Maintenance: 19th February 2018 @ 18:00 UTC

Play Now
Status
Not open for further replies.

SephirothsBane

Dedicated Member
Dedicated Member
Aug 28, 2013
10
0
27
that crit change was the best change in the entire thread. it was a needed rebalance of damage potential after the oversight of adding so much crit rate to the game in the first place. leaving critical damage in pvp at its current rate and having so much crit chance available is taking all of the skill out of pvp.

RNG has no place in PVP. it should be decided by player skill not whoever crits first.
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
My apologises.

Regarding my previous statement everything I have stated is valid. Give it a week or two and you’ll see more wizards crying about snow being overcrowded. I’m just asking for a reduced cool down so we can hunt in another cave

Haven’t warriors been saying this about ZT / BP / JP for weeks now? Still seem to be plenty of them levelling, just means they have to contend for their hunting area. That or think outside of the box and use one of the many other places that exist?

XIII

---------- Post Merged at 01:28 AM ---------- Previous Post was at 01:25 AM ----------

You have adjusted mob drops but not in hymoon,?

Maybe Hyunmoon is already at a higher drop rate than the other dungeons? I’ve spent a lot of my time hunting Goru (Lv.45-55) and had 1 22/100 page Advanced Potion Mastery book drop during that time, seems a lot more is dropping from the other caves by comparison.

XIII
 

FNG

Loyal Member
Loyal Member
Jul 8, 2015
133
1
44
My apologises.

Regarding my previous statement everything I have stated is valid. Give it a week or two and you’ll see more wizards crying about snow being overcrowded. I’m just asking for a reduced cool down so we can hunt in another cave


Are u kidding? compare how fast a wizz can kil in snow and how fast a warior can kill ? no match. there is always DV3 which gives decent exp as well. top lvl wizz geting 1 lvl per day.. it takes ages for a warior lvl 45-55 to get lvl in jp bp . to get to lair u need very good kit not all can afford it
 

Ulitma

Dedicated Member
Dedicated Member
Mar 24, 2005
81
3
34
@Jamie/Hello Will the pause effect be added in for when mining in BW mines
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
I have seen assassins in banyo killing mobs in 2 mins solo so that’s always an option.

Unfortunately due to the contested nature of Banyo (guild vs guild, people luring) plus the additional factor of that more than 2 mobs usually results in a wipe/escape it’s hard to give Banyo as an example as the work involved in going solo is only comparable to levelling in places like Goru with 100k exp per kill.

Wizards don’t have anywhere else to hunt apart from snow and at 73 the exp decreases whereas warriors continue to enjoy their nice exp in the lairs. This isn’t an attack on warriors, just saying to amend the random teleportion cool down in departed valley or introduce a higher new cave for wizards to hunt in

Lair and Snow are both Lv.70 IIRC, what about Hyunmoon, Departed Valley or even Lair 1st floor if you find that the snow maps are too busy?? The only places that seem to be a no-go are Holy Palace, Banyo and Goru solo as a Wiz, every other class has a comparable list of no-go hunting areas so it seems pretty fair from my perspective.

XIII
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Unfortunately due to the contested nature of Banyo (guild vs guild, people luring) plus the additional factor of that more than 2 mobs usually results in a wipe/escape it’s hard to give Banyo as an example as the work involved in going solo is only comparable to levelling in places like Goru with 100k exp per kill.



Lair and Snow are both Lv.70 IIRC, what about Hyunmoon, Departed Valley or even Lair 1st floor if you find that the snow maps are too busy?? The only places that seem to be a no-go are Holy Palace, Banyo and Goru solo as a Wiz, every other class has a comparable list of no-go hunting areas so it seems pretty fair from my perspective.

XIII


wizzys are very good in holy palace. JOH and lighting build owns. They kill very fast.
 

NewHope

Golden Oldie
Golden Oldie
Nov 18, 2005
1,311
28
184
wizzys are very good in holy palace. JOH and lighting build owns. They kill very fast.

They are okay there. Not very fast. It's half the experience of snow, probably less.
The irony is the drops in HP are probably x2 as rare as snow, even though you can kill 20-30 snow mobs in the time it takes to kill 2-3 HP mobs.

Then you need to factor in the SR costs since you're constantly going to need to be hit for the JOH procs - my kit cost 500-600k to repair.
I'd make about 300k cash per hour and 4-5% experience at 70 - which isn't bad. Although after 1bil experience over a few days i gave up with no drops to my name.
 

