Maintenance: 11th June [COMPLETE]

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Jamie

LOMCN Developer
Developer
Mar 29, 2003
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Items
  • Blue (H) can now be re-crafted (Re-Roll for added stats attempt).
  • Crafted Items now have a slightly higher chance of being added.
  • Added HP and MP will now be 10x as much, (Newly added only)

Mineral Mines
  • Increased monster count and reduced respawn delay for:
    1. Mineral Mines 1st
    2. Mineral Mines 2nd
    3. Mineral Mines 3rd
    4. Mineral Mines 4th

Yimoogi's Cave
  • You can now RandomTeleport on 2nd Floor
  • Increased monster count and reduced respawn delay for:
    1. Yimoogi's Cave 1st
    2. Yimoogi's Cave 2nd
  • Gems and Charms have been added to the drops.

Fox Cave
  • You can now RandomTeleport on 1ST Floor
  • Gems now drop from all monsters
  • Charms now drop from Greater Foxes
  • Great Fox Items can now drop from Greatest Fox's
  • Slightly increased Greatest Fox drop rate.

Marr, BDD, Ghost BDD
  • Gems now drop from monsters

Warrior
  • *Wind noise*
  • Tumbleweed
  • *Cricket noises*
  • Nothing for Warriors today :(

Wizard
  • Magic Shield can now be refreshed (No longer need to wait for it to expire)
  • Magic Booster can now be refreshed (No longer need to wait for it to expire)
  • FlameField is now Luck based (Same calculations, just luck effected)
  • Energy Set
    1. 10 Life on Hit added to the set (Procs on Cast)
    2. Cast Speed +2

Taoist
  • PoisonCloud now triggers PA and Slow.
  • PA+5 added to Crafted and Enlightened Set

Assassin
  • Shroud Cap now has AC and MAC.
  • Cresent Slash damage significantly increased.
 
Last edited:

Piff1

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Re: Maintenance: 11th June

Nice to see your doing something with this now Usercount is going back up, pk is picking back up aswell.. Wondering what this new cave going to be like xD

P.s... Kori when you coming back
 

Piff1

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CS still isn't viable to use at 100 DC only the one im hitting, rest get hit for 50-80 which is isn't enough DPS at all. All 3 mob should get hit the same, Tao / War / Wizz all have attacks that can hit all 8 mobs around them at the same damage, least you can give Sin's is 3 mobs at a time with the same damage, Would be nice if Hem / Mp / Fatal could proc on the monsters that you are not directly hitting.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
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United Kingdom
CS still isn't viable to use at 100 DC only the one im hitting, rest get hit for 50-80 which is isn't enough DPS at all. All 3 mob should get hit the same, Tao / War / Wizz all have attacks that can hit all 8 mobs around them at the same damage, least you can give Sin's is 3 mobs at a time with the same damage, Would be nice if Hem / Mp / Fatal could proc on the monsters that you are not directly hitting.

I will revise it again and do some proper testing with it for tomorrows mini reboot (to fix FF's luck interaction)
 

Piff1

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I will revise it again and do some proper testing with it for tomorrows mini reboot (to fix FF's luck interaction)


Luck 9 FF going to work on player? Can't see that working really, Varaka wouldn't be far off one hitting everybody even with stack's of MR now it just takes a % of damage off, have no problem with this PvE but PVP it would be to much, i can 450s in gemmed shop kit and 2 FF charms which are cheap now, really wanna test that before putting in. Thanks for the updates
 

Shane/Banshee

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Last time I was in mr kit I could regen the damage. I was never going to die. Think my level 50 wiz has around 450 damage with charms. Take off 30 % resist plus mr 30 ff won't do more than 250 a hit. Considering this is a wizards only skill to kill someone I don't see it being a issue.

Only issue I see is if you don't have resist and mr then you will get hurt. Same vs any class. No damage reduction from agility then you will get hurt.
 

bathy85

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Some poison clouds can nearly 1 hit me. Why not FF aswell xD
 

Piff1

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Give it 2 days... FF with Luck 9 is going to ruin PVP all together, not everybody has 15 hours a day to farm gems to make orbs to make a +50 MR kit lol.. Poison cloud also broken now just faught in OKS 3 PC on door can't even get through instantly slowed over n over n over. Whilst sin get some shitty 3 hit AOE spell which does awful damage.

i don't understand it clearly sin's are in worst PvE position ingame and now Wizz / Tao get a massive buff ( TS / Pois on PC ) Am i missing something? Will countless little nerf's sin have had, Can't Rt in moonlight anymore is the most annoying one. Give us some love for god sakes.. Even are craft set is pretty shitty now compared to the rest Agility + 10 on wizz, pa+5 on tao..
 

SinGod

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I went from sin to wiz to war, should refund all my gold on rerolling charms or give me my wiz stuff back :p
 

wxypk2009

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Why don't you have a new map?I think new items and maps are the most concerned.The server needs a big update.
 

RTHaworth

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nice one Jamie, great stuff. yet already people are sobbing into their keyboards. it's a thankless job you have. if you rerolled and are now unhappy because things changed then cry real hard because it's tough.
 

SinGod

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nice one Jamie, great stuff. yet already people are sobbing into their keyboards. it's a thankless job you have. if you rerolled and are now unhappy because things changed then cry real hard because it's tough.
lie-down-try-not-to-cry-cry-a--55bed26d074cf.png

Thats all I do every day, all day, cry over games. U seen my post, so much cry in it, for example this :p cry smiley.
 

nigelfarage

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Why don't you have a new map?I think new items and maps are the most concerned.The server needs a big update.

i don't know what it's like to add a new map, would it be hard or take a long time?

what's the reason new maps take a long time to be brought into mir servers?
 

Piff1

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i don't know what it's like to add a new map, would it be hard or take a long time?

what's the reason new maps take a long time to be brought into mir servers?

All depend's, Jamie's made a new Map Maker hes been playing with i remember him posting a clip it looks pretty clean and fast, making a map shouldn't take to long it's if Jamie is going to make his own Monster's for the map and if hes going to do any crazy Unique feature's like Fox boss had.. If hes just making a New map with previous monsters / bosses it shouldn't take too long. Jamie already said hes making a new map.. god knows when its going in
 

LightBringer

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i don't know what it's like to add a new map, would it be hard or take a long time?

what's the reason new maps take a long time to be brought into mir servers?

Depends on how clean they want it, what size and such.
Personally there are enough maps from Mir 2 / Mir 3 to fill a server. the main thing is getting the balance right for the new areas imo.
 

Boomshroom

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Great update not denying that :) BUT a few issues:-

1) When is FF/MET(if included) bei g fixed to affect luck+?

2) Blue set H ONLY! reroll are you having a laugh rofl seriously that needs to be Red H or higher as only then will it cater for all server not just select 1 or 2

---------- Post Merged at 02:38 PM ---------- Previous Post was at 02:34 PM ----------

Also energy set gets cast speed+2 :)

Any plan to make cast speed gem/orb? Or it chance to be added as drop?

**** even allow a.speed to inc cast speed if easier?

---------- Post Merged at 02:38 PM ---------- Previous Post was at 02:38 PM ----------

Also energy set gets cast speed+2 :)

Any plan to make cast speed gem/orb? Or it chance to be added as drop?

**** even allow a.speed to inc cast speed if easier?