- Aug 10, 2004
- 253
- 0
- 63
wot does this do in qfunction ?
@StdModeFunc1]
#IF
random 8
#ACT
give PowerRing 1
break
#IF
random 8
#ACT
give TitanRing 1
break
#IF
random 8
#ACT
give VioletRing 1
break
#IF
random 8
#ACT
give BenedictionOil 1
break
#IF
random 8
#ACT
give PowerStone(M) 1
break
#IF
random 8
#ACT
give DCStone(M) 1
break
#IF
random 8
#ACT
give MCStone(M) 1
break
#IF
random 8
#ACT
give TaoStone(M) 1
break
#IF
random 8
#ACT
give MagicStone(M) 1
break
#IF
random 6
#ACT
give (HP)DrugBundleXL 1
break
#IF
random 6
#ACT
give (MP)DrugBundleXL 1
break
#IF
#ACT
break
[@StdModeFunc2]
#IF
random 8
#ACT
give PowerRing 1
break
#IF
random 8
#ACT
give TitanRing 1
break
#IF
random 8
#ACT
give VioletRing 1
break
#IF
random 8
#ACT
give BenedictionOil 1
break
#IF
random 8
#ACT
give PowerStone(M) 1
break
#IF
random 8
#ACT
give DCStone(M) 1
break
#IF
random 8
#ACT
give MCStone(M) 1
break
#IF
random 8
#ACT
give TaoStone(M) 1
break
#IF
random 8
#ACT
give MagicStone(M) 1
break
#IF
random 6
#ACT
give (HP)DrugBundleXL 1
break
#IF
random 6
#ACT
give (MP)DrugBundleXL 1
break
#IF
#ACT
break
[@StdModeFunc3]
#IF
random 8
#ACT
give PowerRing 1
break
#IF
random 8
#ACT
give TitanRing 1
break
#IF
random 8
#ACT
give VioletRing 1
break
#IF
random 8
#ACT
give BenedictionOil 1
break
#IF
random 8
#ACT
give PowerStone(M) 1
break
#IF
random 8
#ACT
give DCStone(M) 1
break
#IF
random 8
#ACT
give MCStone(M) 1
break
#IF
random 8
#ACT
give TaoStone(M) 1
break
#IF
random 8
#ACT
give MagicStone(M) 1
break
#IF
random 6
#ACT
give (HP)DrugBundleXL 1
break
#IF
random 6
#ACT
give (MP)DrugBundleXL 1
break
#IF
#ACT
break
[@StdModeFunc4]
#ACT
mapmove 3 655 770
break
[@StdModeFunc5]
#ACT
mapmove 6 462 68
break
[@StdModeFunc6]
#ACT
mapmove D2081 21 220
break
[@StdModeFunc7]
#ACT
mapmove D2070 25 25
break
[@StdModeFunc8]
#ACT
mapmove D2001 256 265
break
@StdModeFunc1]
#IF
random 8
#ACT
give PowerRing 1
break
#IF
random 8
#ACT
give TitanRing 1
break
#IF
random 8
#ACT
give VioletRing 1
break
#IF
random 8
#ACT
give BenedictionOil 1
break
#IF
random 8
#ACT
give PowerStone(M) 1
break
#IF
random 8
#ACT
give DCStone(M) 1
break
#IF
random 8
#ACT
give MCStone(M) 1
break
#IF
random 8
#ACT
give TaoStone(M) 1
break
#IF
random 8
#ACT
give MagicStone(M) 1
break
#IF
random 6
#ACT
give (HP)DrugBundleXL 1
break
#IF
random 6
#ACT
give (MP)DrugBundleXL 1
break
#IF
#ACT
break
[@StdModeFunc2]
#IF
random 8
#ACT
give PowerRing 1
break
#IF
random 8
#ACT
give TitanRing 1
break
#IF
random 8
#ACT
give VioletRing 1
break
#IF
random 8
#ACT
give BenedictionOil 1
break
#IF
random 8
#ACT
give PowerStone(M) 1
break
#IF
random 8
#ACT
give DCStone(M) 1
break
#IF
random 8
#ACT
give MCStone(M) 1
break
#IF
random 8
#ACT
give TaoStone(M) 1
break
#IF
random 8
#ACT
give MagicStone(M) 1
break
#IF
random 6
#ACT
give (HP)DrugBundleXL 1
break
#IF
random 6
#ACT
give (MP)DrugBundleXL 1
break
#IF
#ACT
break
[@StdModeFunc3]
#IF
random 8
#ACT
give PowerRing 1
break
#IF
random 8
#ACT
give TitanRing 1
break
#IF
random 8
#ACT
give VioletRing 1
break
#IF
random 8
#ACT
give BenedictionOil 1
break
#IF
random 8
#ACT
give PowerStone(M) 1
break
#IF
random 8
#ACT
give DCStone(M) 1
break
#IF
random 8
#ACT
give MCStone(M) 1
break
#IF
random 8
#ACT
give TaoStone(M) 1
break
#IF
random 8
#ACT
give MagicStone(M) 1
break
#IF
random 6
#ACT
give (HP)DrugBundleXL 1
break
#IF
random 6
#ACT
give (MP)DrugBundleXL 1
break
#IF
#ACT
break
[@StdModeFunc4]
#ACT
mapmove 3 655 770
break
[@StdModeFunc5]
#ACT
mapmove 6 462 68
break
[@StdModeFunc6]
#ACT
mapmove D2081 21 220
break
[@StdModeFunc7]
#ACT
mapmove D2070 25 25
break
[@StdModeFunc8]
#ACT
mapmove D2001 256 265
break