Kori's "Bugs" Thread

Mu online season 21 - grand opening

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
1. Can overweight your own bag by buying pots or RT's etc. Doesn't stop you going over limit.

2. Tao's pets when they've rt'd after being hit, seem to keep warping to your position and hitting you. I've even been displaced by them once by them doing this.

3. Slaying interupts TDB - can we please either have an option of turning it off or unlearning the book? ta.

4. Murders on here are weird. I've 1hit a wizzy and not had the murder for it. Can't really explain.

5. Pressing shift on here as a melee character is very unresponsive. You have to really hold it down instead of simply being able to tap it. Feels sluggish, most fights become a toe-to-toe fest.

6. You can spend money teleporting to the SAME TOWN if you accidentally click it. This shouldn't allow you to do so.

7. [SUGGESTION] Allow an "@town" feature in-game that after a 10second wait (similar bar to getting on a mount) you are teleported to Town. Costs 2k to use. This is to stop my and others stupidity of forgetting a TT! lol.

8. You've over-nerfed shoulder dash damage, it needed lowered, but damn. I sometimes hit "1" damage to bugbats...

9. Is it just me, or does TDB sometimes only hit 1 of the hits instead of 2 randomly?

10. RT's don't work randomly in PrajnaTemple 2nd - just eats them up and you don't move.

11. Thrusting on here doesn't seem to cut AC and/or shield? Could this be looked into.

12. [SUGGESTION] Group size needs making bigger tbh. Perhaps make it so you can upgrade your guild level and thus group gets bigger ?

13. You can sometimes bug your own pots by left clicking them whilst in belt then clicking onto game (not bag) they'll just disappear from your bag/belt and can't be seen until relogged. Incredibly annoying and potentially hunt-breaking.

Edited from below post.
 
Last edited:

xXxX

Golden Oldie
Golden Oldie
Mar 9, 2005
707
35
115
agreed with number 9 in particular tdb misses a hit quite often, only lands 1 instead of 2
 

joking

Golden Oldie
Golden Oldie
Sep 22, 2003
916
4
155
England
1 hit kills are to stop people creating noob chars and purposely making people red.

Tdb does miss one hit sometimes yes. iv recently equiped a firebloodsword and this problem has gone. I always hit both hits of tdb now. its an accuracy thing.

agree on both the slaying on/off option and the shift key attack... feels Really delayed
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
Bugbats only have 1hp apparently so maybe that's why it only does 1 damage.

I think the the tdb problem sounds Very similar to the double slash problem.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Bugbats only have 1hp apparently so maybe that's why it only does 1 damage.

I think the the tdb problem sounds Very similar to the double slash problem.

They survive, though. Lol.

What's the double slash problem?
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
Sometimes only one of the two hits actually connect or come up with damage.
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
1,041
41
135
1. Can overweight your own bag by buying pots or RT's etc. Doesn't stop you going over limit.

2. Tao's pets when they've rt'd after being hit, seem to keep warping to your position and hitting you. I've even been displaced by them once by them doing this.

3. Slaying interupts TDB - can we please either have an option of turning it off or unlearning the book? ta.

4. Murders on here are weird. I've 1hit a wizzy and not had the murder for it. Can't really explain.

5. Pressing shift on here as a melee character is very unresponsive. You have to really hold it down instead of simply being able to tap it. Feels sluggish, most fights become a toe-to-toe fest.

6. You can spend money teleporting to the SAME TOWN if you accidentally click it. This shouldn't allow you to do so.

7. Not a bug, but a request. Allow an "@town" feature in-game that after a 10second wait (similar bar to getting on a mount) you are teleported to Town. Costs 2k to use. This is to stop my and others stupidity of forgetting a TT! lol.

8. You've over-nerfed shoulder dash damage, it needed lowered, but damn. I sometimes hit "1" damage to bugbats...

9. Is it just me, or does TDB sometimes only hit 1 of the hits instead of 2 randomly?

That is all for now.

