Important List of Issues to Address

Mu online season 21 - grand opening

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
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United Kingdom
Here's a List of Issues which I've noted.

I've only included the more recent ones but feel free to add some other issues that me and Shane will discuses on the weekend..

  • SC Scaling is too low that it has almost 0 Value
  • Advanced Renounce/BloodyFlower/Potion Mastery are too rare.
  • Hermit change has negatively effected Levels 40~60
  • Levels 0~40 is generally to difficult now for new players.
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
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Dont you go making it too easy to level now. 0-40 is an experience all should grind :P

Newbie guild buff to 30-33 is all thats needed.
 
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Kamikaze

LOMCN Member
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Jan 21, 2005
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Have we got to wait till 5th of March for these changes though?
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
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SC scaling? besides damaging abilities it's non existent! In past mir's that i've jumped on you had scaling on buffs (values!, duration is worthless), poison ticks and sometimes pet's (SoF simplifies things far too much).

Companion buffs make Tao's look like a joke, poison ticks are a joke and tao weaponry rings/bracelets/necks are a joke too (ring sc0-6? i would get more excited over a pearl ring with +1 holy/phantom).

This is a simple fix and I can't believe I wasted my time making an essay on what's wrong with Tao's only to see a buff of resistances to Jin/Shinny a short while after.
 
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Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
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Sheffield
Lower levels are a bit of a grind when solo, especially when you see all the high levels running round.
An EXP boost would help, but would also make power levelling more of an issue?

How about an EXP buff for 33 and below only when not in a group?

Edit: Meh, just thought some players will join with a friend and therefore be punished.

EXP buff when solo, if in a group both players in group need to be below the 33 level (Or what ever level you decide to buff to last)
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Lower levels are a bit of a grind when solo, especially when you see all the high levels running round.
An EXP boost would help, but would also make power levelling more of an issue?

How about an EXP buff for 33 and below only when not in a group?

Edit: Meh, just thought some players will join with a friend and therefore be punished.

EXP buff when solo, if in a group both players in group need to be below the 33 level (Or what ever level you decide to buff to last)

40 - Level = +% Increase to Exp/Gold/Drop

Solo double that value?

Level 24 = 40 - 24 = 16% Increased Exp/Gold/Drop, 32% if Solo.
 

irene

Loyal Member
Loyal Member
Jan 11, 2018
35
1
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Some points:

● Tao also need lvl 40 elite book! (why not?)

● APM & ABF give More regen by pot / LS from damage, Advanced Renounce give amount of bit MC, theses book need rework to equal benefits.

● Elite and high level books, drop with a minimum pages like 50 maybe.

● Purification work on high levels, Wraith Grip, Beacon, SD, Assault, TaoKick (lol), Repulse, should work too, with low chance.

● Remove alert system when boss spaws.

● For new players (not include secondary chars) Auto Join in Zircon Guild, if solo receive x amount benefits, if in group with members guild receive 2x amount benefits, until lvl 44.

● Add new map only to Zircon Members, prevent KS / PK.

● Increase HG stack to 5 - 7

● Add pause button when mining

● Welcome back buffs: x hours logoff = y hours xp/gold/drop buffs.

● Rework stats from 33 34 35 38 42 45 weps, lvl 70 wizz with 27 wep is soo sad.
 

Nix

Loyal Member
Loyal Member
Dec 21, 2017
45
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Here's a List of Issues which I've noted.


  • Advanced Renounce/BloodyFlower/Potion Mastery are too rare
Keep it rare n hard to get.. 100/100 once u get it.. double RnG is really a turn off..
 

holo

Dedicated Member
Dedicated Member
Aug 27, 2014
200
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40 - Level = +% Increase to Exp/Gold/Drop

Solo double that value?

Level 24 = 40 - 24 = 16% Increased Exp/Gold/Drop, 32% if Solo.

Instead of 40 - level, make it:

Highest_level_player - player_level = % increase to exp.

The closer the average players level is to the highest level player, the more competition the server will have, which will make everything more interesting. It's not making it too easy, people will still need to invest large amounts of time to catch up, but it will feel like its actually possible to catch up. Only increasing to level 40 will just make people quit then, and you'll be in the same situation again.


Oh and books up to 40ish in shops would be a good idea. Forcing the low levels to use the same books as high levels are consuming/boosting prices of going for level 4 is pretty unfair. Not sure why they weren't added when you did level4 skills really.
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
461
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Don't go all crazy with new player buff... even if you help them make it untill max lvl 33, that's when i started to solo and found out i can solo lvl but from time to time i got help here and there.

