Legend of Sin (Ghost)

Mu online season 21 - grand opening

joking

Golden Oldie
Golden Oldie
Sep 22, 2003
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The level requirements on half these spells is disgusting lol.

Releasing new content that the average player wont ever use just isnt gonna achieve what they are trying to prevent :/
 

MOJOS

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Mar 9, 2014
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shadow step away as soon as a warrior comes within 2 spaces of them?

after the previous 'update' i realise it's futile to try to argue that sins are already the best all-round class ingame, however this update just cements that fact. it's great to see new content, don't get me wrong, but it does also prove that staff cannot see what's happening ingame in terms of class balance.

+1
 

Razarus

Sour Sally
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Dec 6, 2013
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I try to think of all scenarios when judging balance,
i think Ghost is going to be extremely helpful against archers, they do now have trap and turret to combat it how these things play out we will just have to wait and see.
I think ghost offers a nice chance against wizzies. Allowing the sin to stay within close Ss range waiting for shield to drop, its about time a sin could do something vs a well kitted wiz.
Tao im not sure about, will ghost hide from pets? If they already have master target..

What benefit will it have against warriors? Im not sure, sins usually get the first hit anyway but get flopped in 2 strikes if the war is sensible enough to stack +4/5 ACC. If anything it will be used to run away and hide....
Have i missed a use for it?
 

d1craig

Golden Oldie
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Aug 12, 2010
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I try to think of all scenarios when judging balance,
i think Ghost is going to be extremely helpful against archers, they do now have trap and turret to combat it how these things play out we will just have to wait and see.
I think ghost offers a nice chance against wizzies. Allowing the sin to stay within close Ss range waiting for shield to drop, its about time a sin could do something vs a well kitted wiz.
Tao im not sure about, will ghost hide from pets? If they already have master target..

What benefit will it have against warriors? Im not sure, sins usually get the first hit anyway but get flopped in 2 strikes if the war is sensible enough to stack +4/5 ACC. If anything it will be used to run away and hide....
Have i missed a use for it?

1vs1 it shouldn't be so great for killing a warrior. But it could help you get the final blow in many teams fights.

---------- Post Merged at 10:00 AM ---------- Previous Post was at 09:54 AM ----------

Saying that. Isn't this the one game where you don't actually gain anything from a killing blow :S apart from PK points and a chance of minus luck.
 

Razarus

Sour Sally
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Dec 6, 2013
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More so than a sin already does?
In a team fight people are constantly moving. I really only see a use for this skill if you can sneak up on an unsuspecting archer or wiz(w shield down)

---------- Post Merged at 10:05 AM ---------- Previous Post was at 10:02 AM ----------

Oh and to look cool as fk disappearing. Sounds more like a street cred skill than a tool of overpowerness.
Ill wait to see it in action before making a full judgment but im sure peoples concerns are misplaced.
 

d1craig

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Aug 12, 2010
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You are correct Raz it does sound that way. But Mir is the type of game where people would play the game just to be able to hit them when they are in mobs low on HP.
 

Koriban

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Aug 18, 2006
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If the spell allowed it so that when you take damage it cancels and goes back onto full cooldown, it would be fine.
 

HarryH

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Apr 25, 2014
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I can see it being very hard to code. 30 seconds hide @ lvl 3 like moonlight but cancels as soon as you go near a player? Hide from all mobs? If not its pretty obvious someone's near you if **** starts moving!
 

Raider

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Jun 26, 2003
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It is going to be interesting to see the effects of this skill.

/Xele
 

stallion90

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Oct 11, 2010
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This skill is going to be amazing for jumping unsuspecting victims. Gonna be a few flaws I'm sure when used with other spells like SS. I remember other servers with spells like this and the cooldown didn't actually work if u shift hit past ur actual target, only if u clicked them and hit allowing u to hit the **** out of them then going straight back into sneak mode. I imagine if ur in ghost mode and u SS behind ur target they will hardly even notice until their hp is under half making them panic and tt/rt or even die.