Thank you very much for the support, Cejnuu.
It’s true that we probably should have announced every patch we’ve released since launch, but as you know, we’ve had a lot on our hands. We’ve been fully focused on developing new content and improving what already exists, which is why we haven’t had the chance to keep the server information updated on LOMCN as well.
From the beginning, we’ve aimed to maintain a
Holley Mir-style experience and a
100% cooperative gameplay approach, but in response to community feedback (and in some cases, out of necessity), we’ve made several key changes:
- Solo hunting: Each class now has its own mechanic to counter bosses’ high HP regeneration, making solo hunting viable.
- Class teleportation: All classes now have a skill that allows them to jump over walls and take shortcuts through maps.
- PvP damage: The PvP damage multiplier has been reduced to 0%, meaning each class now deals damage strictly based on its stats, with no external bonuses.
- Boss spirits: A new function has been added to the Essence NPC — you can now trade 50 boss essences for that boss’s Spirit, making them easier to obtain.
- Boss essences: Following the above, each boss now drops at least 10 essences.
- AccessPass: The drop rate for the passes required to enter certain bosses has been greatly increased, so they’re now fairly easy to farm (they're not meant to be obtained on the first try, but consistent farming pays off).
Overall, we’ve done our best to
remove every progression-blocking issue that players have brought to our attention.
In addition to these changes, we’ve added a
large amount of content in terms of maps, NPCs, quests, cities, enemies, and more. Many of the maps are
original, created entirely from scratch by our team, while others have been implemented to match the
Korean server’s style, in order to maintain the authentic
Legend of Mir 3 [Zircon] feel. In other words,
Mir3 Dimensions offers a
completely new and unique world — different from anything players have experienced before (for better or worse — tastes may vary

).
We’re currently developing
content for level 80+, while also continuing to improve earlier-level content.
We believe some players may have left due to issues with progression, class weaknesses, or content gaps. Many of those issues have likely been addressed or rebalanced, so as always, we
invite both former and new players to come check out the server we’ve been building with so much care.
Please remember: we’ve only been live for about
three months, and we’re
growing continuously. Your feedback is incredibly valuable — it’s what drives our improvements going forward.
Thank you.