Luck (Bugged)

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BloodVale

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I saw curse 10 on fate blades the other day...i thought it would be max curse 7 like weps luck 7...or is luck 7 not the max? Can u get luck 8..9..10(has anyone even tried)? If so what benifits would these bring
 

Scorpian

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**Gucci, not myself
I am an old timer of mir but havent played it in years and don't know anything behind it (I don't even know what bodyluck actually does!)
I was going off what he said if it was a 10% base body then you could get 100% from other means (not sure if you can get luck2 off a neck?)

since there is no 'base luck' it still makes sense for every +1 luck to indicate a 10% chance wouldn't it?

Didn't mean to troll, just sayin :P

It never made sense for whatever reason, bad coding or unusual decision but:

Luck 1 = 11% Max Hit
Luck 2 = 13% Max Hit
Luck 3 = 14% Max Hit
Luck 4 = 17% Max Hit
Luck 5 = 20% Max Hit
Luck 6 = 25% Max Hit
Luck 7 = 33% Max Hit
Luck 8 = 50% Max Hit
Luck 9 = 100% Max Hit

(not saying that is the current chronicles system but the old 2.3 code at least)
 

Guccci

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Didn't mean to troll, just sayin :P

It never made sense for whatever reason, bad coding or unusual decision but:

Luck 1 = 11% Max Hit
Luck 2 = 13% Max Hit
Luck 3 = 14% Max Hit
Luck 4 = 17% Max Hit
Luck 5 = 20% Max Hit
Luck 6 = 25% Max Hit
Luck 7 = 33% Max Hit
Luck 8 = 50% Max Hit
Luck 9 = 100% Max Hit

(not saying that is the current chronicles system but the old 2.3 code at least)

Thank you, this is what my argument was all about.
 

lancelot1

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Thank you, this is what my argument was all about.
What is your argument all about?

Say you have a 30% chance of lucking every attempt. Even removing the possibility of cursing, you have an 0.3^7 chance of getting L7 by using 7 benes. That's a 0.02187% chance.

If we bumped it up to a flat 50% chance of getting luck every bene you'd still only have a 0.78125% chance of getting L7 with 7 benes in a row.

What in God's name is OP about that?! It's not like you pop 10 or 50 or 100 benes and magically have luck 7. You could just as likely (if not more likely) get curse 10.
 

kickey

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Yet another TKO complaining about something they don't have, you've got 50% of the server in your guild, and when you get slapped down its straight to forms to complain about it.. If luck 7 is wrong and easily acquired why don't you luck yourself a fate sword?
 

lancelot1

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Yet another TKO complaining about something they don't have, you've got 50% of the server in your guild, and when you get slapped down its straight to forms to complain about it.. If luck 7 is wrong and easily acquired why don't you luck yourself a fate sword?
Because he tried and curse +8'd it, if I had to venture a guess.
 

Ludacris

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Yet another TKO complaining about something they don't have, you've got 50% of the server in your guild, and when you get slapped down its straight to forms to complain about it.. If luck 7 is wrong and easily acquired why don't you luck yourself a fate sword?

shut up you idiot , has nothing to do with guild v guild , its a thread to highlight the fact the luck system may not be correct and need changing . ( fyi we have members with l+7 weps)
 

Guccci

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Yet another TKO complaining about something they don't have, you've got 50% of the server in your guild, and when you get slapped down its straight to forms to complain about it.. If luck 7 is wrong and easily acquired why don't you luck yourself a fate sword?

Do you have any idea how quickly my guild kills bosses because we have members with luck 7 fate blades in our guild? .. I would even go as far to say, if we didn't have them some bosses wouldn't be possible.
 

Zed

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you are going on about how hard it is to luck e.c.t.

What Gucci is actually saying is
Luck 7 shouldn't = 100%
Luck 9 Should= 100%

But obviously this Chronicles system is different and 7 is a lot higher then different servers :)
 

Mystickiller

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Body luck is always 1 so with blades you get 80% max hit. Tweak it don't nerf it. Like ab aswell

Sent from my SAMSUNG-SGH-I747 using Tapatalk
 

lancelot1

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Do you have any idea how quickly my guild kills bosses because we have members with luck 7 fate blades in our guild? .. I would even go as far to say, if we didn't have them some bosses wouldn't be possible.
Have you checked the DC difference between a FB Sin and a WSB Warrior? I'm guessing there's a massive gap between the War's min and max DC and a much smaller one for the FB Sin, to the point where 50% chance of hitting for max DC (based on Scorp's post) from the luck from FB and a necky or armor becomes virtually indistinguishable from 100% chance to hit for max DC.