Dygd

Loyal Member
Loyal Member
Jan 17, 2017
34
0
18
Adding tradeable cash shop items will completely destroy the economy, as seen on marble where people exclusively sold for rl cash.
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
Quick question... What is the "Max" hermit, and are they same for all?

E.g. Max per hermit is +2 MC
Would it also be +2 for DC, MR, AC etc etc?

Personally, as much as it would benefit me I don't think it should be implemented. Many people spent quite a lot of gold to get what they want (I only had to spend the 100k, I got lucky!).
It also take away that feeling of achievement when you get it perfect, or near enough perfect, and also the risk you're potentially taking.

Glad the Accessory refine reset has been taken out, again I'd benefit from it, but it would also devalue the items that people farm to earn some cash.

Edit: Gender change is something I don't like to see ingame. You chose a gender for a reason and should stick to that gender.
 
Last edited:

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
44
Quick question... What is the "Max" hermit, and are they same for all?

E.g. Max per hermit is +2 MC
Would it also be +2 for DC, MR, AC etc etc?

Personally, as much as it would benefit me I don't think it should be implemented. Many people spent quite a lot of gold to get what they want (I only had to spend the 100k, I got lucky!).
It also take away that feeling of achievement when you get it perfect, or near enough perfect, and also the risk you're potentially taking.

Glad the Accessory refine reset has been taken out, again I'd benefit from it, but it would also devalue the items that people farm to earn some cash.

Edit: Gender change is something I don't like to see ingame. You chose a gender for a reason and should stick to that gender.

i think the reason max hermit has been put in is to make it fair to everybody rather than somebody getting +5 off 5 hermit points and somebody else getting +10 off 5 hermit stats. RNG can be quite unfair sometimes, better to have as less RNG as possible imo.

also makes it a lot easier to change the cave you want to hunt in, at the moment people are reluctant to do this because it might cost a lot of gold and exp ‘re-hermitting’ at least this way it’s only gonna cost you 100k and 1m exp when you want to change caves because you will get max stat every time.

level 40-59
Ac/Mr between 1-2
Sc/Dc/Mc/Ele between 1-3

level 60+
Ac/Mr between 1-3
Sc/Dc/Mc/Ele between 1-4

^ Correct me if I am wrong.
 
Last edited:

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
level 40-49
Ac/Mr between 1-2
Dc between 1-3
Sc/Mc/Ele between 1-2

level 50-59
Ac/Mr between 1-2
Dc between 2-4
Sc/Mc/Ele between 2-3

level 60-69
Ac/Mr between 1-2
Dc between 3-5
Sc/Mc/Ele between 3-4


ETC..

^ Correct me if I am wrong.

Corrected.
 
Last edited:

Mythra

LOMCN Veteran
Veteran
Aug 6, 2015
259
78
55
Personally, as much as it would benefit me I don't think it should be implemented. Many people spent quite a lot of gold to get what they want (I only had to spend the 100k, I got lucky!).
It also take away that feeling of achievement when you get it perfect, or near enough perfect, and also the risk you're potentially taking.

If you had to fish for the perfect hermit stats just once it wouldn't be a problem but keep in mind that some zones/bosses require different builds (this is specially true for warriors and wizards to some extent) and rerolling hermit to effective values (such as mr) can be QUITE expensive so I think this is a very much needed addition.

I mean... not everything must be difficult to achieve (we already have enough of that) and it goes a long way to keep the players happy, specially when there's so much customization that it allows such a variety of zones to exist which is a problem when you have to reroll.
 
Last edited:

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Are you sure?
I've been getting
+2 40-49
+3 50-59
+4 60-69
+5 70+

I worked out i'll roll over 100 element when hermit changes come in.
Leveling beats hunting items here, hands down.

I've updated it again with correct block headings..

I only really looked at the values.
 

LightBringer

Mir Evolved GM
Veteran
Evolved
Game Master
Feb 13, 2014
3,911
1
1,829
260
Anyway to reduce the level requirement for Goru Cave, or has it always been level 45+?

Seems daft i can get to Banyo with a group but can't get in there as a 43 Assassin, don't make me stay at Numa until 45.... don't ... do ... it ....
 
Status
Not open for further replies.