Leveling script

Mu online season 21 - grand opening

KingOfKings

LOMCN Veteran
Veteran
Loyal Member
Mar 18, 2008
277
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980=3000000000
981=3000000000
982=3000000000
983=3000000000
984=3000000000
985=3000000000
986=3000000000
987=3000000000
988=3000000000
989=3000000000
990=3000000000
991=3000000000
992=3000000000
993=3000000000
994=3000000000
995=3000000000
996=3000000000
997=3000000000
998=3000000000
999=3000000000
1000=4000000000
1001=4000000000

I wish to make leveling harder after level 9000, Is it possible to make exp harder then what it is at 1000-1001, some people saying it cant be made harder
 

mapadale

Guest
980=3000000000
981=3000000000
982=3000000000
983=3000000000
984=3000000000
985=3000000000
986=3000000000
987=3000000000
988=3000000000
989=3000000000
990=3000000000
991=3000000000
992=3000000000
993=3000000000
994=3000000000
995=3000000000
996=3000000000
997=3000000000
998=3000000000
999=3000000000
1000=4000000000
1001=4000000000

I wish to make leveling harder after level 9000, Is it possible to make exp harder then what it is at 1000-1001, some people saying it cant be made harder
I'm not sure about CD, but if you create new areas for these at level 9k+ and limit the access they have to any where else, then the exp gained from mobs can be decreased in the DB and so would make leveling harder from 9K+
 
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KingOfKings

LOMCN Veteran
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Loyal Member
Mar 18, 2008
277
2
45
I was thinking maybe to intruduce a delvling system rather then blocking from accessing certain maps, they cant kill any bosses then if i block them from maps, and high lvls probabaly get bored of nowhere to go but own maps
 
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mapadale

Guest
I was thinking maybe to intruduce a delvling system rather then blocking from accessing certain maps, they cant kill any bosses then if i block them from maps, and high lvls probabaly get bored of nowhere to go but own maps
Well why not duplicate the areas on a seprate section for them but with EXP decreased on the mobs, it does mean duplicating all mobs though.
 
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