Important List of Issues to Address

Nyx

LOMCN Member
Feb 11, 2018
182
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Following on from the OPed Taoist pet thread on the main forums the issues from that video I see as follows:

1) Being able to use transparency, cloak or any other invisibility skill to hide from a level 250 boss should never happen. Bosses and Sub-Bosses should always see through it.

2) On death your companion continues to pick up your drops.
 

Busta

Dedicated Member
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Jun 9, 2004
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transparency skill , @ lvl 0 it last 30seconds or someting like that , on level 1 same thing , nothing happen still 30 seconds
 

ryhus

LOMCN n00bie
Dec 29, 2008
3
0
12
About transparency- why when i'm invisible I can't drink HP/MP or use Random Teleport?
So what if I disappear because I can not heal and die immediately after appearing.
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
About transparency- why when i'm invisible I can't drink HP/MP or use Random Teleport?
So what if I disappear because I can not heal and die immediately after appearing.

Yeah, let’s not add more to a skill that’s already OP.... could you imagine PvP/PvE where a Tao who can use this and come back full HP.... I don’t think I need to expand on the type of abuse that would be achievable through this.... do people think before they post?

XIII
 

ryhus

LOMCN n00bie
Dec 29, 2008
3
0
12
So why sin when is hide can move? This is OP full. U thought before post?
 
Last edited:

Kamikaze

LOMCN Member
Untrusted Member
Veteran
Jan 21, 2005
476
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You are meant to be able to pot in trans but Jamie changed it.
 

DarkSacred

LOMCN Veteran
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May 13, 2014
698
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Reduce guild caps to 50, make for a more interesting / competitive and fun server in the long run
 

Hells

LOMCN Member
Untrusted Member
Veteran
Mar 17, 2005
278
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110
Romania
melee dmg output needs be checking
lvl 50-60 players who are melee sins or wars can do mad damage on any level higher then them
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
Ability to list on TM as a guild and the sale money go to guild funds.

means to deposit money into guild funds.

XIII
 

Kamikaze

LOMCN Member
Untrusted Member
Veteran
Jan 21, 2005
476
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The ability for leaders to remove guild funds also, and any news on Sc scaling?
 

Xythas

Dedicated Member
Dedicated Member
Jan 22, 2017
93
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35
Chesterfield
' SC Scaling is too low that it has almost 0 Value '

I'd like more of an explanation with this..?

Surely you knew from alpha/beta that this was/would be the case??
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
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' SC Scaling is too low that it has almost 0 Value '

I'd like more of an explanation with this..?

Surely you knew from alpha/beta that this was/would be the case??


What the actual scaling for SC?

DC is 1 so 1 DC is 1 more damage, is this not the case with SC / MC
 

Soulspring88

LOMCN Member
Jan 22, 2018
73
7
19
Barnsley, UK
I would hope not seen as Wiz and Tao weapons have like 8-10 of the stat while warriors have dc38 - 50 weapons and higher stats on accessories lol
 

TheDayIDie

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Jul 29, 2011
4,071
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' SC Scaling is too low that it has almost 0 Value '

I'd like more of an explanation with this..?

Surely you knew from alpha/beta that this was/would be the case??

Holy was so strong nobody ever bothered with sc. Defo needs to change to bring it back into the game.
 

FNG

Loyal Member
Loyal Member
Jul 8, 2015
133
1
44
**** SC... all taos should go thank God or who ever you believe in for your tao BOMB... stack phantom and u hit like TRUCK. wat else u wn ? which other class can deal 4k area damage?
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
I would hope not seen as Wiz and Tao weapons have like 8-10 of the stat while warriors have dc38 - 50 weapons and higher stats on accessories lol

It very much could be, it’s how the calculation for the spell damage is worked which makes the total damage you cause (every hit from Wiz/Tao will use some form of additional calculation because it is not a flat hit like a War/Sin would do when they melee).

XIII
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
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I would hope not seen as Wiz and Tao weapons have like 8-10 of the stat while warriors have dc38 - 50 weapons and higher stats on accessories lol

All spells carry a multiplier, flat melee hits do not. So they could offer the same value in terms of flat damage.

Does anyone have any actually testing to back up that SC scaling is under valued or wrong? Or is it just undervalued compared to the insane damage that’s achieved by stacking element, something we’ve never been able to do at this scale before.
 

Shane/Banshee

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Veteran
Apr 25, 2013
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SC is 1.6 per sc
AE is 2 per Ae

SC is luck effected in pvp and pve
AE is luck effected in pvp not pve

So AE is a good base.

Hoping to test some this weekend and see what the issues are if any.