sold or combined through Alchemy.
Level Cap: 320
10 Plants to Find (Bogroot, Darkvine, Desertkelp, Dragonkelp, Evilvine, Iceweed, Lotusleaf, Marshbloom, Sandthorn, Snowroot)
20 Herbal Items to Harvest (Bogroot, Bogberry, MarshBloom, Marshberry, Lotusleaf, Lotusberry, Dragonkelp, Dragonberry, Sandthorn, Sandberry, Desertkelp, Desertberry, Iceweed, Iceberry, Snowroot, Snowberry, Darkvine, Darkberry, Evilvine, Evilberry)
Dungeon Experience Boosts
Fear of Darkness
When in dungeons as you descend deeper into a dungeon, monsters will draw power from the increasing darkness, with this extra power comes extra experience. Whilst a monster may only deal a small percentage of extra damage you will also receive a nice exp boost. All dungeons yield the best exp bonus on the deepest floors. (upto 2.8x bonuses can currently be obtained).
Fury Breaks
This is balanced by the new Fury Break system, each core build has a different Fury Break. As a player enters a dungeon they will automatically gain fury for every kill made on that floor, at 100 kills your character will enter fury break level 1, at 1000 kills your character will enter fury break level 2. each level of fury break gives a temporary stat boost. Each level of fury break is identified by a message in chat, see below.
Fury Break Level 1 - (Stats+ = Character Level)
Strength Build - DC and HP (It's Over 9000!)
Magic Build - MAC and MP (Not so Squishy Mode!)
Spirit Build - AC and SC (Cake or Death?!)
Fury Break Level 2 - (Stats+ = Character Level x 2)
Strength Build - DC and HP (SSJ-<username>)
Magic Build - MAC and MP (Furious Anger!)
Spirit Build - AC and SC (I'll have the chicken!)
Example:
Level 50 Strength Build, Fury Break Lv1 (DC+50 HP+500), Fury Break Lv2 (DC+100 HP+1000)
Level 50 Magic Build, Fury Break Lv1 (MAC+50 MP+500), Fury Break Lv2 (MAC+100 MP+1000)
Level 50 Spirit Build, Fury Break Lv1 (AC+50 SC+50), Fury Break Lv2 (AC+100 SC+100)
Character Build System Updates
Changed the stat-per-level mechanics of each build to better reflect the playstyles based on player feedback. Also added a free Level 5 skill for each build. Existing characters can claim the free skill by using the 'Fix My SP' and 'Skill Reset' options.
Strength Build (Formerly Warrior)
Stats per Level: HP+, MP-, DC and AC (More Health, Less Mana, Equal Dmg and Physical Resist)
Optimal Combat Type: Melee
Fury Break Stat Boosts: HP and DC
Free Skill: Swordmanship Level 5
Magic Build (Formerly Wizard)
Stats per Level: HP-, MP+, MC and MAC (Less Health, More Mana, Equal Magic Dmg and Magic Resist)
Optimal Combat Type: Ranged Spellcasting
Fury Break Stat Boosts: MP and MAC
Free Skill: Fireball Level 5
Spirit Build (Formerly Taoist)
Stats per Level: HP, MP, AC, SC (Balanced Health and Mana, Equal Spirit Dmg and Physical Resist)
Optimal Combat Type: Support and Summons
Fury Break Stat Boosts: AC and SC
Free Skill: Healing Level 5
Legacy Account System
We have built the backend to this system now, next step will be to add all the old accounts to the system and then decide exactly what the Legacy Account Perks should be.
bug fixes and feature requests
here is a short list of fixes we have completed in Augusty thanks to your help and support.
- 0000201: [Script / System] Artisans - Socketsmith (Gems -> Item Stat Upgrades) (cheekyvimto) - resolved.
- 0000215: [Script / System] Red Name for pking (cheekyvimto) - resolved.
- 0000209: [Script / System] class lvl 5 skills (cheekyvimto) - resolved.
- 0000207: [Skill] Fire Ball Skill and Tree (cheekyvimto) - resolved.
- 0000211: [Script / System] Basic Mounts (Gman) - resolved.
- 0000171: [Monster] Professions - Herbalism - Plants (Gman) - resolved.
- 0000210: [Script / System] regen from shoes (Gman) - closed.
- 0000192: [Skill] FKey Summons (cheekyvimto) - resolved.
- 0000205: [Script / System] (Animal)Repsidian does not open achievement (cheekyvimto) - resolved.
- 0000202: [NPC] New NPC - Tanner (cheekyvimto) - resolved.
- 0000199: [Script / System] Artisans - Tanner (Raw Skining -> Manufactured Skins) (cheekyvimto) - resolved.
- 0000185: [Script / System] Healing Skill and Warrior (cheekyvimto) - resolved.
- 0000173: [Script / System] PVP Addon (cheekyvimto) - resolved.
- 0000195: [Script / System] Free Skills Missing after Reset affecting Skill Development (cheekyvimto) - resolved.
- 0000194: [Script / System] Legacy Accounts System (cheekyvimto) - resolved.
- 0000198: [Script / System] Additional Coal Deposits (cheekyvimto) - resolved.
- 0000208: [Script / System] scaling pets (cheekyvimto) - closed.
- 0000188: [Client] factions (cheekyvimto) - closed.
- 0000197: [Client] WIL Updates - Monsters, Mounts (cheekyvimto) - resolved.
- 0000190: [Script / System] Warriors need AC and AMC (cheekyvimto) - resolved.
- 0000177: [Script / System] Professions - Skining - Animals (cheekyvimto) - resolved.
- 0000087: [Skill] MasterSummoning (cheekyvimto) - resolved.
- 0000187: [Skill] skills (cheekyvimto) - resolved.
- 0000191: [Script / System] Chest System Update (cheekyvimto) - resolved.
- 0000189: [Script / System] Character Build System - Free Skill (cheekyvimto) - resolved.
- 0000179: [Script / System] Teled out of deepmarsh (cheekyvimto) - resolved.
- 0000181: [Script / System] Ressurection (cheekyvimto) - resolved.
- 0000178: [Script / System] Atlis scrolls (cheekyvimto) - resolved.
- 0000196: [Skill] Skill not resetting (cheekyvimto) - closed.
- 0000171: [Monster] Professions - Herbalism - Plants (Gman) - resolved.
- 0000204: [Monster] Skining (Gman) - resolved.
- 0000180: [Client] WIL updates (cheekyvimto) - resolved.
- 0000176: [Client] Add Items to Inventory.wil (Gman) - resolved.
- 0000174: [Script / System] Level checker for 50 (cheekyvimto) - resolved.
- 0000172: [Script / System] Artisan - Vault Keeper - Herbalism Addon (cheekyvimto) - resolved.
- 0000170: [Script / System] furry error on console (cheekyvimto) - resolved.
- 0000175: [Script / System] Exp Tables Need fixing from 50+ (cheekyvimto) - resolved.
- 0000193: [NPC] Market NPCs - Atlis / Jayde / Kavendor (Gman) - resolved.
- 0000186: [Monster] Invisible Mobs (Albon Mines) (Gman) - resolved.
- 0000183: [Script / System] Advance Summons (Gman) - resolved.
- 0000182: [Script / System] Advance Summons (Gman) - resolved.
- 0000136: [Map] Blackdell map (cheekyvimto) - resolved.
- 0000164: [Script / System] BasicSummons (Gman) - resolved.
- 0000169: [Script / System] Exp Level Rates - Rebalance (Gman) - resolved.
lots more coming! thank you for your support so far.
any questions? we'd be happy to answer them