Light Body for Sin Heros

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MoltenDrip

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Would be nice to use this defensive spell for Sin Heros. Would certainly swap it with HeavenlySword*.

WeMade just wanted to make sure the Hero got hit enough, more chance of HTorches getting used.
 
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MoltenDrip

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bump.

Just learned Lightbody gives +8 agility.. w/o that spell, are Agility upgrades on a Sin even beneficial at that point?
 

MoltenDrip

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Bump.

For a high level Sin, to not have Lightbody, wouldn't Agility upgrades become redundant? As, essentially you would only be making up for the skill you don't have.

TaoHero - AC/AMC Buff 22-25
WizHero - MagicShield 32
ArcherHero - ElementalBarrier 37
WarHero - N/A (ProtectionField 39)
SinHero - N/A (LightBody 27)



Also: Any update on the fix for RedOrchidSet for heros? HP steal/drain doesn't work, only the set bonus of +2 ACC is acquired.
 
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ventus

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They have stopped updating twitter, forums, and even the patcher still has news of the initial launch date. Orchid set not working was reported over a month ago, and nothings been done. Im a sad panda. Witten is awol, the only one somewhat active from what I can tell is Chris but I dont think he deals with the bug fixes. Back to fishing.
 

Chriz

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We maintain the same hero skill sets that are used on wemade's version of the game, if we have made a mistake and this skill should be included please can you provide some kind of verification..

There are lots of skills I would personally add to heroes, like giving Warriors CHM or Archers Delayed explosion.. but that takes us further away from the official game, which is not the intended path for this server.
 

MoltenDrip

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In the official wemade version, heros could defend themselves. They weren't defenseless targets PK, they would actually react.

Or, am I mistaken? Can you please provide some verification. This would take us far away from the official..
 
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