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knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
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i know this is reduced to stop massive recalls but not being able to groupl every 1 on a hunt is bloody annoying

i know that its reduced to stop massive recalls but a simple

check grpuser > than 11 = enable recall else disable recall


just makes things easyier for the bigger guild doing proper guild hunts :)


feed back appricaited
 

RobJ

Dedicated Member
Dedicated Member
May 9, 2013
142
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St Helens, UK
aye would be very nice, its horrible having to split groups up and faff around just because there are only 11 spaces
 

Kinneas

LOMCN Veteran
Veteran
May 2, 2007
472
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I would also love this. We often have to split our hunt groups and it's a bit annoying.
 

DavidShaw

LOMCN Member
Untrusted Member
Veteran
Nov 3, 2007
377
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Oh man I wish programing was this easy

BH

He means adding the check to the @recallgroup command.
which is actually rather easy.

Now whether or not the game can already take >11 people in a group is another question.
 

kiota

Dedicated Member
Dedicated Member
Jun 10, 2013
20
0
28
i know this is reduced to stop massive recalls but not being able to groupl every 1 on a hunt is bloody annoying

i know that its reduced to stop massive recalls but a simple

check grpuser > than 11 = enable recall else disable recall


just makes things easyier for the bigger guild doing proper guild hunts :)


feed back appricaited

would love this
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
1,006
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Scotland
The problem with just stopping recalls in group higher than 11 users is getting around it isn't even remotely complex

Recall a group of 11, remove players and add the rest.
 
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knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
The problem with just stopping recalls in group higher than 11 users is getting around it isn't even remotely complex

Recall a group of 11, remove players and add the rest.

surly a simple check to see if the users of a group exceeds 11 then to disable the command cant be too difficult, expending groups possibly but given its been done on other servers pulling the code from that should be too diffiicult
 

Reverance

Final Heaven
Supporter
Veteran
May 25, 2013
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Scotland
surly a simple check to see if the users of a group exceeds 11 then to disable the command cant be too difficult, expending groups possibly but given its been done on other servers pulling the code from that should be too diffiicult


What I mean is getting around something like that is too easy

Say you have a group of 15 - Remove 4 people and recall.

Remove 4 people and add the 4 you originally removed then recall.

Group the 4 you removed to complete your fully recalled 15 man group.
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
I'm sure there would be a lot more coding involved to actually allow more than 11 players too? Not just a simple number change from 11 to 20.

But... it would be nice to be able to have more.
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,215
635
290
Worthing is depressing.
What I mean is getting around something like that is too easy

Say you have a group of 15 - Remove 4 people and recall.

Remove 4 people and add the 4 you originally removed then recall.

Group the 4 you removed to complete your fully recalled 15 man group.

Was done like this on euro with large groups.. its not to stop people, its just to make it harder. Surely Recall has the 3-5min delay like on euro too?