lol, really, 2 years later still nobody has learnt?

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DavidShaw

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Nov 3, 2007
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The law of diminishing returns...

Still no server maker has implemented it...

Either you Cap levelling and upgrading.
Or server implodes when the geeks kill all the newbies.
Or you have the law of diminishing returns.

Why after so many years do the private server creators still not respect the single unbreakable mmorpg law? Then wonder why new people give up? And old players get bored of no competition? :p
 

Koriban

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Aug 18, 2006
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Long time no see, Tumaruoso.

It has been implemented several times already into several different servers. The problem isn't the mechanics, it's the game. Old game = Old news.

This game isn't going to evolve any time soon. The best we can do is use Heroes or Ruby files and implement slightly more things to lessen the mundane gameplay.
 

Williams

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Feb 18, 2007
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lvl caps been done but when that is the case you need other things to do ingame to keep people occupied.
Has any server tried doing lvls the other way around? Start lvl 100 and have lvl 1 the highest?
 

Ilsta

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Feb 20, 2012
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Put the no pk below a certain level up, until there able to pvp this is based on a server being online for awhile im guessing ? anways there such a low usercount to any servers to even be bothered about.

Edit : what servers are you posting your evidence on? or is it just a random post.
 
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Scorpian

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Jul 8, 2003
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On Project you are protected until level 35 or 60 if the attacker is red. Problem is people make noob chars and jump on drops :P
 

hershire

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Sep 5, 2004
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Problem is people make noob chars and jump on drops :P

Agreed, i dont think stopping people from levelling with a cap is the answer thats kind of what makes mir unique from other games and the majority of people like it that way.

You can simply make it easier for a new person to integrate into the server with starter quests etc...
 

Breezer

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Jul 16, 2004
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Just play the god damn game and stop crying, it aint like your paying for it. Nooobs