This is probably the same as the ones in Mir 2 so I dunno if someone from there can answer... but.. (Kaori probably knows.. plzzz
)
How can I get the info from the Log Server, and how does the Message Server work?
What I want.. is..
Logs that can interact with the server, and that can send and recieve messages via the Message server..
So.. (as per the other thread)..
Player Kills Player
Program Intercepts the Log Entry (instead of using the LogDataSvr)
Program Sends a Message via Message Server back into Game to Shout it
Program interacts with SQL to Give player bonus's etc
Or numerous other situations..
I have made a VB program that SHOULD have connected to Port 10000 using UDP, but it doesn't connect.. so is this a port that should be connected to.. or is always sending Data (If that can happen) and you just have to listen to it?
P.S. The program connects fine to Port 3000 TCP and retrieves the Player count info.
Any information would be appreciated.
Oh.. and with the message server, what protocols are used to send Messages back and forth.. and what messages are sent?
How can I get the info from the Log Server, and how does the Message Server work?
What I want.. is..
Logs that can interact with the server, and that can send and recieve messages via the Message server..
So.. (as per the other thread)..
Player Kills Player
Program Intercepts the Log Entry (instead of using the LogDataSvr)
Program Sends a Message via Message Server back into Game to Shout it
Program interacts with SQL to Give player bonus's etc
Or numerous other situations..
I have made a VB program that SHOULD have connected to Port 10000 using UDP, but it doesn't connect.. so is this a port that should be connected to.. or is always sending Data (If that can happen) and you just have to listen to it?
P.S. The program connects fine to Port 3000 TCP and retrieves the Player count info.
Any information would be appreciated.
Oh.. and with the message server, what protocols are used to send Messages back and forth.. and what messages are sent?