FB might also have inherrent hidden luck or luck+7 or +8 could also translate into a higher probability of hitting nearer to max DC when you don't hit for flat out max DC. There's also the possibility of variability of the end result becausr of Acc, mob Agil and mob AC to take into account.

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lancelot1

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Body luck is always 1 so with blades you get 80% max hit. Tweak it don't nerf it. Like ab aswell

Sent from my SAMSUNG-SGH-I747 using Tapatalk
Try @bodyluck. My 32 Tao's is at 4.

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CremeEgg82

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I don't know about here but in previous versions body luck hasn't actually done anything. It certainly isn't related to the luck on items and weapons.

Anyway, on topic and to the issues at hand. Has anyone from the team at any point said Luck+7 was worth 100% max hit? (I honestly don't know hence asking)

Is the issue here that luck is being calculated differently on this server. Or is it that class itemisation is actually causing the issue with having a too small gap between min and max values causing a biased effect.

If I were Sam/BH I would just publish what the luck values are, it doesn't give any mechanics aways and puts the myths to bed. Most people know what they are for other engines and official servers anyway.

Also on the plus side, knowing exact figures would allow some theorycraft to decide if it is luck or the items that are an issue. At the end of the day the maths won't lie.
 

LordOfWar1

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Some people have the mechanics already from when the server was hacked, i will try get them and post later
 

jez

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Yer thats the point its already been changed from 9, it is broke.

for the same reasons para ring and pro ring aint in game, luck should be capped at 5.
it should be done before others gain luck 7.
some luck 7 players have quit, grapevine has it one lost it to 6 lastnight.
so nows the perfect time...

this holly grail of "balance" will never be achievable if max hits in game.
 

CremeEgg82

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Some people have the mechanics already from when the server was hacked, i will try get them and post later

Never saw them, would be nice to just get it from Sam/BH really. Its easier to put myths to bed with fact rather than the usual Mir rumour mill.

It is one of the few things I've never understood about Mir, the level of secrecy people expect about the mechanics and drops and everything else. Gaming has evolved, the vast majority of games allow this information to be available either via APIs and log output or other methods. The wow model works well because not only do the developers collect and use that information to balance the game, you have thousands of players theory crafting and finding issues and offering suggestions.
 

lancelot1

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I don't know about here but in previous versions body luck hasn't actually done anything. It certainly isn't related to the luck on items and weapons.

Anyway, on topic and to the issues at hand. Has anyone from the team at any point said Luck+7 was worth 100% max hit? (I honestly don't know hence asking)

Is the issue here that luck is being calculated differently on this server. Or is it that class itemisation is actually causing the issue with having a too small gap between min and max values causing a biased effect.

If I were Sam/BH I would just publish what the luck values are, it doesn't give any mechanics aways and puts the myths to bed. Most people know what they are for other engines and official servers anyway.

Also on the plus side, knowing exact figures would allow some theorycraft to decide if it is luck or the items that are an issue. At the end of the day the maths won't lie.
Scorpian, few posts above. L9 though, not 7.
 

Doug

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It makes sense though, I am on no ones sides for these petty arguments and quarrels.

Luck 7 to me indicates a 70% chance to hit your max DC/MC whatever.
10% Natural Luck.
then 20% from other sources should be required?

This is exactly how it should work and how I thought it worked am shocked its not?

luck has always equated to 10% anyone disagreeing is either trolling or new to game, at what point would it make sense to have 7 luck 100% when luck 1 on an armour and luck on a necklace should be obtainable?

Xele I assumed you were an experienced player, obviously just another private server n00b that never understood the game mechanics , shame
 

Nizzles

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This is exactly how it should work and how I thought it worked am shocked its not?

luck has always equated to 10% anyone disagreeing is either trolling or new to game, at what point would it make sense to have 7 luck 100% when luck 1 on an armour and luck on a necklace should be obtainable?

Xele I assumed you were an experienced player, obviously just another private server n00b that never understood the game mechanics , shame

cry me a river