Review the MR and Element defence on mobs, might save us the pain with the new hermit system


Edit : Maybe review the stats on weapons or can we get some new skins? got bored of the old skins and there are so many more nice skins you can chose from, Maybe check armours and add some new ones aswel it's kinda boring to see everyone run around in the same armours ...
 

rayray

LOMCN Veteran
Veteran
May 26, 2011
323
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[/LIST]
Keep it rare n hard to get.. 100/100 once u get it.. double RnG is really a turn off..

This seems like a top idea for elite skills tbh

@irene summon demon should have been taos elite book.

@jamie advance renounce is more of an issue than advance bloody flower or adv potion mastery, currently a wizard is crap without adv reno where as a sin and war and carry on fine without there adv skills.

Another issue i see with advance reno is that when a wizard gets it, it may aswell be a toggle skill because no matter weather its pvp or pve you NEED to use that skill to do any decent dps, also means we get 1 hit by high level wars for shits and gigs.

The 2 week wait for something to be done is rough to, wizards and taos have to be **** for 2 weeks YAY!
 
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Lonely5201988

LOMCN Rookie
Jan 2, 2018
17
0
12
[/LIST]
Keep it rare n hard to get.. 100/100 once u get it.. double RnG is really a turn off..

agreed with you , I already farmed two adv renounce , 53 and 19 pages already failed. tired of
this .this took me non stop of farming in guy moon for two weeks
 
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Tango_GreatWall

Banned
Banned
Loyal Member
Jan 9, 2018
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Agree with this idea. Although I luckily survived double RNG and such change made it unfair to survivors, it will benefit more for the server to keep more players willing to stay and keep playing. Double RNG is now really a issue to lose players.

[/LIST]
Keep it rare n hard to get.. 100/100 once u get it.. double RnG is really a turn off..
 

aRKY

Dedicated Member
Dedicated Member
Jul 31, 2009
136
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Shinsu/Skelly Die pretty much right away in anywhere a Tao solo's - I get they are just shields but if you watch a lower level Tao your spawning skelly/shinsu over and over again as they dont really scale up atall - Could you look into there Health pools they dont need to do much damage but having them survive a bit longer would be much more helpful for soloing in areas before we get the almighty 50+ pet there disparity is massive
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
461
1
45
Shinsu/Skelly Die pretty much right away in anywhere a Tao solo's - I get they are just shields but if you watch a lower level Tao your spawning skelly/shinsu over and over again as they dont really scale up atall - Could you look into there Health pools they dont need to do much damage but having them survive a bit longer would be much more helpful for soloing in areas before we get the almighty 50+ pet there disparity is massive


The allmighty 50 pet is not as good as it seems, at least not at lvl 1... in depair valley lvl 30 map he dies from a few bugs ... The HP on pets might be good, it's their defence against mobs that's bad... i'm sure they can be changed in PVE but people will just be upset with it as for PVP i don't think people really care as pet's don't do anything in pvp unless it's open space without mobs, if it's in a cave, it's easy just to lure a few mobs and pet's are busy untill they die because they never go to atack the target you atack...
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
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● Elite and high level books, drop with a minimum pages like 50 maybe.

It should be better than that, an example would be interacting with the tao mentor npc, when you have explode and pet book but have not learned them yet you can talk to him to guarantee the success of learning (unable to interact with him once learned) (put in some boss killing quests etc if that's too easy!).

The point is it's already difficult enough especially for a Tao not having these skills it's literally the difference between being miserable and still doing goru at slow pace and potentially being happy doing almost 2000 damage explosions in snow.

although I don't know how a Tao could ever be happy playing as a wizard but enough of my opinion...for now.
 

Fusion

LOMCN Veteran
Veteran
Dec 13, 2013
668
313
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Ireland
Allow players to Pot/RT while on horse.

disable skill teleport on sub floors before kingsroom this gives wiz a to big advantage while others are looking for subs and they cant use RT

Allow all players to buy from game shop and sell in market.

Make Weapons scale better:
Carmine Claw Detemination 6-27 DC +2Attack Speed(level 38)

Halberd of Integrity 12-23 DC +2 Attack Speed(Level 45)

Use a Level Cap!!!!
 
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Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
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Allow players to Pot/RT while on horse.

disable skill teleport on sub floors before kingsroom this gives wiz a to big advantage while others are looking for subs and they cant use RT

This is a class-specific feature, I don't see why it should be taken away just because other classes don't have it... we might as well fuse all classes into one if they're not going to have something that makes them unique. We don't even use RT that much because the huge CD on pots (just FYI, it does stack so you could end up with 5min cd on potions)