Slaying always has interrupted TDB...personally I didnt learn it, but it would be gd to have the option to turn it off..otherwise it's a complete waste. Only need the acc from it..
If u 1hit some1 u dont get murder. And that's how it should stay tbh
And yea v often TDB seems to hit just 1 time...think it's a bug or something..imho either u miss the tdb completly or land it (same dmg x2)..
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
1 hit = No Murder

same as Euro , if you FS'd a noob...they'd die and you'd get no murder...best thing thats happened to mir tbh :)
 

boothy

LOMCN Veteran
Veteran
Mar 23, 2007
458
12
45
The 1 hit murder thing can be exploited to make people red though lol

Player A attacks someone

Player B runs in and 1 hits that person

Player A gets murder while Player B gets no murder
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Everyone mentioning being able to turn off slaying, I think that's actually silly, may aswell remove the spell from the game if it's always going to be off after you get TDB.

I would rather it had a change to how it works.
 

Insinia123

Dedicated Member
Dedicated Member
May 6, 2013
404
27
55
Re: Kori's &quot;Bugs&quot; Thread

1.

5. Pressing shift on here as a melee character is very unresponsive. You have to really hold it down instead of simply being able to tap it. Feels sluggish, most fights become a toe-to-toe fest.

That is all for now.

This needs sorting melee pvp is a nightmare can run next to someone holding shift and it never try's to hit them or somthimes your chara just stops on the spot.

---------- Post Merged at 05:04 PM ---------- Previous Post was at 05:04 PM ----------

1.

5. Pressing shift on here as a melee character is very unresponsive. You have to really hold it down instead of simply being able to tap it. Feels sluggish, most fights become a toe-to-toe fest.

That is all for now.

This needs sorting melee pvp is a nightmare can run next to someone holding shift and it never try's to hit them or somthimes your chara just stops on the spot.
 

Kai

Dedicated Member
Dedicated Member
Jul 26, 2013
135
1
44
Missing TDB hits might be similar to double slash for sins. Quite often one of the two hits misses.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
10. RT's don't work randomly in PrajnaTemple 2nd - just eats them up.

11. Thrusting on here doesn't seem to cut AC and/or shield??

12. Group size needs making bigger tbh. Perhaps make it so you can upgrade your guild level and thus group gets bigger ?

13. You can sometimes bug your own pots by left clicking them whilst in belt then clicking onto game (not bag) they'll just disappear from your bag/belt and can't be seen until relogged. Incredibly annoying and potentially hunt-breaking.
 
Last edited:

Kani

Golden Oldie
Golden Oldie
May 8, 2007
878
12
105
some of these ain't bugs! more personal suggestions
 

grimlife

Dedicated Member
Dedicated Member
Jan 6, 2013
276
5
44
some of these ain't bugs! more personal suggestions
+1
most seem like personal suggestions tbh.

Point 5 seems to needing some attention, and point 11 would be good to know if thrusting is working correctly
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
most(mōst)adj. Superlative of many, much.1.a. Greatest in number
b. Greatest in amount, extent, or degree

2 out of 13 is Most?

Well, I'll be. Added [SUGGESTION] Tags to please you special little snowflakes. The reason there are suggestions mixed in, is because Samuel very rarely reads Forum threads any way. Catching his attention on One thread saves him and us time :)

Feel free to post your own bugs and suggestions. If I'm playing a Warrior, I'm going to notice things about my class better than those who aren't playing a warrior, no?


 

Kaden

Dedicated Member
Dedicated Member
Dec 5, 2013
82
0
32
Re: Kori's &quot;Bugs&quot; Thread

if Slaying is toggled to the adv of warriors tdb not being interrupted maybe thwne its turent of they should lose the accuracy it gives them? seems unfair they want it for the acc then turn it of when they dnt need it without sacrifice?

---------- Post Merged at 11:32 AM ---------- Previous Post was at 11:32 AM ----------

if Slaying is toggled to the adv of warriors tdb not being interrupted maybe thwne its turent of they should lose the accuracy it gives them? seems unfair they want it for the acc then turn it of when they dnt need it without sacrifice?
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Re: Kori's &quot;Bugs&quot; Thread

if Slaying is toggled to the adv of warriors tdb not being interrupted maybe thwne its turent of they should lose the accuracy it gives them? seems unfair they want it for the acc then turn it of when they dnt need it without sacrifice?

I'd be fine with this. However, begs the question why is Slaying, something that happens 1 in every 5 ish hits and random, so weak in comparison to a spell we spam every single hit?

Seems weird to me.