- Aug 29, 2009
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Its been a while since my last project, so using what I learnt last time I have decided to release another server, doing things significantly different. Below are some details, game play ideas and features.
Templar class
This class is a hybrid warrior / taoist, designed to be a AOE damage dealing tank whilst also being able provide support to itself and allies with powerful buffs e.g. granting allies 20% damage reduction from all sources for 15 seconds.
Various new spells for each class (refer to video for examples)
Warrior - Potionmastery, Improved TDB, Swordstorm, Bloodmoon
Wizard - ArtifFlurry, JudgementOfZues,DrakeStorm, Tempest, MeteorShower
Taoist - PledgeofBlood, SummonInfernalDemon, DemonExplosion, YingYangBlades
Assassin - VoidShift, AbyssalHeed, WraithGrip
Templar - Divine Strike, SoulShackle, Fortify, JudgementGrip, Empower
[video=youtube_share;yP_LYleHUEs]https://youtu.be/yP_LYleHUEs[/video]
Ease of access
I have went with a map set that will allow players to access all caves via a NPC located in the middle of town, this npc will allow you to craft, teleport around, travel to shops, repair, visit the void and basically everything you will need to do.
Content
I have decided to put caves in a order which will easily allow players to see the difficulty ramping up.
Levelling caves - these caves will have a lot of monsters throughout, dropping basic levelling gear.
Hunting caves - Slightly less populated caves, harder mobs, drops tier 2 items - tier 2 fragments.
Fight Zones - These areas included OKS, BeastMaster, SoulDrainer, MirLords and a few others,
these areas spawn and announce to the server, dropping unique items that are suited
to them e.g. soul drainer will drop life steal gear, beast master drops mounts etc.
TheVoid - This area will be used to offer your sacrafice fragments to the NPC to obtain one time access to the Void Bosses, these may range from an enraged version of MTK, or a difficult endgame boss, these bosses all drop their own uniqueness, you will never kill a void boss and only get pots.
Fame title system
This system allows players to farm materials through the world and create title stones via the crafting NPC, once a player has the required stone, the level and the gold he will be able to ascend. granting a permanent stat buff, applying an icon that other players can see.
Crafting System
The crafting system will allow players to do a range of things, from creating food buffs, creating void stones or combining sacrifice fragments for a random void stone. Players will also have the ability to upgrade their weapons to stronger versions whilst also gaining a unique weapon glow which will be visible to all players (examples below)
Thanks for reading, more details to follow - looking to release within the next 14 days.
Templar class
This class is a hybrid warrior / taoist, designed to be a AOE damage dealing tank whilst also being able provide support to itself and allies with powerful buffs e.g. granting allies 20% damage reduction from all sources for 15 seconds.
Various new spells for each class (refer to video for examples)
Warrior - Potionmastery, Improved TDB, Swordstorm, Bloodmoon
Wizard - ArtifFlurry, JudgementOfZues,DrakeStorm, Tempest, MeteorShower
Taoist - PledgeofBlood, SummonInfernalDemon, DemonExplosion, YingYangBlades
Assassin - VoidShift, AbyssalHeed, WraithGrip
Templar - Divine Strike, SoulShackle, Fortify, JudgementGrip, Empower
[video=youtube_share;yP_LYleHUEs]https://youtu.be/yP_LYleHUEs[/video]
Ease of access
I have went with a map set that will allow players to access all caves via a NPC located in the middle of town, this npc will allow you to craft, teleport around, travel to shops, repair, visit the void and basically everything you will need to do.
Content
I have decided to put caves in a order which will easily allow players to see the difficulty ramping up.
Levelling caves - these caves will have a lot of monsters throughout, dropping basic levelling gear.
Hunting caves - Slightly less populated caves, harder mobs, drops tier 2 items - tier 2 fragments.
Fight Zones - These areas included OKS, BeastMaster, SoulDrainer, MirLords and a few others,
these areas spawn and announce to the server, dropping unique items that are suited
to them e.g. soul drainer will drop life steal gear, beast master drops mounts etc.
TheVoid - This area will be used to offer your sacrafice fragments to the NPC to obtain one time access to the Void Bosses, these may range from an enraged version of MTK, or a difficult endgame boss, these bosses all drop their own uniqueness, you will never kill a void boss and only get pots.
Fame title system
This system allows players to farm materials through the world and create title stones via the crafting NPC, once a player has the required stone, the level and the gold he will be able to ascend. granting a permanent stat buff, applying an icon that other players can see.
Crafting System
The crafting system will allow players to do a range of things, from creating food buffs, creating void stones or combining sacrifice fragments for a random void stone. Players will also have the ability to upgrade their weapons to stronger versions whilst also gaining a unique weapon glow which will be visible to all players (examples below)
Thanks for reading, more details to follow - looking to release within the next 14 days.