kWoooL Helper [Development]

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Xander

Pantie Sniffer!
Developer
Oct 20, 2003
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Basiclly a server editor/starter and more. Currently in development now i just knocked this up in about 10minutes.

Right now its pretty much useless apart from opening the server EXEs when you have ticked them.

You will Need the latest Development Kit so download it HERE

And download kWoooL Helper

NOTE: The .EXE needs to be in you root folder of you WoooL Server files along with the Server .EXEs
Still working on kNPC more will come.

Currently:
Opens The Server EXE's

Whats To Come:
Edit Server EXP
Edit Drop Rates
Edit Damage Rates
Edit NPC Files
Edit Spawn Files
Hide Server EXEs
Restart Server EXEs
End Server EXEs Safely
Edit IPs
Edit Accounts
And More...

If you have any suggestions please feel free to post
 
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howie

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Jun 7, 2003
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The setting of exp rates and drop rates and damage etc will be very handy mate :)

I assume when its finished it will auto start all the exes and be able to close them down.

another adition you may find handy is to auto delete the contents of the market save folder ?

I have added it into the cmd.bat i use to start the server at the moment.
 
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Xander

Pantie Sniffer!
Developer
Oct 20, 2003
2,738
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Sheffield
Yea sure i will add that into it thanx for the feedback. Also yea im working on the auto start for the EXEs now
 

Demonic

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Dec 1, 2003
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I would have thought Keeping the Contents of the Market-Saves would be a feature needed not wiped out on each restart?? The Whole point of it (as its been in both Mir2 & 3) is that even after a server reboot, stuff stays in the shops and in turn helps others get kit etc..
 

Xander

Pantie Sniffer!
Developer
Oct 20, 2003
2,738
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Sheffield
I think he means put it there as a feature but not on auto so people can click and it will do it.

Otherwise like you say after each reboot all items would be lost.
 

howie

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Jun 7, 2003
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There is a bug in shops that stops the stats being shown on items unless it is an item that has been sold to the shop via a player.

I over came this bug by adding a second page to the shop items, this then showed up the stats on ALL items.

Another bug was then caused by this as there is a bleed over from one shop to another, potions may appear in weapons and so forth. This is NOT caused by people selling the wrong item to the wrong shop as this is easy to control via the +22 etc at top of script.

On top of that rarer type items get sold to the shops from high level players who have no need for these items, leaving noobs to pick up high level items without the need to hunt.

Deleting market save on every reboot clears all this up.
 

Xander

Pantie Sniffer!
Developer
Oct 20, 2003
2,738
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275
Sheffield
I found a fix for the bug so you could show stats by changing the number after the item you wish to shop to sell e.g.

Fireball 10 5

but with a item with stats should display the items stats ok im not sure if this is becuase i re scripted my NPCs from scratch and it is the +22 thing or not but you might want to try it.
 

howie

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Jun 7, 2003
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thats what i meant by adding a second page

ie

TownTeleport 10 10

maybe i should play with the numbers more as 10 10 fixed it for me, but like i said i also get the strange bleed over from shop to shop sometimes