[CD3.55] Magic Gate

Mu online season 21 - grand opening

Yolom

LOMCN Veteran
Veteran
Aug 7, 2010
325
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Spain
I just wanted to clarify one thing,CruelDragon3G:
神舰地图=D900 <--Here I have to put the 1F of ship map or the map on whichappear the ship?

00default.txt I put in?

[@_MagicGate]
#IF
#ACT
MapMove 6 20 22 <-- coordinates in the map and you appear to approach the ship?

setup.txt I put in?

thanks for help, thanks.



I searched the search button and found no answer, I hope to help me.


EDIT: Solved
[@_MagicGate]
#IF
#ACT
MapMove D900 20 22


CD.ini:
神舰地图=D900

And I need add respwn of MagicGate in map 6
 
Last edited:

Geordiehc

Mad Dog Geo
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Jul 4, 2007
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does anyone know how to change the mpa of where the Mystery Ship spawns, ive seen somewhere but cannot remember

Ship default spwns in desert but how would i move it to a different map, i know i could add to mongen but how will the system nowhere to clear the mob from when the gate closes?
 
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Yolom

LOMCN Veteran
Veteran
Aug 7, 2010
325
21
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Spain
You only need add the gate in map respawn.

E.G:

I want to make appear magic gate in bichon:

Go folder:
Code:
Mud3/Mon_Def/Bichon.gen

And add:
Code:
0    277 319        DesertGate     10     1     48000

Regards,
 
Last edited:
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Zisha

Dedicated Member
Dedicated Member
Feb 23, 2012
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Geo this system is automatic, default.
If you want a other service, You can make a mobile system with #calls & movenpc.
Is very similar.
 
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dagras

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Feb 6, 2011
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i think i read somewhere if u change the location of magicship then it either doesnt work or players cant enter.........coded into server apparently
 
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